Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.
Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.
"Expelling goo!"
The 5th build in the "Concerns of The Deep" series.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. During laning phase, you want to use Splatter (1) whenever it's off-cooldown and constantly poke your enemies. If you're struggling, buy a healing item, then sell it later.
I
Choc mystique
An increase of damage for Splatter (1). |Upgrade into Tankbuster|
I
Frappe spirituelle
Melee attacks will lower your enemy's Spirit Resistance. This can be triggered with Puddle Punch (3).
I
Esprit bonus
More spirit means more damage! |Upgrade into Improved Spirit|
II
Esprit amélioré
More spirit means more damage! |Upgrade into Boundless Spirit|
II
Imprégner
Récupération comprimée
Reduces the cooldown of Splatter (1), meaning you'll be able to deal a lot of damage more often! |Upgrade into Superior Cooldown|
II
Emblème enchanteur
As long as you remain above 65% health, you'll gain more spirit and some cooldown reduction. This also grants you Spirit Resistance. |Can be sold for a slot|
Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later.
I
Bonus de régénération
Grants you some health regen to remain in lane without needing to go back to base. |Can be sold for a slot|
I
Active
Rite de guérison
Useful during laning if you're really struggling. Avoid getting shot or hit by a tower when using this! Otherwise it'll turn it off!
II
Active
Médaillon de soin
If you tend to be close to enemies that spam abilities, this will allow you to stock up on stacks. More stacks equals more healing! The healing scales with Spirit!
Buy left to right. When possible, try to dash-jump before using Splatter (1) to trigger Arcane Surge. Try to also stay above 65% health to benefit from Enchanter's Emblem bonuses. Upon acquiring Echo Shard, your burst damage will be greatly increased as you'll be able to throw TWO Splatter (1) in a row.
I
Bonus d'endurance
One more stamina to move around! |Upgrade into Arcane Surge|
II
Poussée d'arcane
After a dash-jump, your next ability will be empowered! Always try to dash-jump before using Splatter (1) with this!
III
Imprégner
Regain de puissance
Increases Splatter (1)'s damage and gain fire rate and movement speed when using it!
IV
Imprégner
Active
Éclat d'écho
Allows you to reset the cooldown of Splatter (1). You'll be able to throw TWO Splatter (1) in a row!
III
Antichar
Increases Splatter (1)'s damage by a considerable amount. The bigger the max health of the enemy, the more the damage! Has a cooldown, so after using Echo Shard, it will not trigger instantly.
III
Razzia spirituelle
Melee Attacks will steal your enemy's Spirit Resistance and Spirit Power! This means they get weaker, and you get stronger! Can be triggered with Puddle Punch (3).
III
Récupération supérieure
Reduces the cooldown of all of your abilities but also items, like Echo Shard!
If you find yourself dying a lot, or simply taking a large amount of damage, consider one (or more!) of those items.
II
Bouclier balistique
If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!
II
Bouclier spirituel
If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!
III
Résilience balistique
Very useful if the enemy team is mostly Bullet oriented.
III
Résilience spirituelle
Very useful if the enemy team is mostly Spirit oriented.
II
Protection d'urgence
Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!
II
Atténuateur d'effets négatifs
Lowers the duration of Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more.
III
Active
Dissipateur d'effets négatifs
Removes Bebop's Bomb, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more! NO LONGER removes Pocket's Affliction.
III
Contresort
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
II
Active
Sentinelle gardienne
Upon use, you (Or an ally!) gain a Barrier, along with some move speed.
IV
Active
Protection divine
Remove all forms of debuff from yourself (Or an ally!) and gain a Barrier along with move speed.
You can buy left to right, or in the order you wish. If the enemy is building Spirit Resistance against you (18% or above), check the category below to fight back and lower their Spirit Resistance! If the enemy has a lot of healing, get Spirit Burn sooner!
IV
Active
Second souffle
Grants you with a large amount of Spirit Power that is increased further with Boundless Spirit, which results in more damage, while also gaining a massive amount of Spirit Lifesteal.
IV
Imprégner
Réverbération mystique
Upon hitting an enemy with Splatter (1), it'll slow them and trigger a delayed burst in the form of an Area of Effect. Has a cooldown, so with Echo Shard, only your first Splatter (1) will trigger it.
IV
Profusion spirituelle
A large amount of Spirit Power. Any additional Spirit Power triggered by items, like Infuser, is affected by the 10% more Spirit Power!
IV
Brulure spirituelle
Your double Splatter (1) with Echo Shard can easily activate this! This will reduce the enemy's healing greatly and deal additional damage!
IV
Cuirasse ensorcelée
Upon taking Spirit Damage, the cooldown of one of your abilities will be reduced. This includes Goo Ball (4).
IV
Saturation spirituelle
After shooting an enemy a few times, you'll gain a lot of fire rate but also more Spirit which means more damage with Splatter (1) !
Those powerful items will allow you to tailor your playstyle to something that suits you more! From damage, to healing, to crowd control, a wide variety!
