Rush T2 Gutshot always into Nade into Ult Max win. (Fully Annotated) HP BUFFS BABY
Can get battle vest after or before 1.6k gun items


I
Tir curatif
Some gun dmg and very useful sustain. can swap order with cq if u want, sell first


I
Tir rapproché
Gives the most dmg to gutshot / nades this early, builds into point blank later if needed otherwise sell later


II
Balles ouvrantes
Technically only nerfed by 7% dmg, but now has 8% permanent weapon dmg at all times which makes up the difference after doing the math. Still GOATED


II
Balles ralentissantes
slowing hex bullets. highest raw weapon dmg t2 available, builds into weighted shots


II
Veste de combat
Resist, regen, dmg. Swap for a t2 optional if needed and Sell late for better defensive items


II
Balles vampiriques
Some hp, weapon dmg now, and useful survivability, builds into vampiric. Can be very clutch at times


II
Vitesse persistante
Ven is one of the least mobile AND slowest chars in the entire game AND has bucket 3 stam. If u prefer stam mastery skip bullet lifesteal
Cancer lanes. Replace BV any T2


I
Active
Rite de guérison
op. if u took a bad trade early dont hesitate to buy


II
Protection d'urgence
bepop, graves, haze etc. honestly a life safer and now builds into the new T4 Indomitable


II
Active
Médaillon de soin
netanyahu agarthian secret GQ tech. I called that people would catch onto this, still good


I
Réfutation
melee spammers / viscous
Should have 4.8k green by now. Not L-R strict after weighted


I
Surplus de charge
Cheap easy buy and timed well for nade max


II
Rechargement express
One of his best synergizing items. Nade and gutshot can pop it on their own + fairly low CD


III
Tirs lestés
Core. Highest T3 non conditional weapon dmg u can get and builds from slowing bullets


III
Imbue [E]
Enchantement balistique
CORE. HUGE for teamfights, pit fights, midboss, and defending shrines. Can give you GC levels of dmg amp easily. Fine to delay if there isn't much grouping yet


III
À bout portant
Great slotlock buy and buffs us for playing in our ideal range. The slow stacks with weighted too


III
Pointe creuse
OOC, flat hp, bullet shred, more dmg, always good. Usually pick between this and pointblank, can go both


III
Recharge rapide
Core. Multiplies dmg output and utility through nades, can delay this however much you prefer


I
Balles antimonstres
Rem/Graves lanes or if unable/need to get lane prio


III
Active
Sacrifice rituel
Tempo stealing farm maxxing. Skip opening AND slowing if u want smooth 4.8k spike, synergizes with ven very well. Can sell late late game
Roughly ordered in value. Not L-R strict, get whatever you need


IV
Fronde magique
Massive dps boost and stacks very fast on ven with how much we can spam our nades and traps alone


IV
Active
Pulsion vampirique
Spike in survivability, dps, and auto reloads. No reason to ever not have this. Can grab earlier if needed


IV
Inhibiteur
Reduce their dmg + more anti heal + extra weapon dmg and hp. This thing is still ridiculous for a green


IV
Sourdine
Lovely sexy gorgeous. We apply it easily and it's super useful vs heavy spirit shitting comps


IV
Brise-tête
LOTS of shred + anti heal and more hp. Always good late if no one has it (it is no longer bugged with hollow point either incase you have it)


IV
Active
Colosse
Given Ven's low hp being a weakness, this is still his largest and most imporant lategame vitality boost


IV
Balles drainantes
Even after the global hp nerfs it's still technically always an ok buy, but generally there's better options to prioritize. Also completely ignores anti heal


IV
Frénésie
Can be a strong Spellslinger alternative for heavy CC comps. The firerate, hp, debuff resist, and movement speed still feels very good


IV
Imbue [E]
Active
Éclat d'écho
Still compy. Can get after your mid cores and is highly underrated in non melee builds


IV
Canon de verre
Biggest raw dmg possible. Prefer to not get late so i can stack faster. Weapon dmg is additive so in reality it's only about ~22% to 28% by the time u get it, still not really worth it


IV
Tir veinard
With spellslinger/frenzy for a lategame fire rate amp it can really come online IF you need nothing else


III
Résilience spirituelle
Exodia. Might as well be core, great basically every single game. Sell battlevest if slotlocked


III
Contresort
Counterspell


III
Active
Dissipateur de magie
For when they have multiple STDs


III
Active
Cuir blindé
Exodia. Haze / Heavy m1 burst, otherwise consider juggernaut or plated armor depending on the comp


IV
Indomptable
Banshees veil of deadlock. It does have inconsistencies though, check deadlock mythbusters video. Great item even still


IV
Active
Intouchable
Mass CC comps / Dynamo


IV
Brise-magie
Mass spirit nuking


IV
Implacable
Slot locked


IV
Armure de plates
Anti haze/wraith/infernus etc.


IV
Balles perforantes
If for some reason they have an obscene amount of bullet resist
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