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Vypère
Se faufile et assassine ses adversaires

Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.

Vypère
Se faufile et assassine ses adversaires

Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.

Description

The intent around this build is to gun down enemies, and allow your venom to finish them off or come very close to it. I also wanted my build to be flexible enough to account for when your team is getting beatdown, or when you are causing the beating.

I would advise taking lethal venom 2 & 5 first before taking Petrifying Ebola 2 & 5. I would change it, but the Ability Point Order is broken for Vyper, so I can’t till they fix it..

Also, all items have my thoughts and rationale for each one listed, so you can have some perspective if you decide to make a better build yourself or to have a better perspective of how I intend for this build to be used.

Item Build
Laning phase

Let's get this over with… phase! Buy a barrier after buying all items or sooner if they are kicking your teeth in. L → R

item
Chargeur à grande vitesse
500

This is probably the most replaceable item on the list, along with its upgrade. You can swap it for close quarters or another upgradeable Gun item. I just like the additional benefits this provides in the early lane.

item
Active
Second souffle
500

Lethal Venom provides you so much time to hit this key before it goes off, that not taking this over Mystic Burst is just foolish.

item
Balles antimonstres
500

As most of your damage is from your gun, this helps you rotate between camps and objectives much faster. Every second counts

item
Esprit bonus
500

This directly enhances your build, it provides both speed as your movement is tied to spirit, and survivability.

item
Balles voleuses de vie
1250

Get rewarded for what you do constantly. It's a solid healing item for Vyper.

item
Bonus d'endurance
500

Stamina is Vyper’s most important resource, better to have more than less when you need it in a gun fight or in a chase. Do not buy this with sprint boots, it's one or the other.

Need help!

Stop dying so much you're wasting souls

item
Bonus de régénération
500

It's a classic item with a solid upgrade path. Not a bad choice.

item
Active
Rite de guérison
500

This can really help if you or your teammate are constantly low, sit out for a second, and you are back in the fight. A sell early item though.

item
Atténuateur d'effets négatifs
1250

Your biggest weakness is CC, I am almost tempted to make it a must pick item, but it really is still a stiuational item for now.

Mid Phase

The core items that help you become a magically sliding MG42. L → R

item
Rechargement éclair
1250

Imbue on 1 of course, throwing a shiv at someone is really the best way to reload your gun that now shoots faster.

item
Rafale
3000

This item is the cornerstone of all Vyper builds, if this item is not in a build. It's either a joke build or they just don't understand the character.

item
Chargeur exponentiel
3000

You are already shooting constantly, get a reward for it.

item
Balles toxiques
3000

I used to run tesla bullets, but you don’t need the help clearing farms with proper sliding tech. Game data also showed this out performed tesla in overall damage, plus the healing reduction is always a huge plus.

item
Balles perforantes
1250

Any way to make the enemy weaker to bullets you should take.

item
Saturation spirituelle
6000

I find this item works well with the intent of this build, you also spew so many bullets so fast, getting this charged up before a lethal venom pops is simple.

item
Balles de pénitence
1250

This synergises with lethal venom really well, plus it provides an upgrade path without a need for a slot.

item
Endurance supérieure
3500

I know it's more expensive than Enduring Speed, but Vyper lives and dies off stamina. It’s too important not to have, but if you are struggling for cash, or have amazing stamina control. Pick up speed items instead.

item
Viseur spirituel
4250

I know this might be controversial, but I have looked at my game data, and crits make up around 14% to 20% of damage dealt consistently. It’s likely due to the shotgun-like spread her gun has. You can’t avoid hitting a headshot. Again, you shoot so many bullets so fast, amping this up is very easy to do.

item
Vol de vie spirituel
1250

This is a slot you can use for other items to hard counter one of the enemy team’s carry hero. If you are the threat, this just synergises well with the build

