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Vypère
Se faufile et assassine ses adversaires

Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.

Vypère
Se faufile et assassine ses adversaires

Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.

Description

A very wordy build influenced by playing a lot of Vyper. Feedback is welcome.

Item Build
Foreword

Vyper's Lethal Venom is powerful enough that it seems like you should invest in it. In my opinion, this isn't worth it. Focusing entirely on your gun and letting the last Lethal Venom upgrade inflict itself automatically has worked substantially better in my experience. Note: items are listed in rough order of priority, but you kind of just have to play it by feel.

Lane

Vyper in lane can be tough. Focus on playing passively, stealing souls, and whittling people down. Don't hesitate to be more of a support early on. Once you have the extra stam from Slither lvl 2, you can get more aggressive. It's usually worth it to jump people if they're low just to Venom them, then escape.

item
Tir rapproché
500

Makes a big difference early on

item
Tir véloce
1250

Self-explanatory

item
Élan cinétique
1250

Mobility and fire rate is dope.

item
Bonus de PV
500

Vyper is fragile as fuck and this helps our weapon damage along some more.

item
Bottes de course
500

Slither level 2 gives you free stamina. Speed helps you resist movement slows, get away easier, & be harder to track sliding.

item
Rechargement éclair
1250

Put on dagger. Hitting ppl is just a bonus here. The fire rate bonus and instant reload is the point.

item
Balles voleuses de vie
1250

Critical for mid-to-late game. Won't help much early on. Prioritize over Healing Rite if you're carrying more in lane.

item
Pare-esprit
1250

You will be more or less forced to take this at some point. Take Enchanter's Barrier early on if you're getting stomped by spirit dmg

item
Vitesse persistante
1750

Movement slow resist is rad

item
Balles perforantes
1250

Bullet resist nerfs you tremendously. Inflicting consistent spirit damage can be hard with this build, though.

Lane Optionals

Healing Rite is usually not truly optional. Upgrade it to Healing Nova if your lane partner is pulling more weight than you and needs healing.

item
Balles antimonstres
500

Try to get Close Quarters first. Helps support your bud and clear waves very quickly.

item
Active
Rite de guérison
500

Sell shortly after leaving lane.

item
Active
Nova curative
1750

Sell shortly after leaving lane.

item
Active
Malédiction de ralentissement
1750

Incredibly useful. Before you get insane damage in the mid-to-late game, you're going to struggle to finish people off. This helps.

item
Active
Décomposition
1250

Good for high-sustain heros like Abrams, but the second Lethal Venom upgrade already gives a healing redunction.

item
Protection enchantée
1250

Helpful in lane & the early game. Once you get into longer team fights, Spirit Armor overshadows this.

Mid

Intensifying Magazine is the priority. After that, you just have to play it by feel.

item
Chargeur exponentiel
3000

Incredibly critical. Probably the most important item in the build. Before this item, you're going to struggle with damage.

item
À bout portant
3500

This is deceptively useful. It is responsible for a big chunk of your damage, gives movement slow, & free stamina.

item
Rafale
3000

Sell Swift Striker if you need to. This is a (nearly) strict upgrade.

item
Fortitude
3500

Prioritize this if you're constantly needing to leave or avoid team fights due to your low health. The regen helps enormously.

item
Poussée d'arcane
4250

Not a priority. Frees up a orange/flex slot. The other bonuses are rad, too, like movement slow resist.

item
Regain de puissance
3000

With Kinetic Dash/Arcane Surge & Quicksilver Reload, you have a 50% fire rate bonus.

item
Aura prédatrice
3000

Bullet resist is the bane of your existence.

item
Pare-esprit amélioré
4250

Obligatory. Once nearly every death was caused by pure spirit damage, it's probably time to buy this.

item
Active
Dissipateur d'effets négatifs
4250

You'll just need this sometimes, unfortunately.

Optional Oranges. Take Escalating Resilience if you really need bullet resist.

item
Active
Pied plume
1250

Speed is cool. Helps with sliding a little, which usually doesn't matter.

item
Furie
1250

Experimental. You tend to take a ton of damage as Vyper, since you need to get very close to really hurt people.

item
Défense renforcée
3000

I tend to use most of my flex slots on oranges and this acts as erzats bullet armor and helps with weapon damage.

item
Balles toxiques
3000

Extremely easy to proc with your fire rate. I take this to counter teams with lots of sustain or a dominant M&K or Abrams.

Optional Purps

item
Active
Coup d'enclume
3000

Helpful against your usual, hard-to-shoot suspects.

item
Active
Glyphe de silence
3000
item
Active
Refuge céleste
6000

You're fragile and people love to ult you because you do a lot of damage.

You can get a burst of extremely high fire rate with Surge of Power, Kinetic Dash/Arcane Surge, and Quicksilver Reload. Use it to absolutely melt people when given the opportunity.

Late

Lucky Shot is usually enough to close out the game.

item
Tir veinard
6000

With your late game gun kitted out, this just demolishes people

item
Active
Pulsion vampirique
6000

Helpful if you have trouble getting close enough to really deal damage in the late game by giving you a burst of sustain.

item
Balles drainantes
6000

Games don't normally last long enough for this, but helps with your health. Easy to proc with your fire rate.

item
Inhibiteur
6000

Never actually bought this, but the movement slow and damage nerf makes sense.

item
Kevlar de l'augure
6000

You're going to be using your ult a lot, hopefully, and this helps a lot with late-game resiliency.

item
Sangsue
7250

I usually don't bother buying this. Sell Bullet Lifesteal for it if you do.

Core

Have few or no flex slots? This is the most essential 4 items of each category.

item
Chargeur exponentiel
3000
item
Rafale
3000
item
Fortitude
3500
item
Pare-esprit amélioré
4250
item
Rechargement éclair
1250
item
Regain de puissance
3000

Put on your dagger

item
Aura prédatrice
3000
item
À bout portant
3500
item
Balles voleuses de vie
1250
item
Active
Dissipateur d'effets négatifs
4250
item
Balles perforantes
1250
item
Poussée d'arcane
4250
Ability Point Order

Lame fulgurante

Venin mortel

Reptation

Bolas pétrifiants

1

1

2

5

1

2

5

2

1

2

5