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Vindicta
Tire à couvert avec son fusil de précision

De par son excellente mobilité, Vindicta peut choisir sa proie, l'attaquer et la vider de son sang lentement. Peu importe la distance : en cas de blessure, ses adversaires ont intérêt à rester hors de sa ligne de mire.

Vindicta
Tire à couvert avec son fusil de précision

De par son excellente mobilité, Vindicta peut choisir sa proie, l'attaquer et la vider de son sang lentement. Peu importe la distance : en cas de blessure, ses adversaires ont intérêt à rester hors de sa ligne de mire.

Description

Did you know that Vindicta's favorite activity is grilling?
Carpet is the magic sauce for the build. Duration and range, tons
of escape, spirit for ult and alch fire, and two flights/mobility tools.
Tether is the strongest spammable CC in the game; this build is
completely serious and works in extremely high MMR. Crow is also
just really, really stupid, it'll be your highest damage every game.
Tip: Tether's yoink/maximum distance is a sphere, and as such applies
vertically as well. Try pinning people against buildings and walls.
T3 assassinate fuels the souls for the build while you start fights.
LovingSnek in the discord if you have any questions. Also, I'm all for making builds inspired by mine, but please don't use my name/be rude to do so (attributing is completely fine and makes me happy <3). It's weird.

Item Build
Going to Work

Normalish spirit vin; rushing decay and T2 crow gives you extreme lane harass. Regen stacking allows you to stay in lane. Pop infuser BEFORE scoping.

item
Bonus de régénération
500

Lets you stay in harass heavy lanes, ie Grey Talon nonsense. Avoid if you can, but sell first if you can't. Don't be too greedy.

item
Active
Décomposition
1250

T2 crow and this is evil. Rush if you can.

item
Esprit bonus
500

More regen and makes crow last a good while longer, also snipes.

item
Active
Second souffle
500

Pop infuser before any snipe attempt. Also, pop if you hit a double crow + decay to heal ~100 hp

item
Charge bonus
500

T3 assassinate is really, really good. Don't ever sell this if you can help it.

Vibing at Work

Round out your build a little; movespeed, spirit, barrier, and pushing items.

item
Bottes de course
500
item
Balles antimonstres
500

Regen and pushing.

item
Protection enchantée
1250

Buy this and HPW at the same time if possible.

item
Pointe creuse
500

Buy earlier if you like gun or need a bit more spirit barrier.

Weekend

These greens let you be present always and survive many more catches. Carpet early secures this, and gives you extreme mobility and surviability.

item
Vitesse persistante
1750

Run around the map to get as many kills as you can.

item
Cadence infernale
500

Entirely for pushing and sprint speed.

item
Protection d'urgence
1250

Reactive with Carpet makes you nigh immortal. Sell for late greens if needed. ~10 regen lets you stay active.

item
Atténuateur d'effets négatifs
1250

Even if you get grabbed/slowing hex, Reactive/Carpet/Debuff Reducer usually guarantees survival.

item
Active
Tapis volant
6000

Carpet before Alch Fire is intentional. Use it to push, gank, catch waves, and survive being caught. Plus, 31 spirit.

Grilling!

You've been working for this. It's time to grill! Imbue tether. Sell infuser or extra spirit first, though always sell both.

item
Active
Pyroalchimie
3000

The barbeque itself. Max damage scales with spirit, and the stats tether likes scale alch fire too.

item
Portée mystique
500

Makes tether just a bit better until echo.

item
Active
Éclat d'écho
6000

Tether, alch fire, echo, crow, tether, prepare to snipe or hide.

item
Portée améliorée
3500

Absolutely insane. If you're comfortable, try to use giga-ranged tether to pin people against walls and buildings.

Well Done

The last pieces to grill well. Whatever order you want, really.

item
Prolongation
1250

Sell Decay for the slot.

item
Châtiment curatif
1250

This can be bought much earlier, but I find it's best around here when you have huge tethers to apply it.

item
Temps de récupération amélioré
1250

Oops more of everything.

item
Vulnérabilité mystique
1250

This amps all your damage and puts -28% spirit res on crow'd targets. Third flex slot, usually.

Late

Debuff remover if you really need it, knockdown if your team needs one and won't buy it. Otherwise, late game tether upgrades.

item
Prolongation supérieure
4250

Self explanatory really.

item
Temps de récupération supérieur
4250

Imbue Crow in most games, Ult if it's a nonstop fight type of game.

item
Recharge rapide
3500

While the nerfs have sucked, this item still isn't bad. Late game you get many opportunities to hit multiple charged snipes

item
Active
Dissipateur d'effets négatifs
4250

I kinda don't buy this unless it's like, useful against 3+ heroes that can catch me.

item
Active
Coup d'enclume
3000

You're very far away usually. Use this to annoy fliers and Dynamo, or to help grill.

Oh boy this game just won't end

Stuck in purgatory? Don't know what the hell to do? Here you go. I'm sorry.

item
Sabotage
1250

Hit max firerate slow with tether. I guess. Also just good with crow.

item
Ralentissement mystique
4250

Good team buff item, makes it so they can't leave alch fire just a bit longer.

item
Sangsue
7250

Your late late game source of silly. Keeps you topped off and applys even better antiheal. Generally pretty good.

item
Sentinelle du voile
6000

Lets you scout late late game a lot more safely, but less important than Leech.

item
Active
Refuge céleste
3000

I don't care for this item, but if it's that kind of game go for it.

item
Brise-tête
6000

If, somehow, nobody else on your team has one, you buy this. 5.5s duration, so just dink heads occasionally.

item
Esprit amélioré
3500

These two are excessive. But, if you need more alch fire/snipe damage, these can be your last flex slot.

item
Profusion spirituelle
9500
Ability Point Order

Entrave

Envol

Nuée de corneilles

Assassinat

1

2

1

2

5

1

2

5

5

1

2

5