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Vyper
Se faufile et assassine ses adversaires

Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.

Vyper
Se faufile et assassine ses adversaires

Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.

Description

Fully annotated. Some of the annotations might even be useful!

My personal build that tries to power spike both early (with Spirit-based Dagger + Venom + Bola combos) and late game (with gun-based Weapon and Spirit Damage), with a fast-farming midgame to bridge the transition.

Item Build

Lane / Early Game

The patch changed spirit Vyper's laning phase from bursty poke to sustained poke. The biggest choice here is between Opening Rounds and Mystic Shot (I wouldn't get both); read annotations. Venom on Guardians makes you even more of a objective melter (remember to be in range when it triggers!)

Deadlock Item

II

Emblème enchanteur

Overstatted item. Spirit resist, spirit power, regen, cooldown reduction? Good early priority in most lanes.

Deadlock Item

I

Esprit bonus

FYI: Vyper's movement speed scales with spirit power.

Deadlock Item

II

Balles ouvrantes

I like this in losing lanes or vs close quarters heroes; your goal in lane is to keep your enemies at or below half health so Venom is scary, this helps with that. Also good for farming.

Deadlock Item

II

Tir mystique

More spirit burst, on your already-good gun. The more-reliable option. Good in winning lanes or against long-ranged characters who you can poke with this.

Deadlock Item

I

Choc mystique

You need to hit two daggers to trigger this now, or trigger it on a decent Venom pop, but it still helps a lot in lane with your poke.

Deadlock Item

II

Esprit amélioré

It's more spirit power. What else should I write here?

Deadlock Item

III

Antichar

The news of its demise was greatly exaggerated. Still hugely helpful with big venom pops (or bolas), even if it's hard to trigger on dagger now. In losing or farm-heavy lanes, get after Tesla.

Deadlock Item

III

Balles teslas

Big farm accelerator and buying it now makes Vyper's gun significantly better earlier to make up for the damage we lost on dagger. You're gonna be shooting more early, and this helps.

Deadlock Item

I

Bottes de course

Nice to have, especially if you're going on box and sinners runs, and the regen is a nice bonus too. Can otherwise wait for Enduring.

Deadlock Item

II

Vitesse persistante

Movespeed good on slippery snake lady, and god do I hate slows. Get early in e.g. a Kelvin lane (may the devil curse his name).

Defensive Lane Items

Buy as needed. You probably want at least one or two unless you're truly stomping lane. In hard lanes, get one of these first thing.

Deadlock Item

I

Bonus de régénération

Consistent, good, reliable, friend. I get it most games.

Deadlock Item

I

Bonus de PV

Get if you're planning on going into Fortitude. Not worth if you're veil walker-ing.

Deadlock Item

I

Tir curatif

Good in most lanes, although can be inconsistent if you're dealing with double long-range poke heroes. The greediest option here; gives gun instead of health investment.

Deadlock Item

I

Réfutation

Vs Viscous or otherwise very punchhappy laners.

Deadlock Item

I

Active

Rite de guérison

If you have 800 souls and your options are buying healing rite or backing to heal, buy healing rite. Having to leave lane is punishing in this game.

Deadlock Item

II

Protection d'urgence

Good against Lash, Haze, etc. in lane. Not great past early-mid game in my opinion - in most cases Debuff Remover is more useful (or straight up Spirit Resilience, or Spellbreaker).

Deadlock Item

II

Sabotage

Pretty solid if you need to shut down a gun carry early into the game, but late game I'd rather have Juggernaut.

Map Sustain

Choose your favorite; Fortitude feels better in current patch but VW still has its place. Can delay in very greedy games, or if you're desperately hurting for damage.

Deadlock Item

III

Fortitude

Ding dong, the wicked witch is dead, and in its place is an old, reliable friend.

Deadlock Item

III

Sentinelle du voile

Good god, they nerfed it. Still here for now, but I think Fortitude is just better now (yay!)

Mid / Late Game - Core

Buy simulatenously with the Greens category below as needed. Healbane should be picked up early if you're getting shredded by sustain-heavy heroes; otherwise this is in rough order of priority L -> R.

Deadlock Item

IV

Profusion spirituelle

High priority, even if you're itching for more gun-oriented items. Movespeed, scaling for tesla bullets and merc magnum (not to mention your abilities), and did I mention the movement speed?

Deadlock Item

III

Rafale

Gaben personally designed this item for Vyper. My dad works at Valve and he told me that. Makes your slides 200% more silly and slippery. Priority pickup for me most games.

