Deadlock CoachCoach de Deadlock
Marshal
Affaiblit ses adversaires et les pourchasse

Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.

Marshal
Affaiblit ses adversaires et les pourchasse

Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.

Description

Check discord for more info about the build!

Skill Order:
3 3 1 1 2 4 4 -> Max 1 -> Max 2

Scroll down to see tips on different phases of the game.

Kind Regards,
-Abam

Item Build

Early Game / Lane

In Order add Extra Regen if needed CQ first in 1v1

item
Tir curatif
800

Pay attention to when this is ready to use and maximize heals by shooting enemy heroes.

item
Drain de mêlée
800
item
Frappe spirituelle
800
item
Charge brute
1600
item
Bonus d'endurance
800

Consider buying earlier against Warden or Haze, extra stam can save you from early deaths!

item
Tir rapproché
800
item
Bottes de course
800

Pick this up as soon as you start roaming to jungle and gank

Situational Lane Items

Add Extra Regen if getting heavily harassed, Healing rite you shouldn't need but can be a good crutch if you're struggling. Infuser is good against heavy spirit harass. Reactive good vs Talon or Beebop

item
Bonus de régénération
800

Buy if getting harassed or expecting heavy harass to sustain lane

item
Active
Rite de guérison
800

Don't usually recommend, but can be a crutch for newer players and used in lieu of going back to base.

item
Protection d'urgence
1600

Consider buying this against a cracked beebop or stuff like grey talon traps or Haze sleeps

Core Items

Prioritize Pulse first, then filling slots w/ 1200s, you can hold off on getting one of the armors if not as needed until later. Sell Resto or Extra regen if need more space

item
Onde de tourment
3200

This item really enables your ganking and jungling, try to pick this up as soon as possible!

item
Prolongation
1600

The extra stun duration really sets up your heavy melees post charge and post ult.

item
Balles perforantes
1600
item
Furie
3200
item
Vitesse persistante
2400

Look to time picking this up while running urn through the tunnels to secret shop!

item
Pare-balle

Only pick up if needed, against heavy bullet damage like Haze, McGinnis, Ivy, Wraith, otherwise hold off until you have flex slots

item
Pare-esprit

I usually pick up just one armor early, and spirit is almost always the best choice.

item
Frappe fortifiante
4000

Get ready to turn into One Punch man

item
Aura prédatrice
3200

Helps enable assassinating enemy squishies. Look to ult a singled off grey talon or vindicta!

item
À bout portant
4000
item
Résilience spirituelle
3200
item
Résilience balistique
3200
item
Maitrise d'endurance
4000

Really helps add more mobility in the late game, potentially pick up before upgraded armor if you think you can get away w it.

Situational

Usually get one active to counter the best player on the enemy team, reactive barrier is good vs Stakes or Hooks

item
Active
Malédiction
6400

Look to pick this up early to shut down hard to catch enemies and shut down the enemy carry.

item
Active
Malédiction de ralentissement
1600

Useful again heroes like Pocket to prevent them from getting away

item
Active
Coup d'enclume
3200

A good budget item to shut down things like Seven ult, or help with chasing down heroes that tend to get away.

item
Active
Canon rouillé
800

Consider picking up against enemies with high bullet damage that are a problem

item
Active
Refuge céleste
6400
item
Active
Décomposition
3200
item
Active
Onde de silence
4800
item
Atténuateur d'effets négatifs
1600
item
Active
Dissipateur d'effets négatifs
4800

Useful against Wraith ult, Warden cage, Seven stun etc.

Late Game / Luxury

After you complete your core items, feel free to add any of these luxury items. In order of my favorite, Superior CD + Kevlar is a good combo if you want to lean into always having your Ult late game.

item
Active
Frappe spectrale
6400
item
Active
Pulsion vampirique
8000
item
Kevlar de l'augure
6400

Combos nicely w/ superior cooldown to build towards your ult

item
Récupération supérieure
4800

A potential pick up in games that go late, your ult becomes much more important to initiating fights and this lets you do it more.

item
Active
Pierre de distorsion
3200
item
Active
Colosse
7200

Big scary abams

item
Active
Intouchable
8000

Useful if you find yourself getting heavily CC'd post ult, if your ult is max'd pop 3s after ulting

item
Sabotage
1600
item
Ralentissement mystique
1600
item
Prolongation supérieure
4800

Upgrades a core item, really isn't needed but if you have money and no flex spots consider this on your 1

item
Brise-tête
8000
item
Sangsue
9600

Reduces enemy heal reduction, look to pickup against heal bane.

item
Inhibiteur
6400
item
Renaissance

Kind of a meme item, win more or lose more kind of item

item
Cadence infernale
800

Useful flex slot filler.

item
Amplisoins
2400
item
Élan cinétique
2400

If this guide has helped you please consider following me

www.twitch.tv/seabah and www.youtube.com/@SebaOW

Laning Phase

Start with resto shot, prioritize healing when off CD by shooting enemy heroes. Add extra regen if needed and getting harrased heavily (a lot of times I will be 300 HP and just sit in hard cover waiting for my 3 and Extra Regen to heal me) Ideally shoot creeps low enough to melee to secure last hits. Dip in and out of cover to minimize early damage. Once you have your ult, look to kill your opponent or possibly gank a nearby lane. Abrams can easily dive the enemies underneath their guardian with support.

Mid Game

Once you kill your your tower, look to start ganking and helping teammates kill their tower, while farming neutrals in between. Melee charge + Pulse lets you farm any creep camps you want, make sure you utilize melee charge heavy to reload your gun. Convince your team to run urn, or run it yourself with enduring speed, try to farm neutrals aggresively stealing enemy neutrals when possible. Look to ult enemies who just used their movement ability (for example an vindicta that just landed). Don't forget your combo! Ult -> Heavy -> Charge -> Heavy (duration extended helps gurantee this)

Late Game

Once you complete your Core items you should be fairly hard to kill. However you do start to fall off against certain enemy carries. Make sure you buy the correct situational items into the late game to shut down whatever the enemy team is doing right. For example Slowing hex for vindicta / grey talon / pocket. Curse for enemy Seven, Haze, Infernus etc.

Ability Point Order

Siphonnage

Charge taurine

Résilience infernale

Impact sismique

1

1

1

1

2

5

2

2

5

5

2

5