
Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. If you lower the Bullet Resistance of the enemy, it means you'll deal more Melee Damage to them! If you feel like you'll parry a lot, get Rebuttal in the Parrying section! Don't be afraid to get a Lane Extra item if you're struggling. Just sell it later!


I
Balles antimonstres
Helps you hold your lane and kill Troopers faster. It also helps you reach the 4.8k Gun Threshold when you reach Recharging Rush. |Can be sold for a slot|


I
Tir rapproché
More damage against close enemies, which includes Troopers |Upgrade into: Point Blank|


I
Charge bonus
Useful to harass more! |Upgrade into: Rapid Recharge|


I
Drain de mêlée
Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. |Upgrade into: Lifestrike|


I
Bonus d'endurance
More stamina! |Upgrade into: Stamina Mastery|


II
Charge brute
To land heavy melees easier and increase heavy melee damage. |Upgrade into: Crushing Fists|
Buy one of those if you struggle in lane, then sell it later (Or upgrade it!). Resto Locket when facing enemies who spam abilities, Healing Rite to assist your teammate.


I
Bonus de régénération
Sustain in lane! |Can be sold for a slot|


I
Active
Rite de guérison
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|


II
Active
Sentinelle gardienne
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|


II
Active
Médaillon de soin
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.


I
Active
Canon rouillé
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
Buy left to right. Use a mix of Melee, Gun and Puddle Punch (3) to deal damage, heal and debuff your enemies! Sell Monster Rounds if you need a slot. Feel free to buy a Survival Item or an Active item to empower yourself in the way you want!


II
Rechargement express
Melee hits (Along with Puddle Punch) can trigger this! Meaning you get a charge back and we don't really need cooldowns.


III
Frappe fortifiante
An increase in survivability. Works with Puddle Punch (3).


III
À bout portant
More damage and a decent slow!


III
Maitrise d'endurance
More mobility!


III
Razzia spirituelle
The enemy gets weaker and you get stronger! Works with Puddle Punch (3).


III
Imprégner
Enchantement balistique
Once you get Splatter (1) to level 3, the bounces will allow you to stack up damage!
If you can time parries well, Rebuttal will help you punish enemies who mostly focus on meleeing. Counterspell will allow you to parry so many things, you'll survive a lot more!


I
Réfutation
If the enemy melees a lot, this item will help you punish them. You also get a reduced parry cooldown!


III
Contresort
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Buy left to right. If you lack slots, just upgrade your current items! Anything after Rapid Recharge is Optional and up to your preference. You can also buy an Active or Survival item.


II
Balles perforantes
Reducing their Bullet resist, means more melee damage. Spirit Snatch will trigger this with ease.


III
Aura prédatrice
A powerspike. You'll deal way more damage when doing 1v1s.


IV
Poings écrasants
A pretty big powerspike. Easy to use with Puddle Punch (3).


IV
Active
Frappe spectrale
Your biggest powerspike. This will bring down any flying enemy to the ground.


III
Recharge rapide
This only adds another charge of Puddle Punch (3) and reduces the cooldown between charges by 0.7s. |Can be bought sooner if you want more punches|


IV
Active
Tissu d'ombres
Use it for a sneaky heavy melee hit on some unsuspecting enemies! The buffs lasts 8s!


IV
Cuirasse ensorcelée
You'll take a lot of Spirit Damage late game, so this will proc a lot, granting you a lot more charges of Puddle Punch (3)!


IV
Frénésie
Useful when facing Spirit oriented enemies, allowing you to survive more.


IV
Trompe-la-mort
This allows you to Goo Ball (4) away for free.
If you find yourself dying easily or taking too much damage, consider one (or more) of those items!


II
Emblème enchanteur
Survival, sustain, cooldown reduction and damage! Keep as long as possible, then replace with better resistance.


II
Veste de combat
Sustain, survival, fire rate and damage! Keep as long as possible, then replace with better resistance.


II
Bouclier spirituel
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.


III
Résilience balistique
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)


III
Résilience spirituelle
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)


II
Protection d'urgence
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!


III
Active
Dissipateur d'effets négatifs
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.


IV
Armure de plates
Useful against Mina, Infernus and any gun characters.


IV
Active
Protection divine
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)


IV
Implacable
Very useful against gun oriented characters like Haze, Drifter, Wraith, Vyper and more.
Those actives are extremely powerful items to gain the edge against the enemy. Do not buy Return Fire if you have Juggernaut. Recommendation: Scourge, Return Fire, Warp Stone, Colossus.


II
Active
Retour de balle
You need to have Line of Sight for the deflect to work. Sell if you get Juggernaut. Very useful against gun-oriented characters like Haze, Drifter, Wraith and Vyper!


III
Active
Cuir blindé
Useful against Haze, Wraith, Vyper, Drifter and more. Can be paired with Return Fire!