Deadlock Item

II

Imbue [E]

Rechargement éclair

Not particularly important by itself, but we want it as a component of Merc Magnum, and it's nice for a quick reload.

Deadlock Item

IV

Imbue [E]

Magnum mercuriel

Crazy, crazy good item. High priority after Boundless. Basically doubles your gun damage AND gives fire rate. Make sure it's always active when you're shooting.

Deadlock Item

II

Châtiment curatif

If they have anybody with substantial regen who's a problem, this is worth getting, and you have an easy time proccing it now. Otherwise skippable.

Deadlock Item

III

Entaille spirituelle

Worth after Merc Magnum and Tesla - I wouldn't buy it before then. You can apply it to petrified enemies - Bola, then shoot them in the head.

Late Game Luxury

What I would buy if and only if I had all the Core items and felt I didn't need more green items.

Deadlock Item

IV

Active

Condensateur

Low priority upgrade, but not a bad item and the active is underrated. Good if you're slot limited.

Deadlock Item

IV

Ricochet

It's VERY fun, and can shred teamfights if you happen to catch them all clumped up (and not die in the process). Only pick up in very late game.

Deadlock Item

IV

Frénésie

More gun investment, and more movement speed. The MS (and spirit resist) when below 50% can save your skin. Get if you're facing a heavy spirit lineup in the very late game.

Deadlock Item

IV

Canon de verre

It is a LOT of gun damage. The minus max health is tough, but if it falls on your shoulders to be the gun carry in hyper late game, here it is. Goes nicely with the resist shred on Dagger.

Deadlock Item

IV

Brise-tête

Late game healbane replacement if you need healing reduction and have no other slots, and the resist shreds are really nice.

Greens

You probably want Leech, eventually upgrade Enduring Speed to Juggernaut when you run out of slots, and maybe one of Escalating / Spirit Resilience as needed. The rest are highly situational but sometimes important to have (counterspell, debuff remover, etc.)

Deadlock Item

IV

Sangsue

Big healing. I prefer it over Vampiric Burst since a big chunk of our damage is spirit.

Deadlock Item

III

Résilience spirituelle

More and more necessary in today's goofy spirit meta. Get if purple characters are terrorizing you.

Deadlock Item

III

Défense renforcée

Honestly, this is just a better bullet resilience for Vyper. Get if orange characters are terrorizing you.

Deadlock Item

IV

Implacable

Shuts down gun carries and upgrades Enduring Speed. Good slot-efficient (albeit expensive) item. I prefer this (+ Escalating) for dealing with heavy gun lineups late game.

Deadlock Item

III

Tirs lestés

This is here for the spirit and debuff resistance. A greedier but still good resistance item.

Deadlock Item

III

Contresort

I do not consent to the Bebop bomb.

Deadlock Item

III

Active

Dissipateur d'effets négatifs

For your friend who came into this game from League of Legends and is now raging about how many stuns there are in this game. Or you, I guess.

Deadlock Item

III

Active

Pierre de distorsion

The added movement is nice but not essential most games. Can help escape and chase, and bullet res after blinking is huge. Can be good vs slippery gun carries (Haze, Infern, etc).

Deadlock Item

IV

Active

Intouchable

For that MnK that just loves you so much. Deadlock's BKB, for you Dota knowers. Although far less ubitiquous or generally necessary than BKB...

Deadlock Item

IV

Brise-magie

Pretty good into obnoxious spirit burst (e.g. Lash, GT), but only in that situation - otherwise Spirit Res is more consistent and cheaper.

Deadlock Item

III

Active

Transe furieuse

Big fire rate and spirit resist - the silence is whatever, but no stamina use feels bad. Remember that you can still slide from a run with enough MS (which you have in this build).

Counter Actives

In a perfect world, you wouldn't be the one buying these - Vyper is a fairly greedy, stat-intensive carry. However, in pubs, often you need some of these to shut down dominant enemies, and if nobody else is doing it, it falls on you. Or yell at them in chat. Annotated for the kind of heroes they counter.

Deadlock Item

II

Active

Malédiction de ralentissement

Shuts down heroes with slippery movement abilities in the early / mid game; Calico (it turns off everything but her 1!), Mina, Wraith, Pocket, etc.

Deadlock Item

III

Active

Coup d'enclume

Often a necessity against dominant fliers. If they buy debuff remover, ask somebody on your team to buy it too and apply it after the first is removed; Vindicta, GT, Lash, Bebop ult, etc.

Deadlock Item

III

Active

Onde de silence

AoE silence is incredibly useful to turn fights, and the minus spirit res is really nice too. Easy to apply after a group bola; good vs pretty much everybody.