III
Active
Pierre de distorsion
Teleport in a desired direction instantly. Also grants some bullet resistance upon use.
III
Active
Faisceau de détresse
Can be used to heal yourself (And an ally!). You can pull people that are in your Cube (2).
IV
Active
Tissu d'ombres
Upon use, turn invisible and once you break invisibility, gain a large amount of spirit. This results in a lot more damage for Splatter (1)
II
Active
Souffle glacial
Unleash a burst of damage around you that slows.
III
Active
Onde de silence
Unleash a wave forward that silences enemies, while lowering their Spirit Resistance and Spirit Power. Use it first before using Splatter (1) for more damage!
IV
Active
Toile tourbillonnante
Throw a SQUID from THE DEEP! On impact, it'll pull enemy to the center, blocking their movement abilities and items while also reducing their movement speed and dash distance.
IV
Active
Explosion arctique
Unleash a wave of ice around you that deals damage and freeze enemies. Frozen enemies take more damage!
IV
Active
Lentille focale
Silence a target. Once the silence expire, the enemy will take a portion of the damage they took while silenced, as a burst.
IV
Active
Fléau
Create an Area of Effect around you (Or an Ally!) that deals spirit damage based off the enemy's max health. Also grants a lot of Spirit Resistance.
If you realize at some point that the enemy is building Spirit Resistance against you during Late Game, consider those items. Spirit Rend requires you to shoot your enemy and land headshots. Crippling Headshot makes Headshots mandatory. Mystic Vulnerability and Escalating Exposure require you to land Splatter (1) or trigger Spirit Burn for them to work. Finally, Silence Wave is a powerful debuff that will lower Spirit Resistance, Spirit Power while also Silencing your opponents.
II
Balles anti-esprit
Lower the Spirit Resistance of enemies you shoot with your gun while also granting you (And your allies!) with spirit lifesteal against them. So shoot first before using Splatter (1) !
III
Entaille spirituelle
Same effects as Spirit Shredder Bullets, but further reduces Spirit Resistance whenever you land a headshot.
IV
Brise-tête
Lower your enemy's resistances (Gun&Spirit) and also inflict them with healing reduction by landing a headshot. So land a headshot before using Splatter (1)!
II
Vulnérabilité mystique
Reduce the enemy's Spirit Resistance when inflicting Spirit Damage to them. Easily triggered by your first Splatter (1)!
IV
Exposition spirituelle
Deal more Spirit Damage to the enemy when inflicting Spirit Damage to them. Stacks easily with Spirit Burn!
II
Active
Sape spirituelle
Lower an enemy's Spirit power and Spirit resistance for a lenghty duration. Use this before using Splatter (1) for more damage!
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
II
Tir mystique
Every 8s, your next shot will be empowered with Spirit damage. It'll go on cooldown even if you miss. This Spirit bullet can trigger Mystic Burst!
III
Active
Pyroalchimie
A more debuff oriented item. This will help your team deal more Gun Damage. This can also stack Escalating Exposure easily.
I
Bottes de course
More Sprint speed and some out of combat health regen. |Upgrade into Trophy Collector|
II
Active
Retour de balle
Send back some of the damage you take!
II
Vitesse persistante
More movement speed and you'll be slowed less by any form of slows!
II
Châtiment curatif
Lower the enemy's healing when you deal Spirit damage to them.
III
Active
Nova curative
A burst of healing for all the allies around you and yourself!
III
Active
Cuir blindé
Allows you to ignore any bullet damage for a few seconds. Useful against Haze, Wraith, Vyper and more!
III
Maitrise d'endurance
Grants you more mobility and allows you to TRIPLE jump during Goo Ball (4).
III
Trophée de chasse
Grants you a lot of bonuses, like soul generation and bigger Splatter (1) radius, when you rack up kills and assists!
IV
Kevlar de l'augure
Grants you a large Barrier and some Spirit when using Goo Ball (4).
I
Imprégner
Expansion mystique
Increases the explosion radius of Splatter (1), making it easier to hit enemies! |Upgrade into Greater Expansion|
I
Active
Canon rouillé
Lowers an enemy's fire rate. Useful against Haze, Wraith, Vyper and more!
II
Active
Malédiction de ralentissement
Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability.
II
Sabotage
Lower the enemy's fire rate when dealing Spirit Damage to them. Useful if the enemy is stacking fire rate.
III
Expansion supérieure
Increases the range of all of your abilities, but also items! Compared to Mystic Expansion, it'll further increase the radius of Splatter (1) !
III
Active
Décomposition
Reduces the healing of a target and deals damage based off their current health. Useful against Abrams, Infernus, Mo&Krill and more!
III
Active
Coup d'enclume
Applies a delayed stun to a target. Also rapidly brings down any flying hero to the ground. Useful against Seven, Lash, Grey Talon, Vindicta and more.
III
Active
Malédiction désarmante
Disarms an enemy. Extremely useful against Haze, Wraith, Vyper, Infernus and more.
IV
Active
Malédiction
Disarms, Interrupts and Silences an enemy. Extremely powerful to take down any carry.
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