Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.
Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.
PewPewPew
I
Régénération mystique
Get this later if you're not taking a lot of early damage, basically makes you immortal in lane
II
Balles ouvrantes
Can go Long Range or Intensfying Mag instead, I find this to be a bit more consistent though
II
Élan cinétique
Extra mobility, ammo and 30% fire rate is insane
II
Veste de combat
If opponents have a lot of gun damage
II
Emblème enchanteur
Good for early spirit resist and more burst with Djinn's Mark, can also skip to save for Spirit Resilience
III
Fortitude
Goated item, can get later if you don't need to reset
III
Balles toxiques
Mandatory on Mirage, you're going to be spreading debuffs anyway
IV
Ricochet
Need to rush Rico in order to turbo farm
III
Pointe creuse
Lots of extra damage and even more shred
IV
Inhibiteur
Goes well with Rico, you're just applying debuffs to the whole enemy team. If you already have someone running Inhib pick up Siphon instead
IV
Imprégner
Magnum mercuriel
Try to delay buying until you're choked on flex slots
Buy what you need
IV
Balles drainantes
Great item for Mirage
IV
Brise-tête
Even more shred, does not spread with Rico though
IV
Canon de verre
More damage and fire rate
IV
Balles perforantes
Against Plated Armor
IV
Tir veinard
More ammo and damage
II
Atténuateur d'effets négatifs
Buy and upgraded when needed
III
Résilience spirituelle
Almost always good
III
Résilience balistique
If they have a lot of bullet damage in the late game
IV
Active
Pulsion vampirique
Damage and survival in one, extra ammo is nice too
IV
Armure de plates
Against m1 spam
IV
Implacable
Even more anti m1
IV
Active
Intouchable
Anti hate crime
II
Sabotage
Really good if both lane opponents are m1s
II
Active
Pied plume
Good if the other team has a lot of slows, you need to run away or run people down a lot
III
Tir d'élite
I find a lot of times you're up close and personal with people too often to pick this up, but against certain comps like double flyers and when you have a good front line this can be good
III
Rafale
Can get over Swift Striker sometimes, the extra slide distance feels good
IV
Sourdine
Can be good into a spirit heavy team
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