Deadlock Item

IV

Active

Malédiction

I HATE this guy and want them to SUFFER. Comboing this after Bola can remove an enemy from fighting for an obscene amount of time. If the enemy is being carried by one person, get and spam on them.

Deadlock Item

IV

Active

Frappe spectrale

Can be game winning vs a dominant gun carry. Get on top of them, right into melting range, and disarm them too. Often overkill, but helps if REALLY struggling to stay on them. Blink wisely.

Deadlock Item

IV

Active

Protection divine

I very occasionally buy this if I've had an extremely rough game and am accepting the fact that I'm more useful supporting than dealing damage. It happens, and it's a great item for your team.

Deadlock Item

III

Active

Faisceau de détresse

Same as Divine Barrier - if you're so far behind that your damage doesn't really exist, better to itemize into helping the people on your team who do deal damage.

Situational Items

All are annotated with my thoughts. I wouldn't consider any of them a core part of the build and almost never get them, but if you have a soft spot for one of these items, go for it. Unordered.

Deadlock Item

IV

Saturation spirituelle

I have re-re-changed my opinion on this item and think it isn't quite good enough to be core still - the buildup takes too long for a mediocre result.

Deadlock Item

III

Active

Pyroalchimie

Spirit power, gun investment and a good active. Throw it on the ground right after Bola to let it ramp up before they awake. Not priority, but if you do pick it up, pick it up early.

Deadlock Item

II

Active

Pied plume

The extra slide distance is nice, and if you're slidemaxxing, well here you go.

Deadlock Item

II

Élan cinétique

If you dash jump a lot and need an economy gun upgrade, sure. Good item but not incredible.

Deadlock Item

II

Chargeur exponentiel

See Split Shot. I don't like this item early as it rewards drawn out engagements (which Vyper is weak at), and late game there's just higher value options.

Deadlock Item

II

Active

Tir divisé

It's really good on gun Vyper, and not bad on hybrid either, but it's not priority for me. It can help make Vyper's spray more consistent in chaotic fights, and great with e.g. Billy ult.

Deadlock Item

III

Récupération supérieure

Feels a bit overkill, cooldowns aren't really a problem outside of bola, but another reasonable upgrade path w/ Transcendent.

Deadlock Item

IV

Récupération transcendante

Only if you have a bunch of actives.

Deadlock Item

III

Imbue [E]

Regain de puissance

It's solid, but Merc Magnum and Boundless are just higher priority and if we fill up all the slots with purple there's no room for the orange and green, yknow?

Deadlock Item

I

Imbue [E]

Expansion mystique

If they're running away too fast before you get the girl juice on them.

Deadlock Item

III

Expansion supérieure

A bit overkill, but if you're out of things to upgrade and have Mystic Expansion. Does make your bolas bigger, that's fun.

Deadlock Item

III

Balles toxiques

In theory a tank shredder, but I've always found this item to be a bit underwhelming. Would rather have Tesla Bullets + Healbane, unless you're going against Victor + MnK + Abrams + Billy + Shiv.

Deadlock Item

IV

Tir veinard

I'd rather have Glass Cannon, but this is a lower risk, lower reward option.

Deadlock Item

IV

Active

Tissu d'ombres

For a funny assassin-ish build. More map mobility, and the ambush bonuses are quite good.

Deadlock Item

IV

Sourdine

Your gun shoots real fast, this can be decent, but again nothing special. Maybe if they're ALL spirit - outgoing damage reduction is quite nice.

Deadlock Item

IV

Fronde magique

Effect is pretty weak for a tier 4 in my humble opinion, but 60% fire rate and a bit of CD reduction is far from nothing. If you need the reload speed, you're doing something wrong.

Deadlock Item

II

Balles perforantes

Better now with the Dagger changes making it easier to proc, and stacks nicely with t2 dagger. Underrated, but a bit of a detour imo. Crippling Headshot is more worthwhile.

Deadlock Item

III

Recharge rapide

I REALLY wouldn't get this with the current state of Screwjab Dagger - I don't think the price is worth what you get. Still, if you're desperate for the true dagger-slinging experience, here ya go.

Deadlock Item

IV

Inhibiteur

Maaaybe with Ricochet. The outgoing damage reduction is huge, and the healing reduction makes it a decent Healbane replacement in late game, but it's hard to apply consistently.

Ability Point Order

Lame fulgurante

Venin mortel

Reptation

Bolas pétrifiants

1

1

1

2

5

1

2

2

5

2

5

5

1

2

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