Deadlock CoachCoach de Deadlock
Marshal
Affaiblit ses adversaires et les pourchasse

Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.

Marshal
Affaiblit ses adversaires et les pourchasse

Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.

Description

Still does decent damage after 5-27-2025 Growth nerf.
With all Late Game items you do around 800 - 900 DPS.
And with Glass Cannon stacks max 1200 - 1300 DPS.
(All Bodyshots and Without box/bridge buffs.)

Feel free to copy and edit this build however you like.

Item Build

1 - Laning

item
Explose-tête
800

Good damage increase in lane.

item
Chasseur de têtes
4000

Even more damage and early sustain.

item
Bonus de PV
800
item
Rechargement éclair
1600
item
Cadence infernale
800

Builds into Swift Striker.

item
Bottes de course
800
item
Balles antimonstres
800

1.5 - Lane Extras

item
Tir curatif
800

More weapon damage while increasing sustain in lane.

item
Bonus de régénération
800

Good if you get constantly poked.

item
Active
Rite de guérison
800
item
Active
Sentinelle gardienne
1600

Allows you to play more aggressively. Also nice movement speed boost.

2 - Post Laning

item
Tir véloce
2400

Significant dps increase pretty much required on Gun Warden.

item
Vitesse persistante
2400
item
Active
Pied plume
1600

Really nice to have on Warden.

item
Fortitude
4000

Significant HP increase and you almost never have to heal in base.

item
Chargeur XL
800
item
Chargeur titanesque
2400
item
Active
Aura héroïque
3200

2.5 - Optional Stuff

item
Balles vampiriques
1600

Buy if you need extra sustain. Builds into Vampiric Burst.

item
Trophée de chasse
4000

Good if you can get stacks easily or if its a long game. Preferably bought in place of Enduring Speed.

item
Balles drainantes
6400

Good item to remove health problems.

item
Fronde magique
6400

Pretty good on Warden once you get T3 Flask. Personally I don't like it.

3 - Late Game

item
Canon de verre
6400

Don't buy if you have negative K/D.

item
Rafale
4000

Can be bought before Glass Cannon.

item
Active
Pulsion vampirique
8000

4 - Luxury

Pick anything you need.

item
Ricochet
6400

25% Firerate is really good. Also insanely good in teamfights.

item
Tir veinard
6400

Significant DPS increase. 25% Chance to do 2.25x damage is huge.

item
Balles perforantes
7200

Buy against Plated Armor / Bullet Resist.

item
Sourdine
6400

Strong against ability/spirit builds. Builds up easily with Warden's Gun and works with Ricochet.

item
Inhibiteur
6400

Wins 1v1's and Great in teamfights if combined with Ricochet

item
Active
Intouchable
8000
item
Résilience balistique
3200
item
Résilience spirituelle
3200

5 - More Situational Stuff

item
Atténuateur d'effets négatifs
1600
item
Active
Dissipateur d'effets négatifs
4800

Good for removing crucial stuns.

item
Contresort
3200

You can parry ults with this.

item
Brise-magie
6400

Good against heavy spirit damage.

item
Armure de plates
6400

Good against weapon damage / reducing on-hit effects (haze passive, infernus burn, toxic bullets etc.)

item
Implacable
8800
item
Kevlar de l'augure
6400
item
Active
Protection divine
8000
item
Trompe-la-mort
6400

Helps you keep your Glass Cannon stacks. also good for avoiding unnecessary deaths.

item
Balles ralentissantes
1600

Helps you hit shots easier.

item
Balles toxiques
3200

Bleed + Antiheal. Great against tanks.

item
Furie
3200

Solid damage increase.

item
Tirs entêtants
1600
item
Brise-tête
8000
item
Frénésie
6400
item
Active
Malédiction de ralentissement
1600

Good with Binding Word. Also helps you secure kills easier.

item
Active
Coup d'enclume
3200
item
Active
Malédiction
6400
item
Active
Refuge céleste
6400
item
Active
Toile tourbillonnante
8000
item
Récupération comprimée
1600
item
Récupération supérieure
4800

Ability Point Order

Flasque alchimique

Bravoure

Mitard

Charge ultime

1

2

1

1

2

5

2

5

5

1

2

5