III
Active
Bond majestueux
Strong rotational tool and allows you to dive right in, or escape!


III
Active
Faisceau de détresse
If you want to be more of a Support. You can pull an ally who is in The Cube (2).


III
Active
Pierre de distorsion
To engage or escape. Grants some nice bullet resistance! Use it vertically for even easier escapes.


IV
Active
Colosse
A very powerful melee-oriented item! Consider it to survive more when going in.


IV
Active
Intouchable
You cannot get stunned by parries while this is active! (Damage will still be negated) Consider it if enemies have a lot of CC.


II
Active
Souffle glacial
REMEMBER: Punch first before using this to trigger Spirit Snatch when you have it, and lower the enemy's resistance! |Upgrade into: Arctic Blast|


IV
Active
Fléau
Very efficient when going in! And makes you survive more against Spirit oriented enemies.


IV
Active
Explosion arctique
Cold Front but with CC and bigger damage!


IV
Active
Lentille focale
Silence Wave but on a single target and with more damage.


IV
Active
Malédiction
Use it to deny pesky carries or to stop ults. Useful against: Anyone.
Healbane is the cheapest and can be triggered by dealing Spirit Damage! Decay can be easily cleansed but still deals good damage.


III
Balles toxiques
If you tend to use your gun a lot, this will help deal with tanky enemies.


IV
Brise-tête
If you want to help your team deal more damage.


II
Châtiment curatif
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.


IV
Inhibiteur
A very underrated item. Useful if you wish to debuff your enemies.


III
Active
Décomposition
A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.


I
Balles véloces
Mandatory item to get Express Shot |Upgrades into: Express Shot|


II
Active
Pied plume
Use this to do some Heavy Melee Cancels! After starting a heavy melee, activate Fleetfoot to cancel it! This will allow you to trick your opponent.


II
Tirs entêtants
Lower bullet resistance means more melee damage. |Upgrade into: Crippling Headshot|


II
Élan cinétique
More fire rate but also one more stamina!


II
Balles ouvrantes
Stronger punches when initiating!


III
Furie
The more damage you take, the stronger you'll get. This increases your melee damage!


III
Active
Sacrifice rituel
Prioritize using this on a Tier 3 Neutral enemy to gain plenty of souls upon use.


III
Tir express
Use it with your Right Click to deal a nice burst of damage! You can Right Click after landing Heavy Melee to make sure it hits!


II
Traitre
This works with Puddle Punch (3) but the enemy needs to not be looking at you. The angle of the Punch does not matter as long as they aren't looking at you. |Sell during Mid Game|


III
Pointe creuse
Some resist shredding, and damage but only when at high health.


III
Tirs lestés
More damage, and some debuff resist but mind the negative stats!


IV
Saturation spirituelle
More damage with Splatter (1) and actives such as Cold Front or Arctic Blast.


I
Bottes de course
The out of combat regen will help with sustain. |Upgrade into: Enduring Speed|


II
Bouclier balistique
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.


II
Atténuateur d'effets négatifs
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more.


II
Vitesse persistante
The slow resist is very useful when going in to melee.


III
Active
Nova curative
If you want to be more of a Support. Be the ally everyone wants to have in their team!


III
Fortitude
This means you don't have to go back to base to heal!


IV
Brise-magie
Useful against: Grey Talon, Pocket, Calico, Bebop, Dynamo, Lash, Sinclair, Vindicta and Yamato.


IV
Balles drainantes
To deal with tanky enemies!


I
Choc mystique
More poke with Splatter (1). |Upgrade into: Tankbuster|


I
Imprégner
Expansion mystique
To increase the radius and range of Puddle Punch (3) |Upgrade into: Greater Expansion|


I
Frappe spirituelle
Try to land Splatter (1) after using this! |Upgrade into: Spirit Snatch|


II
Active
Malédiction de ralentissement
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.


II
Imprégner
Récupération comprimée
Punch more often! |Upgrade into Superior Cooldown|


III
Récupération supérieure
Use your whole kit more often! |Upgrade into Transcendent Cooldown|


III
Antichar
Powerspike for Splatter (1). Scales well during late game.


III
Active
Malédiction désarmante
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


III
Active
Onde de silence
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.


III
Expansion supérieure
More Phantom Strike range, but also more comfortable Puddle Punch (3) hits.


III
Active
Coup d'enclume
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.


III
Onde de tourment
Consider Scourge instead but will help you farm, and deal more damage when in melee range.


IV
Récupération transcendante
Use everything... More often! Such as Lifestrike, Spirit Snatch, Phantom Strike and more!


IV
Active
Toile tourbillonnante
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.


IV
Active
Refuge céleste
Useful against: Anyone, but especially Lash and Bebop.
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