Deadlock CoachCoach de Deadlock
Viscous
Se met en boule pour éviter les tirs

Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.

Viscous
Se met en boule pour éviter les tirs

Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.

Description

"It's not just restorative, it's great for your skin!"
The 3rd Build in the "Concerns of The Deep" series.
This one is oriented around The Cube (2) and being a SUPPORT for your team, healing them while also debuffing the enemy team!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5

Item Build

#Citadel_HeroBuilds_EarlyGame

Buy left to right. Monster Rounds will allow you to keep the Troopers at bay, Arcane Surge is used to empower your next ability, Guardian Ward will allow you to keep your laning partner safe when they go in, or try to get out. Feel free to grab an Extra Starter!

Deadlock Item

I

Balles antimonstres

Focus on the Troopers to keep them at bay from your guardian. |Can be sold for a slot|

Deadlock Item

II

Active

Sentinelle gardienne

Can be used to help an ally survive a dire situation or to go in! |Upgrade into Divine Barrier|

Deadlock Item

I

Choc mystique

Increases the damage of Splatter (1). |Upgrade into: Tankbuster|

Deadlock Item

II

Emblème enchanteur

Sustain, survival, cooldown reduction & damage! Keep it as long as you can. |Can be sold for a slot|

Deadlock Item

II

Imprégner

Récupération comprimée

Reduces the cooldown of your Cube (2) to use it more often! |Upgrade into Superior Cooldown|

Deadlock Item

I

Bottes de course

A bit of regen out of combat, while also helping you rotate around. | Upgrade into Trophy Collector |

Extra Starters

Healing Rite later turns into Rescue Beam. Pick Restorative Locket if the enemy spam abilities. Rebuttal if your enemies melee a lot. Extra Regen for more passive regen.

Deadlock Item

I

Active

Rite de guérison

A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into Rescue Beam|

Deadlock Item

I

Réfutation

If the enemy melees a lot, this item will help you punish them. You also get a reduced parry cooldown!

Deadlock Item

I

Bonus de régénération

Sustain in lane! |Can be sold for a slot|

Deadlock Item

II

Active

Médaillon de soin

Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies. Can be used on an ally in The Cube (2)!

#Citadel_HeroBuilds_MidGame

Buy left to right. Use Rescue Beam on someone in The Cube (2) to pull them to you safely! Positioning is key, so always try to remain behind your allies rather than in front of them. Use Divine Barrier on allies to give them a barrier or cleanse them of Debuffs, like Infernus' burn for example! Do NOT use it on someone in The Cube (2), the barrier still takes damage.

Deadlock Item

III

Trophée de chasse

As a support, you'll want to get passive soul gain to compensate for how little you'll be able to farm. Sprint speed will allow you to get to your allies faster.

Deadlock Item

III

Active

Faisceau de détresse

Your bread and butter. You'll use it to pull your allies to safety, this even works when your allies are in The Cube (2)! You can also simply use it to heal yourself and an ally.

Deadlock Item

IV

Active

Protection divine

Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...). Do NOT use it on someone in The Cube (2).

Deadlock Item

III

Récupération supérieure

Lowers the cooldown of all your abilities! |Upgrade into Transcendent Cooldown|

Deadlock Item

IV

Récupération transcendante

Lowers the cooldown of all your abilities, but also your items! Like Divine Barrier and Rescue Beam!

Deadlock Item

III

Razzia spirituelle

Debuff the enemy and buff yourself. Will help your allies deal more Spirit damage. Can be triggered by Puddle Punch (3).

Survival (For yourself)

If you happen to be dying a lot, or simply taking way too much damage, you should consider one (or more!) of those items.

Deadlock Item

II

Bouclier balistique

Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.

Deadlock Item

II

Bouclier spirituel

Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.

Deadlock Item

III

Résilience balistique

Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)

Deadlock Item

III

Résilience spirituelle

Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)

Deadlock Item

II

Protection d'urgence

Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!

Deadlock Item

II

Veste de combat

Sustain, survival, fire rate and damage! Sell it during Mid/Late game for stronger resistances if needed.

Deadlock Item

II

Active

Retour de balle

Send back some damage that you take. Pairs well with Metal Skin.

Deadlock Item

III

Contresort

Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...

Deadlock Item

IV

Armure de plates

Useful against Mina, Infernus and any gun characters.

Deadlock Item

IV

Brise-magie

Grants you a decent amount of Spirit Resistance, lowers the duration of CCs/Debuffs and will reduce the damage of the next burst of Spirit damage you take every 10s!

#Citadel_HeroBuilds_LateGame

You can grab Alchemical Fire or another Active from the lists on the right. If there are not enough gun-oriented heroes on your team, or too much mobility on the enemy team, do not get Alchemical Fire. You can consider some of Debuffs items below to empower Alchemical Fire with various debuffs if you bought it! You can also consider more damage if you want!

Deadlock Item

III

Antichar

Increase your Splatter (1) and Goo Ball (4) damage by a decent amount.

Deadlock Item

IV

Imprégner

Active

Éclat d'écho

You'll be able to use The Cube (2) on the same person twice in a row, or two different allies!

Deadlock Item

III

Expansion supérieure

Increases the range of your abilities, but also your items, like Rescue Beam, Achemical Fire and more!

Deadlock Item

III

Prolongation supérieure

Increases the duration of all your abilities like the Cube (2), but also your items and buffs like Healing Tempo!

Deadlock Item

IV

Profusion spirituelle

This empowers your abilities but also Alchemical Fire and some other items!

Deadlock Item

IV

Cuirasse ensorcelée

With how much Spirit Damage you take during late game, you'll get some really nice cooldown reduction!

