Rank 2 Spirit Victor with annotations
Check YouTube guide @HERESYdl


I
Charge bonus
Can be bought before TPulse instead of Improved Spirit to get a quick shot of HP in lieu of buying regen


I
Bonus de régénération
Can be delayed when hard-winning


III
Onde de tourment
Core Item; always rush


II
Esprit amélioré
Default high-value item on Victor for early breakpoints; sell later, likely for Mystic Vuln


II
Imprégner
Récupération comprimée
Buy this item as soon as possible to get the 7.2k breakpoint; imbue 2 since you do not have your 1 maxed by this point


II
Vitesse persistante
Still core on Victor for combat MS


II
Amplisoins
This upgrade is worth only about 1.5hp/s in lane, so generally do not buy it until your spirit core is online


II
Vol de vie spirituel
Completes your 4.8 vitality breakpoint


III
Récupération supérieure
Victor needs more pain batteries and more ults in order to properly fight


I
Imprégner
Expansion mystique
Can imbue 3, but I prefer 1 so that I can tag distant enemies and close the gap


III
Recharge rapide
Prioritize this against heavy debuff comps/items


III
Expansion supérieure
This makes Infuser much stronger; do not discount the spirit resist either--can buy sooner against heavy spirit damage


III
Active
Pierre de distorsion
Default bullet resist item; makes Infuser much stronger since you can effectively reposition to hit more targets


II
Vulnérabilité mystique
By this stage in the game, this item is better than improved spirit in every way


IV
Active
Second souffle
Use when your aura has been charged for several seconds


IV
Exposition spirituelle
Best raw dmg increase


III
Active
Cuir blindé
Cycle this item's uptime with Warp Stone's so that you always have bullet resist


I
Balles antimonstres
Can buy in early lane


II
Protection d'urgence
Instead of spirit lifesteal


II
Bouclier spirituel
Instead of spirit lifesteal


II
Sabotage
Buy as first item against double gun dmg (not Mirage), or lategame with open slots


IV
Active
Refuge céleste
Can buy as a response to lots of silences/stun ultimates


II
Châtiment curatif
When your team has not bought enough anti-heal


II
Active
Retour de balle
Late game item for fighting hypercarries


I
Réfutation
Lategame slought filler for damage amp


IV
Implacable
Default capstone vs gun carries if your team does not already have a juggernaut


IV
Armure de plates
Anti-gun carry if a teammate has juggernaut


IV
Brise-magie
Default anti-spirit/Pocket


IV
Profusion spirituelle
If enemy carries are not a problem, this caps your damage


IV
Tempo curatif
This is a terribly inefficient item, even when playing Gun Victor. This item is only ever useful for characters that can apply this to their teammates. Mathematically awful. Waste of souls.


III
Active
Sacrifice rituel
Don't buy until buffed. 2.4k souls for much worse Range than Expansion. The gun DMG is irrelevant outside of lane. HP not better than the resist from GE. The souls just end up paying for the bad item.
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