Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.
Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.
Still does decent damage after 5-27-2025 Growth nerf.
With all Late Game items you do around 900 DPS.
And with Glass Cannon stacks max 1200 DPS.
(All Bodyshots and Without box/bridge buffs.)
Feel free to copy and edit this build however you like.
Poke enemies with HB and QSR + Flask in lane.
I
Explose-tête
Great for early poking.
I
Bonus de PV
Great hp increase and builds into Fortitude.
I
Cadence infernale
Slight DPS increase and builds into Swift Striker.
II
Tir véloce
Significant dps increase pretty much required on Gun Warden.
II
Active
Pied plume
Really nice to have on Warden.
II
Active
Malédiction de ralentissement
Helps you secure kills easier, Binding word is easier to hit and stops enemies from escaping.
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Tir curatif
More weapon damage while increasing sustain.
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Active
Sentinelle gardienne
Good for playing more aggressive in lane and gives a decent move speed boost too.
Add Sustain / Healing items when needed.
IV
Canon de verre
Almost doubles your DPS. Try to build stacks after buying this.
III
Fortitude
Significant HP increase and you almost never have to heal in base.
III
Trophée de chasse
Good if you can get stacks easily or if its a long game. Preferably bought in place of Enduring Speed.
IV
Balles drainantes
Makes you tankier and increases your damage slightly.
IV
Fronde magique
Pretty good on Warden. Personally I don't like it.
Don't buy left to right. Buy what YOU / TEAM needs.
IV
Tir veinard
Significant DPS increase. 25% chance to do 2.25x damage is huge.
IV
Balles perforantes
Anti-Plated Armor / Bullet Resist.
IV
Ricochet
25% Firerate is really good. Also insanely good in teamfights.
IV
Sourdine
Strong against ability/spirit builds. Builds up easily with Warden's Gun and works with Ricochet.
IV
Inhibiteur
Wins 1v1's and Great in teamfights if combined with Ricochet
III
Contresort
You can parry ults with this.
III
Active
Dissipateur d'effets négatifs
Useful for removing crucial stuns and strong DoT.
IV
Armure de plates
Better than Bullet Resilience reduces on-hit effects too. (Haze passive, Toxic Bullets, etc.)
IV
Active
Protection divine
Stronger debuff remover and gives 600 barrier. But can't remove stuns. (or ults)
IV
Trompe-la-mort
Helps you keep your Glass Cannon stacks. also good for avoiding unnecessary deaths.
III
Balles toxiques
Bleed + Antiheal. Great against tanks.
I
Balles antimonstres
Easier to farm and take down objectives faster.
III
Active
Sacrifice rituel
Even more objective damage and good stats.
II
Balles ralentissantes
Helps you hit shots easier.
IV
Parchemin de foudre
Strong with Warden's ULT. Helps you deal more damage and you get easier shots on them while they're stunned.
IV
Active
Malédiction
Useful for stopping ults and making someone useless.
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