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Ult Melee Gun combo
This L-R is PERFECTLY TIMED for EVERY MATCH without COUNTER BUYS. If you counter buy early, use your best judgement of what you REALLY NEED


I
Tir curatif
Sell Later (for heal and damage in lane)


II
Balles ouvrantes
sell late


III
Active
Sacrifice rituel
use EXCLUSIVELY on Tier 3 Neutrals


II
Veste de combat
just look at the stats and TELL ME why I SHOULDN'T buy this (sell late)


II
Imbue [E]
Récupération comprimée
His ult is still REALLY GOOD after the nerfs (timed with when you MAX the ULTIMATE)


III
Pointe creuse
35% weapon damage, on top of -9% shread, on TOP of 60% investment!


II
Vitesse persistante
yay, now you have more health from the 4.8k investment :D (also give more move speed on the character that REALLY needs it)


II
Balles vampiriques
3.2k/4.8k for green investment spike


II
Charge brute
Timed for max gutshot


III
Récupération supérieure
Everything gets more uptime


IV
Balles drainantes
REALLY GOOD LATE NOW percentage damage and 15% more weapon. GOING to get NERFED. Abuse NOW


IV
Canon de verre
pretty obvious choice with all the ratiosa


IV
Active
Colosse
even with glass cannon this item is way too good to pass up


II
Protection d'urgence
for a Bebop lane (or really any stun but Bebop is the main reason)


I
Réfutation
Against a Billy in lane


I
Bottes de course
buy early for regen and boxes


I
Tir rapproché
(Alternative to MR --> CS) If steam rolling lane and you want a larger damage option


III
À bout portant
same as before (Upgrade to CC)
GENERALY L-R, but pick what makes sense


IV
Active
Pulsion vampirique
Your survivability after buying Glass Cannon


IV
Fronde magique
BUY IF FEED AND GOT HELLA GLASS CANNON STACKS


IV
Inhibiteur
META SLOP Weapon damage GOT BUFFED for SOME REASON. core core core core


IV
Implacable
slot locked pick when against gun or crazy slows


IV
Sourdine
META SLOP Anti fun item, generaly amazing against even gun heros, but if there is a victor on the enemy team, it is EVEN BETTER


IV
Récupération transcendante
slot locked


IV
Balles perforantes
TEMPO BUY, buy when the team has plated or a TON of bullet resists
BUY AT LEAST ONE (If you don't like useing your brain, just buy spirit resil)


III
Résilience spirituelle
Almost Always (never NOT valueble)


IV
Frénésie
better spirit resil if you are ahead because of the firerate


III
Défense renforcée
Good against gun heros (haze)


III
Active
Dissipateur de magie
Infernus, Mirage


III
Contresort
anti ult/lash item


IV
Brise-magie
for when you are against a lot of spirit burst (transcendent cooldown works on this btw)


III
Active
Cuir blindé
"Help, their Haze is too fed and keeps solo ulting me!"


IV
Brise-tête
Generaly a good option late to help you and your team get more damage (also its just anti victor the item)


II
Active
Malédiction de ralentissement
mina infernus celeste etc.


IV
Active
Toile tourbillonnante
upgrade from slowing hex


IV
Active
Intouchable
If Needed, Usually I can get away with ONLY couterspell, but if dire buy this


III
Recharge rapide
You don't get the value of the spirit power for your nade, also kinda just not needed, recharging rush is already enough


II
Imbue [E]
Rechargement éclair
there are WAY better options in lane than this


III
Résilience balistique
You usually just HAVE 30% resists from the rest of your buys if it is THAT big of a problem, buy jugg


III
Tir d'élite
Move Speed Penailty in NOT worth it


I
Surplus de régénération
You don't really need this item because of resto shot, if you need the regen just get sprint boots


I
Active
Rite de guérison
same reason as ER


III
Imbue [E]
Enchantement balistique
not getting grenade early anymore, good buffs but not a ton of value considering our slots. could get over melee charge (but why would you really)


II
Rechargement express
we max nade LAST now so its not that great anymore
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