Amors & Barriers

Replace Barrier with armor when needed or after Mid Phase

item
Pare-balle
1250

They have to be a very bullet heavy team for me to pick this up, or possibly a gun character is extremely fed.

item
Pare-esprit
1250

Honestly, I just defualt to picking this up. Most of your build asissts in resisting bullets, so your weakspot is normally spirit.

item
Active
Protection divine
1250

Solid barrier for early lane to help urself or your teammate. Just don't forget you have it.

item
Active
Retour de balle
1750

A solid choice when you need more defense against heavy bullet teams.

item
Pare-balle amélioré
4250

Read bullet Armor, same take.

item
Pare-esprit amélioré
4250

Read spirit armor, same take.

item
Protection enchantée
1250

I'm lazy and usally defualt to this when needed. It does what it needs to do.

item
Active
Dissipateur d'effets négatifs
4250

You might be forced to take this item later in the game. Technically it's a situational item, but I find myself buying it more often than not.

Late Game

Time to finish the build! (Any Order, Top Only) All 2nd row items are optional picks during the game

item
Réverbération mystique
6000

This a very replacable item, pick the T4 item that will hard counter the enemy or will help you finish the match.

item
Défense renforcée
3000

While you have resistance in your slide and armor, you are still very squishy. This just helps keep you in the fight longer. Tip: If you are being chased, you need to practise shooting and sliding without looking forwards. The longer you slide, and the more bullets you hit on a target the longer you will survive and hopefully escape.

item
Emblème immaculé
3500

So ideally, this item helps you knock their health down to mid, and then Lethal Venom procs which has them either dead or close to it. You can replace it with another gun item, but this is my preference.

item
Esprit amélioré
3500

An easy upgrade path, that benefits all aspects of your build, and doesn't cost a flex slot. This is an item you should buy if slots are tight, and you need power now.

item
Active
Coup d'enclume
3000

I know it's last on the build, but pick it up whenever you feel you need it. This item is fantastic if you time the proc the moment petrification is finishes.

item
Vitesse persistante
1750

I would pick this up if are behind in souls or it's a losing game, since it's a cheaper option to stamina.

item
Bottes de course
500

I prefer extra stamina, but the upgrade is just significantly cheaper than the alternative. It should at least be an option in the build. You just have to be mindful of your stamina.

item
Active
Fouet incapacitant
1250

A very solid item that helps in movement, spirit power, and weakening bullet sponge characters.

item
Active
Médaillon de soin
1250

I personally hardly ever take this item, however, it is a top tier item. It would be silly of me not to include it in my build.

item
Active
Pierre de distorsion
3000

Another item I hardly take, but again, it is a top tier item that can fit into this build well, so I'm sure others can find more value from it then I do.

Optional T4 Picks

Time to strategize a strategy.

item
Profusion spirituelle
9500

I would reccommend buying this if you are desperate for more power, but have no slots; or it's time to finish a lopsided match

item
Tir veinard
6000

This item should be considered as a first pick replacement, if they are already hard stacking spirit resist early.

item
Brise-tête
6000

If you are a headshot machine, or the team is stacking all spirit resists, then pick this second, or possibly first if the fight is extremely desperate.

item
Inhibiteur
6000

A solid second T4 pick if you are finding that teamfights are constantly occurring.

item
Active
Malédiction
6000

A second T4 pick, primarly used to ambush movement characters, or delay carry heros from wiping your team.

item
Sourdine
6000

A second T4 pick, used to interrupt heavily skill reliant characters.

item
Active
Pulsion vampirique
6000

A second T4 pick. Primarly used to burst squishys down. It's fine for what it does & offers, but situational.

item
Active
Intouchable
6000

A second T4 pick, if you are tired of CC when you are going in. To me this is an engagement tool more so then a reaction tool, but you can use it either way.

Ability Point Order

Lame fulgurante

Venin mortel

Reptation

Bolas pétrifiants

1

1

2

1

1

5

2

5

2

5

2

5