Deadlock Item

IV

Imprégner

Réverbération mystique

A decent slow on your Splatter (1) to help secure kills.

Deadlock Item

IV

Saturation spirituelle

The Cooldown reduction granted can come in handy!

Debuff Actives

These will help your team take down strong opponents easily! Read each annotations to know what to pick against who you're facing! Recommendation: Spirit Sap & Silence Wave or Knockdown.

Deadlock Item

I

Active

Canon rouillé

Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.

Deadlock Item

II

Active

Sape spirituelle

Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop and Yamato.

Deadlock Item

II

Active

Malédiction de ralentissement

Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.

Deadlock Item

III

Active

Décomposition

A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.

Deadlock Item

III

Active

Malédiction désarmante

Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.

Deadlock Item

III

Active

Coup d'enclume

Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.

Deadlock Item

III

Active

Onde de silence

Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.

Deadlock Item

IV

Active

Malédiction

Useful against: Anyone.

Deadlock Item

IV

Active

Lentille focale

Silence Wave but on a single target and with more damage.

Deadlock Item

IV

Active

Condensateur

You can remove any buff from an enemy except Unstoppable! Remove things like Return Fire, Cheat Death, Scourge and more! Even Bridge Buffs!

Alchemical Fire Debuffs

All of those items will trigger once an enemy steps on the fire of Alchemical Fire or when you hit them with Splatter (1)! Recommendation: Suppressor & Healbane.

Deadlock Item

II

Châtiment curatif

An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.

Deadlock Item

II

Ralentissement mystique

Turns Alchemical Fire into a slowing area.

Deadlock Item

II

Sabotage

Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.

Deadlock Item

II

Balles perforantes

To reduce the bullet resistance of the enemy even further.

Deadlock Item

II

Vulnérabilité mystique

To reduce the spirit resistance of the enemy.

Deadlock Item

IV

Exposition spirituelle

Stacks when enemies step in Alchemical Fire. This is mostly to deal more damage by yourself as this only amplifies YOUR damage.

Support Actives

These actives can give your team a huge advantage during a fight! Heroic Aura to help your gun carry, Scourge to help your frontliner, or Echo Shard for DOUBLE Cube (2)!

Deadlock Item

III

Active

Pyroalchimie

The debuffer. Consider some of the items below to make the debuffs stronger!

Deadlock Item

III

Active

Aura héroïque

Useful when your team is gun-oriented!

Deadlock Item

III

Active

Nova curative

Consider getting Healing Tempo!

Deadlock Item

IV

Active

Fléau

Use on your frontliner, like Abrams, Victor or Shiv! Useful against Spirit oriented enemies.

Deadlock Item

IV

Active

Toile tourbillonnante

Throw a SQUID from the DEEP. Useful against: Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.

Situational & Optional

These items are NOT part of the build but can be bought to create a playstyle that suits you more. Consider Healing Tempo if you have Healing Nova!

Deadlock Item

II

Balles ralentissantes

Will help your allies with securing kills.

Deadlock Item

II

Tirs entêtants

Will help your team deal more gun damage.

Deadlock Item

II

Balles anti-esprit

Provides Spirit Lifesteal against them for you and your allies!

Deadlock Item

II

Tir mystique

Useful if you tend to use your Alt-Fire a lot and want more damage.

Deadlock Item

III

Active

Sacrifice rituel

Since you'll hardly farm, this will help you take Tier 3s. Do not buy if you bought Trophy Collector.

Deadlock Item

III

Aura prédatrice

If you tend to be more at the frontline, you'll debuff enemies.

Deadlock Item

III

Entaille spirituelle

To lower the enemy's Spirit resistance by a considerable amount.

Deadlock Item

IV

Brise-tête

Very useful to help your team deal more spirit & gun damage.

Deadlock Item

I

Bonus d'endurance

Grants you one extra stamina to use! |Upgrade into Arcane Surge|

Deadlock Item

II

Amplisoins

Get it if you plan to get Healing Nova & Healing Tempo. |Upgrade into Healing Tempo|

Deadlock Item

III

Active

Pierre de distorsion

To either escape or engage. Can be used to redirect Goo Ball (4).

Deadlock Item

III

Active

Cuir blindé

Useful especially against Haze, Drifter, Vyper and Wraith.

Deadlock Item

III

Active

Bond majestueux

Useful to save a teammate when paired with Rescue Beam or rotate around the map a lot.

Deadlock Item

III

Maitrise d'endurance

Can be used to TRIPLE jump in Goo Ball (4).

Deadlock Item

IV

Tempo curatif

Healing Nova will allows you to give the buff to multiple allies!

Deadlock Item

I

Charge bonus

One extra charge of Puddle Punch (3)! |Can be sold for a slot|

Deadlock Item

I

Frappe spirituelle

Lowers the enemy's spirit resistance. Can be triggered by Puddle Punch (3) |Upgrade into Spirit Snatch|

Deadlock Item

I

Imprégner

Expansion mystique

Increases the size of Splatter (1) for easier hits! |Upgrade into Greater Expansion|

Deadlock Item

II

Poussée d'arcane

Dash-Jump before the Cube (2) to increase its duration (More healing), but you can also use it with Splatter (1) to deal more damage!

Deadlock Item

II

Imprégner

Prolongation

Increases the duration of the Cube (2) for longer safety! |Upgrade into Superior Duration|

Deadlock Item

III

Recharge rapide

More charges of Puddle Punch (3) if displacing the enemy is something you tend to be doing a lot!

Ability Point Order

Explosion gluante

Cube gélatineux

Poing poisseux

Boule visqueuse

1

2

1

2

5

1

1

2

5

5

2

5