
Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. If you lower the Bullet Resistance of the enemy, it means you'll deal more Melee Damage to them! If you feel like you'll parry a lot, get Rebuttal in the Parrying section! Don't be afraid to get a Lane Extra item if you're struggling. Just sell it later!


I
Balles antimonstres
Helps you hold your lane and kill Troopers faster. If you run out of slots, sell this first! |Can be sold for a slot|


I
Vol de vie mêlée
Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. |Upgrade into: Lifestrike|


I
Imprégner
Expansion mystique
To increase the radius and range of Puddle Punch (3) |Upgrade into: Greater Expansion|


II
Veste de combat
Sustain, survival, fire rate and damage! You can replace it with a better vitality item once you run out of slots. |Can be sold for a slot|


III
Frappe fortifiante
A huge increase in survivability. Works with Puddle Punch (3).


I
Charge bonus
Useful to harass more! |Upgrade into: Rapid Recharge|
Buy one of those if you struggle in lane, then sell it later (Or upgrade it!). Extra Regen is your most passive choice that'll always work. Rusted Barrel can apply a lot of pressure.


I
Bonus de régénération
Sustain in lane! |Can be sold for a slot|


I
Active
Rite de guérison
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|


II
Protection d'urgence
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!


II
Active
Sentinelle gardienne
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|


I
Active
Canon rouillé
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
Buy left to right. Use a mix of Melee, Gun and Puddle Punch (3) to deal damage, heal and debuff your enemies! Feel free to buy a Survival Item or an Active item to empower yourself in the way you want! Sell Monster Rounds for a slot!


I
Bottes de course
The out of combat regen will help with sustain, while the sprint speed can help you move around! |Upgrade into: Enduring Speed|


I
Frappe spirituelle
Extra spirit damage when you use Puddle Punch (3) |Upgrade into: Spirit Snatch|


III
Razzia spirituelle
The enemy gets weaker and you get stronger! Works with Puddle Punch (3).


II
Rechargement express
Melee hits (Along with Puddle Punch) can trigger this! Meaning you get a charge back after a Puddle Punch (3)! |Can be sold late game for a slot|


II
Vitesse persistante
More move speed, and also regen! |Upgrade into: Juggernaut|


III
Pointe creuse
Some resist shredding, and damage, but only at high health. Thankfully, Lifestrike will keep you topped up!


III
Recharge rapide
More charges of Puddle Punch (3) and reduces its cooldown by a bit. The extra spirit power doesn't affect Puddle Punch (3).


II
Charge brute
To land heavy melees easier and increase heavy melee damage. |Upgrade into: Crushing Fists|


III
Imprégner
Enchantement balistique
Way bigger Puddle Punch (3), which makes it even more of a threat during teamfights.


IV
Poings écrasants
A pretty big powerspike. Easy to use with Puddle Punch (3).


II
Imprégner
Récupération comprimée
Punch more often! |Upgrade into: Superior Cooldown|


III
Récupération supérieure
Use your whole kit more often! |Upgrade into: Transcendent Cooldown|
If you can time parries well, Rebuttal will help you punish enemies who mostly focus on meleeing. Counterspell will allow you to parry so many things, you'll survive a lot more!


I
Réfutation
If the enemy melees a lot, this item will help you punish them. You also get a reduced parry cooldown!


III
Contresort
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Buy in any order. These items will help you end the match! You can also consider an active to counter any enemy you have difficulties handling. If you're struggling with slots, just upgrade your current items! Shadow Weave is Optional.


IV
Récupération transcendante
Use everything... More often! Such as Lifestrike, Spirit Snatch, any actives and more!


III
Expansion supérieure
More range for your whole kit, your Puddle Punch (3) will be huge!


IV
Cuirasse ensorcelée
You'll take a lot of Spirit Damage late game, so this will proc a lot, granting you a lot more charges of Puddle Punch (3)!


II
Atténuateur d'effets négatifs
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more. |Upgrade into: Spellbreaker|


IV
Brise-magie
Useful against big bursts of damage such as: Grey Talon, Pocket, Calico, Bebop, Dynamo, Lash, Sinclair, Vindicta, Yamato and more!


IV
Implacable
Very useful against gun oriented characters like Haze, Drifter, Wraith, Vyper and more.


IV
Active
Tissu d'ombres
This item is optional. You can get it if you want to jump people who are alone!
If you find yourself dying easily, taking too much damage, or getting CC'd too much, consider one (or more) of those items! They'll help you deal with various threats.


II
Bouclier balistique
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.


II
Bouclier spirituel
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.


II
Emblème enchanteur
Survival, sustain, cooldown reduction and damage! Keep as long as possible, then replace with better resistance.


III
Résilience balistique
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)


III
Résilience spirituelle
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)


III
Active
Cuir blindé
Useful against Haze, Wraith, Vyper, Drifter and more. Can be paired with Return Fire!


III
Active
Dissipateur de magie
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.


IV
Armure de plates
Useful against Mina, Infernus and any gun characters.


IV
Active
Protection divine
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)


IV
Active
Refuge céleste
Useful against: Anyone, but especially Lash and Bebop.
Those actives are extremely powerful items to gain the edge against the enemy. Do not buy Return Fire once you have Juggernaut. Recommendation: Warp Stone, Phantom Strike, Scourge, Cursed Relic.


