Deadlock CoachCoach de Deadlock
Vypère
Se faufile et assassine ses adversaires

Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.

Vypère
Se faufile et assassine ses adversaires

Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.

Description

Eternus 6 Top 10 Abrams NA

Annotations updated as of the new publish! Sorry if text boxes don't work on your monitor, they work on mine.

Item Build

Lane

L-R, but buy what you need too. | 7200 Souls

Deadlock Item

I

Bonus de régénération

This item allows you to fight basically forever in lane, gives you the most breathing room an 800 can give Abrams.

Deadlock Item

I

Drain de mêlée

This item is squarely alright. It builds into Lifestrike which is the important thing, but of note is you will heal the full 100 off a light melee. It does not scale with damage dealt.

Deadlock Item

III

Frappe fortifiante

This, in my opinion, is THE spike Abrams needs to perform in lane. Additionally, its about 20 healing per second if you light melee a neutral off cooldown. This is MORE than healing rite.

Deadlock Item

II

Active

Souffle glacial

This item is slot and stat track inefficient, however its strong enough to ignore both of those things. Significantly more burst and a slow.

Deadlock Item

II

Balles ouvrantes

Do not underestimate this item, for one thing it's overstatted, for another, it consistently increases my burst off charge by a crazy amount.

Lane Optional

Deadlock Item

I

Frappe spirituelle

Very skippable but can help if your duo laner is high spirit burst like GT, Viscous or Pocket.

Deadlock Item

II

Imprégner

Récupération comprimée

Buy this item whenever you can afford to fight every wave and need Charge to have a 28s cooldown. Otherwise it can be saved for after lane.

Deadlock Item

I

Balles antimonstres

This is one of the strongest items in the game. I tend to purchase it when I need to shove waves hard, need the extra regen, and/or need to kill a Guardian or Walker.

Deadlock Item

I

Tir rapproché

Melee heavy lane, 20% resist to that for this cheap is not to be overlooked especially when it increases your damage by a decent amount too.

Deadlock Item

I

Active

Rite de guérison

Buy this when you're on <100HP in lane (or whenever you feel appropriate). Just regen will not suffice for keeping you healthy enough for poke, trades, and killing the wave.

Deadlock Item

I

Réfutation

Melee heavy lanes or against Viscous for puddle punch. Buy when you see fit if you can land parries.

Mid

L-R, but buy what you need too. | 22800 Souls

Deadlock Item

II

Charge brute

This item is ordered such that you will soon after have T2 Shoulder Charge. However, this item also lets you obliterate Walkers early if you know the tech, and as such can be bought sooner to do so.

Deadlock Item

III

Razzia spirituelle

This item is insanely overpowered. It is consistently doing 3k-4k damage a game for me, and the stat STEAL is absurd. It stacks multiple times, always this first.

Deadlock Item

III

Onde de tourment

This is a significant amount of my damage in games, around 4k-5k. Superior Cooldown follows soon after to make it tick faster.

Deadlock Item

III

Récupération supérieure

Helps everything in the build immensely. Makes Tpulse tick faster too.

Deadlock Item

II

Amplisoins

This item is insane value for Siphon Life and Lifestrike. You can sell this later for some other form of survivability, like a Resilience or Plated.

Deadlock Item

III

Active

Pierre de distorsion

You can choose between this or Phantom Strike (when ahead or vs fliers/gun carries/squishies) as your primary engage option. The edge this item has is its function as an escape tool if you're good.

Maybe?

Probably not these but you could

Deadlock Item

II

Tir mystique

+7 spirit, 1600 weapon item. CAN substitute for Melee Charge in the build at your preference.

Deadlock Item

II

Balles anti-esprit

This item can also substitute for Melee Charge at your preference.

Deadlock Item

III

Entaille spirituelle

Consider this if you build SSB.

Deadlock Item

III

À bout portant

Good item against a lot of melee characters but otherwise really ehhhhhh on this build.

Deadlock Item

IV

Poings écrasants

Only consider this if it's late game and you bought Melee Charge.

Late/Situational

Once you get to this point of the game you buy whatever is needed. Some of these are situationals to be bought earlier (like Healbane)

Deadlock Item

III

Furie

This item is all the Weapon Damage you could ever want with some Bullet Resist on top for pretty cheap.

Deadlock Item

IV

Active

Refuge céleste

Functionally better Counterspell, but more expensive. Consider buying if you have the money for it and need it.

Deadlock Item

II

Active

Médaillon de soin

Still a great item, buy whenever you feel it's necessary to.

Deadlock Item

II

Atténuateur d'effets négatifs

Builds into this thing which you care about more -->

Deadlock Item

III

Active

Dissipateur d'effets négatifs

<-- Builds from this thing, cleanses most things you care about and heals you.

Deadlock Item

III

Résilience balistique

Armor. Generally extremely outclassed by Plated Armor and Juggernaut, whereas Spirit Resilience is at least good.

Deadlock Item

III

Résilience spirituelle

Armour. This is the most spirit resist you'll need unless an enemy team is REALLY spirit heavy. Spirit carries tend to fall off later while gun carries dont.

Deadlock Item

III

Contresort

Walmart E-Shift for things like Wraith or Shiv or delayed CC like Seven or Warden.

Deadlock Item

III

Fortitude

They nerfed your HP pool but moreover this keeps you active on the map.

Deadlock Item

II

Châtiment curatif

Anti-heal woohoo. Best option for it on this build.

Deadlock Item

II

Vol de vie spirituel

If you really wanna be a wizard I guess.

Deadlock Item

II

Active

Retour de balle

This item is insane for 1600, scales with the enemy gun carries into the late game and makes them afraid to shoot you.

Deadlock Item

II

Vitesse persistante

Anti-slows, and helps you rotate faster too. Builds out of sprint boots if you buy that.

Deadlock Item

IV

Implacable

This is outclassed by Plated Armor BUT you will end up buying both against fed gun carries.

Deadlock Item

IV

Brise-magie

Mid item with stats you like.

Deadlock Item

IV

Cuirasse ensorcelée

Still good on Abrams as long as you are careful not to use your ult.

Deadlock Item

IV

Armure de plates

Insane against gun carries, basically always buy late if needed.

Deadlock Item

IV

Tempo curatif

This is an item you buy when its lategame and you're rich. Brings Infernal Resilience to 15%.

Deadlock Item

IV

Active

Colosse

Buy this whenever you need both kinds of resists on one slot, or just generally need to be tankier.

Deadlock Item

IV

Active

Intouchable

Channel your inner gorilla, useful against heavy CC and maybe for stealing mid with warp stone.

Deadlock Item

IV

Active

Frappe spectrale

Fliers squishies and gun carries oh my. Buy this when you need to, it's not core.

Deadlock Item

IV

Active

Second souffle

If you really wanna be a Wizard I guess.

===== Notable Spikes ===== Lifestrike - 4k/4.8k Max Siphon Life - 8k Tier 2 Charge - 10k Snatch/Torment/Cooldown - 12k/15.2k/18.4k Max Ult - 35k

========= IMPORTANT NOTE ========= Pre 10k souls = Light melee Post 10k souls = Heavy melee

Ability Point Order

Siphonnage

Charge taurine

Résilience infernale

Impact sismique

1

1

2

5

2

5

1

2

5

1

2

5