Deadlock CoachCoach de Deadlock
Marshal
Affaiblit ses adversaires et les pourchasse

Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.

Marshal
Affaiblit ses adversaires et les pourchasse

Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.

Description

A spirit/support build with a heavy focus on spamming turrets and providing support to your allies.

Latest Updates:
28-Jun: Rewrote Phase descriptions.
24-Jun: Gun meta makes me sad. Redid Phase 1 and a bit of Phase 4.
18-Jun: Added Improved Spirit to Turret Phase, minor adjustment to Phase 1 (Others) and Phase 2 (Countering). Not been playing much lately, but the build feels pretty solid.

Item Build

1

I generally start with Monster Rounds, then either Extra Regen or Extra Spirit depending on what I think the lane needs, with healing Rite if my lane partner needs it.

1) Recommended

item
Balles antimonstres
800

For counter pushing in lane

item
Bonus d'endurance
800

I just really love sliding.

item
Charge bonus
800

Be wary about early turret spam, as they always give souls now without the brief immortal period

item
Esprit bonus
800

1) More Regen

item
Bonus de régénération
800

Necessary for lane sustain now we don't have bullet resist. Also good for Healing Tempo prep

item
Régénération mystique
800

This can activate Healing Tempo hehehe

item
Amplisoins
2400

Extra regen discount makes this a decent lane item

item
Bottes de course
800

1) Others

item
Bonus de PV
800

Fortitude my beloved

item
Expansion mystique
800

Having to imbue makes this item very niche, but sniper turrets are pretty neat

item
Explose-tête
800

Is THIS the secret to keeping Infernus and other pokers off your back?? Need more data!

item
Drain de mêlée
800

Sometimes ya just gotta brawl it out.

item
Active
Rite de guérison
800

2

In this current patch, gun carries building fire rate are very powerful, so I recommend Suppressor over Mystic Slow if you're facing off against one or more of them.

2) Turret Prep

item
Emblème enchanteur
1600

Great lane finisher, sell later to make room for something situational

item
Récupération comprimée
1600

Imbue on turrets

item
Ralentissement mystique
1600

Hold 'em down, hold 'em down

item
Esprit amélioré
2400

2) Countering

item
Châtiment curatif
1600

If the enemy team has a lot of sustain (e.g. Abrams, Infernus, Mo & Krill), you'll want this and Inhibitor.

item
Atténuateur d'effets négatifs
1600

I just really hate infernus and abrams lol

item
Réfutation
800

UNO Reverse dat Viscoos

item
Sabotage
1600

2) Movement

item
Vitesse persistante
2400

Anti-Kelvin countering, upgrades into anti-gun countering

item
Maitrise d'endurance
4000

Escapism

item
Traitre
1600

funni budget toxic bullets

3

Use turrets to establish backline fire support for team fights, defend against Walker aggression, or siege objectives. Healing Tempo will greatly boost turret and teammate damage. Get Echo Shard if you can afford it, other wise just S.Cooldown and Healing Tempo will suffice, then move on to 4.

3) Turret Core

item
Récupération supérieure
4800

Get this first to dispell the imbuing

item
Tempo curatif
8800

This item is, honestly, overpowered regardless of what you're building.

item
Recharge rapide
4000

Doesn't give cooldown, sadly, but still great combo with Healing Tempo and Boundless Spirit

3) Core Finishers

item
Parchemin de foudre
8000

Since Wall tends to be maxxed last, buying this to put Stun on Barrage is very useful.

item
Régénération radieuse
4000

Toss out a turret to benefit from Healing Tempo

item
Profusion spirituelle
8800

Just a Spirit topper now, still good for Specter boosting

item
Active
Éclat d'écho
6400

It's so expensive it's hard to justify buying late game :(

4)

Once the majority of your CORE is finished, decide what kind of role you want to play and look to these categories to build them out. Currently I'm getting Heroic Aura and Juggernaut/Return Fire cuz of how much gun there is this patch.

4) Tank Core

item
Résilience balistique
3200
item
Implacable
8800

This annd Bullet Resilience are all you're gonna need for bullet resist

item
Active
Intouchable
8000

For Rejuv punching and Lash/other CC countering

4) Support Core

item
Expansion supérieure
4000

Get this to undo the imbuing earlier, very important for specter boosting

item
Active
Aura héroïque
3200

Passive applies to troopers, turrets, and ally heroes. Very useful.

item
Active
Nova curative
4000

In case of specter deniers or just to push waves

4) Damage Core

item
Balles anti-esprit
1600

Resist debuff instead of spirit amp makes this a great support item

item
Vulnérabilité mystique
1600

We go hard on spirit damage this game

item
Entaille spirituelle
4800

4) BELOVED

item
Fortitude
4000

CHERISH ALWAYS

Counters

item
Active
Malédiction
6400

Desperation buy

item
Balles toxiques
3200

Need more healing reduction

item
Active
Coup d'enclume
3200

Interrupts powerful channelers or flyers

item
Active
Refuge céleste
6400

Can be used to juke Lash ults, otherwise useful to supercharge your spirit at the start of an ult-heavy teamfight

item
Sourdine
6400

Now that the spirit reduction doesn't have a cooldown, this is a great support gun item.

item
Inhibiteur
6400

Get this to impede hyper carries

item
Active
Offrande sanglante
3200

A toggle to dramatically reduce debuffs

EGO and Current Experiments

Find me on the Deadlock discord, I'm a regular in #mcginnis. I also stream on twitch.tv/zippydasquirrel. Below are items I've been experimenting with lately.

item
Explose-tête
800
item
Active
Malédiction désarmante
4000
item
Armure de plates
6400
item
Balles teslas
3200
item
Active
Condensateur
9600

Ability Point Order

Minitourelle

Vaporisateur médicinal

Mur spectral

Tir de barrage

1

2

5

1

1

2

5

1

2

2

5

5