
Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.
Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.
LASTTEAMRANK
Dont remove High-Velocity Rounds from the build.
Rushing Spirit Resilience now because it's OP.
Merc Mag+Boundless+VampBurst=OP :3


I
Balles véloces
Can go Monster Rounds before this if its a hard lane. SELL FIRST WHEN SLOTLOCKED


III
Active
Sacrifice rituel
Try to time so you get this item at around 8 minutes. Try to use on enemy T3 jungle camps if possible.


II
Élan cinétique
CAN SELL LATE GAME, USUALLY OVER 50K SOULS


II
Active
Pied plume
Hits 7.2k Gun investment with High-Velocity. Powerspike


I
Active
Rite de guérison
Very op item


II
Protection d'urgence
Against Abrams, Bebop ETC


I
Réfutation
Prio this in Billy lane


I
Tir rapproché
Into Abrams, Billy, Viscous, Calico ETC.


III
Résilience spirituelle
OP ITEM, RECENT CHANGE WAS A BUFF


I
Esprit bonus
DO NOT SELL WHEN SLOTLOCKED. Big powerspike


III
Pointe creuse
Can be swapped out with items in Situational Gun.


III
Active
Cuir blindé
Very good against: Haze, Silver, Venator


III
Contresort
Lash, Wraith, Pocket


IV
Active
Pulsion vampirique
OP Vitality item, Makes you tanky and gives nice offensive stats.


IV
Fronde magique
Super Duper OP item for Warden. Try not to sell Mystic Burst for this, just go Vampiric Burst if slotlocked.


IV
Frénésie
VERY UNDERRATED ITEM. CAN SELL KINETIC DASH FOR THIS EXTREMELY LATE.


IV
Implacable
BUY THIS WHEN SLOTLOCKED / SELL EMBLEM AFTER YOU BUY THIS TO OPEN UP A SLOT AND BUY SOMETHING LIKE INHIBITOR


III
Furie
CAN SELL CULTIST FOR THIS LATE, GOOD AGAINST TANKY COMPS THAT DEAL BULLET DAMAGE LIKE: ABRAMS, BILLY AND SILVER


III
Balles toxiques
VERY GOOD IN THIS META, SKIP HOLLOW POINT FOR THIS OR SELL CULTIST FOR THIS LATE. GOOD AGAINST: TANKY COMPS WHICH IS PRETTY META RIGHT NOW.


III
Tirs lestés
Can be bought instead of Hollow Point incase of a LOT of spirit dmg and or you need debuff resist.


II
Active
Malédiction de ralentissement
Against Calico, Mina, Infernus


IV
Brise-magie
CAN SKIP SPIRIT RESILIENCE AND GO FOR THIS IF YOU NEED THE ANTI BURST AND DEBUFF RESIST, SPIRIT RESILIENCE IS OVERPOWERED SO I USUALLY DONT BUY THIS.


IV
Active
Colosse
ENEMY HAS LITTLE CC AND A LOT OF DMG


IV
Inhibiteur
OP ITEM, VERY LATE LUXURY THO


IV
Active
Intouchable
GOOD IF YOU ARE BEING CC'D A LOT LATEGAME


IV
Brise-tête
OP ITEM, HIGHEST WINRATE AND WORKS EXTREMELY WELL FOR HYBRID BUILDS.


IV
Ricochet
VERY GREEDY BUY. FOR FUN. NOT IDEAL.
Radiant Regeneration from Deadlock is often considered a bad item because it looks stronger on paper than it actually is in real matches. While passive health regeneration sounds useful, the item simply doesn’t keep up with the pace and damage output of the game.First, the regeneration is too slow to matter during fights. In Deadlock, most engagements are decided quickly by burst damage, crowd control, and positioning. Radiant Regeneration only provides value over time, which means it helps after a fight, not during one. If you’re being focused, the healing is negligible and won’t save you.Second, the item has poor cost efficiency. The resources you spend on Radiant Regeneration could be used on items that give immediate impact—such as damage, mobility, shields, or lifesteal. Those alternatives help you win fights, secure objectives, and snowball advantages, whereas Radiant Regeneration just helps you recover slowly if nothing else is happening.Another issue is that it encourages passive play. Instead of rewarding aggressive or skillful decisions, the item promotes backing off and waiting for health to come back. In a fast, momentum-based game like Deadlock, this can put you behind in pressure and map control.Finally, Radiant Regeneration scales poorly into the late game. As enemy damage increases, flat regeneration becomes less and less relevant. By that stage, items that provide survivability through shields, resistances, or active effects are far more valuable.Overall, Radiant Regeneration is a trap item: it feels safe and comfortable, especially for newer players, but it rarely contributes to winning fights or games. In most situations, investing in more proactive and impactful items is the better choice.
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