II
Active
Retour de balle
You need to have Line of Sight for the deflect to work. Sell once you get Juggernaut. Very useful against gun-oriented characters like Haze, Drifter, Wraith and Vyper!


III
Active
Bond majestueux
Strong rotational tool and allows you to dive right in, or escape!


III
Active
Pierre de distorsion
To engage or escape. Grants some nice bullet resistance! Use it vertically for even easier escapes.


III
Active
Faisceau de détresse
If you want to be more of a Support. You can pull an ally who is in The Cube (2).


IV
Active
Frappe spectrale
This will bring down any flying enemy to the ground, and allow you to close the gap!


IV
Active
Colosse
Become tankier. Very useful if you plan to go in a lot.


IV
Active
Intouchable
You cannot get stunned by parries while this is active! (Damage will still be negated) Consider it if enemies have a lot of CC.


II
Active
Souffle glacial
REMEMBER: Punch first before using this to trigger Spirit Snatch when you have it, and lower the enemy's resistance! |Upgrade into: Arctic Blast|


IV
Active
Explosion arctique
Cold Front but with CC and bigger damage!


IV
Active
Fléau
Very efficient when going in! And makes you survive more against Spirit oriented enemies.


IV
Active
Lentille focale
If you want to burst down an enemy who tends to escape easily, this will allow you to confirm kills.


IV
Active
Toile tourbillonnante
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and more!
These items will help you reduce the enemy's resistances, reduce their healing, reduce their damage or even completely disabling them. Read annotations!


II
Tirs entêtants
Lower bullet resistance means more melee damage. |Upgrade into: Crippling Headshot|


III
Balles toxiques
If you tend to use your gun a lot, this will help deal with tanky enemies such as: Shiv, Abrams, Silver, Mo&Krill, Victor, and more.


III
Aura prédatrice
If you tend to take 1v1 fights a lot, this item will give you the upperhand.


IV
Brise-tête
If you want to help your team deal more damage, while also reducing the enemy's healing.


IV
Sourdine
Lowers the damage of Spirit heroes by hitting them. Silencing them is also beneficial. Very useful against Victor.


II
Châtiment curatif
You'll trigger this with Splatter (1) and Spirit Strike/Snatch. Useful against anyone. This can be used against Victor.


IV
Inhibiteur
A very underrated item. Useful if you wish to reduce the enemy's damage and their healing.


II
Balles perforantes
Reducing their Bullet resist, means more melee damage. Spirit Strike/Snatch along with Splatter (1), will trigger this with ease.


III
Active
Décomposition
A decent anti-heal. Useful against Shiv, Geist, Abrams, Mo&Krill and more. DO NOT USE AGAINST VICTOR.


IV
Active
Relique maudite
Use it to deny pesky carries or to stop ults. Useful against: Anyone.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.


I
Balles véloces
Mandatory item to get Express Shot |Upgrades into: Express Shot|


I
Tir rapproché
More damage against close enemies, which includes Troopers |Can be sold for a slot|


II
Active
Pied plume
Use this to do some Heavy Melee Cancels! After starting a heavy melee, activate Fleetfoot to cancel it! This will allow you to trick your opponent.


II
Élan cinétique
More fire rate but also one more stamina!


II
Balles ouvrantes
Stronger punches when initiating!


II
Traitre
This works with Puddle Punch (3) but the enemy needs to not be looking at you. The angle of the Punch does not matter as long as they aren't looking at you. |Sell during Mid Game|


III
Furie
The more damage you take, the stronger you'll get. This increases your melee damage!


III
À bout portant
More damage and a decent slow! Make sure to be in their face!


III
Tir express
Use it with your Right Click to deal a nice burst of damage! You can Right Click after landing Heavy Melee to make sure it hits!


III
Tirs lestés
More damage, and some debuff resist but mind the negative stats!


III
Active
Sacrifice rituel
Prioritize using this on a Tier 3 Neutral enemy to gain plenty of souls upon use.


IV
Frénésie
Useful when facing Spirit oriented enemies, allowing you to survive more.


IV
Saturation spirituelle
More damage with Splatter (1) and actives such as Cold Front or Arctic Blast.


I
Bonus d'endurance
More stamina! |Upgrade into: Stamina Mastery|


II
Active
Médaillon de soin
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.


III
Maitrise d'endurance
A lot more mobility!


III
Active
Nova curative
If you want to be more of a Support. Be the ally everyone wants to have in their team!


III
Fortitude
This means you don't have to go back to base to heal!


IV
Balles drainantes
To deal with tanky enemies!


IV
Trompe-la-mort
This allows you to Goo Ball (4) away for free.


I
Choc mystique
More poke with Splatter (1). |Upgrade into: Tankbuster|


II
Active
Malédiction de ralentissement
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.


III
Antichar
Powerspike for Splatter (1). Scales well during late game.


III
Active
Malédiction désarmante
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


III
Active
Onde de silence
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.


III
Active
Coup d'enclume
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.


III
Onde de tourment
Consider Scourge instead but will help you farm, and deal more damage when in melee range.
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