Deadlock CoachDeadlock Coach
Trappeur
Piège ses adversaires et contrôle la zone

Cet occultiste infeste le champ de bataille de ses araignées hantées et maudit les endroits clés de la carte. Maitrisez-le rapidement, sans quoi vous ne pourrez pas faire un pas sans tomber dans un piège.

Trappeur
Piège ses adversaires et contrôle la zone

Cet occultiste infeste le champ de bataille de ses araignées hantées et maudit les endroits clés de la carte. Maitrisez-le rapidement, sans quoi vous ne pourrez pas faire un pas sans tomber dans un piège.

Description

Intensifying way better than tesla bullets, better for both jungle and way better for early kills. Intensifying + Burst fire shreds. You buy a 1250 active to replace the spirit dmg from Tesla to proc bullet resist shredder outside of ur 1/2

Item Build
500

Not ordered, extra spirit when they are low, for 2 to do more dmg, and gives good stats, CQ is nice for Lane, can also go Hollow

item
Bonus de PV
500

A must for Lane, buy when you're 70%+ HP

item
Balles antimonstres
500

Goated item, buy earlier if u need to spam regen items.

item
Tir rapproché
500

This is the slot than can be a lot of different things, Hollow is best if you're dominating, CQ is generally the best, Basic Mag is consistent dmg/bonus ammmo

item
Esprit bonus
500
item
Bonus d'endurance
500

I try to avoid buying this super early, but it's a great item.

Lane Optional

item
Pointe creuse
500
item
Active
Second souffle
500

Infuser + Ammo scav in lane can be very strong, if u do this put a point into ur ultimate in lane, then ult + 2 and you can nuke a 700hp hero. however I don't recommend this.

item
Cadence infernale
500
1250

Lifesteal - Swift - Intensifying - QSR, 1250 active to pop brs, pick one.

item
Tir véloce
1250

If you're doing well in lane, can skip this for intensifying.

item
Balles voleuses de vie
1250
item
Protection de combat
1250
item
Rechargement éclair
1250

Intensifying + Max 2 + QSR is best time to start fights

item
Balles perforantes
1250

Only buy after Slowing hex

item
Active
Fouet incapacitant
1250

very consistent active, half the cooldown of other 1250s and shreds bullet res and procs bsr for 24% reduction

1250 Optional

Spirit armor later

item
Active
Malédiction de ralentissement
1750

Insanely underrated Vyper item, procs shredder + gives u time to proc Silencer

item
Active
Décomposition
1250
item
Pare-esprit
1250

Get this when you feel it's needed, sell extra regen if you bought it. I usually will buy it when I'm getting Slowing Hex

3000

intensifying > burst > escalating, Sell Monster rounds

item
Chargeur exponentiel
3000

You can now farm T3 Jungle + take fights after Max 2

item
Rafale
3000

Huge powerspike for melting people

item
Endurance supérieure
3500

Buy this when you feel the need to, some games I'll get it after 2 gun 3Ks, some games I'll get it at like 30k, it's how you escape

item
Défense renforcée
3000

Consider getting before Burst Fire if lots of bullet/melee dmg.

item
Pare-esprit amélioré
4250

Almost never buy this unless rich, normal armor is enough with max 3

3k Optional

item
Balles teslas
3000

Alternative to intensifying, it's quite a dumb buy after map change, if you do prefer this then rush bullet resist shredder after.

item
Active
Refuge céleste
6000

Can be nice for burst dmg / if ur getting dived a lot

item
Active
Dissipateur d'effets négatifs
4250

I usually go Unstop instead, Debuff remover can be considered especially against bomb bebop or a ton of debuffs like Mo and Krill

item
À bout portant
3500

If you're damage chasing this isn't a bad item, I usually only buy it if i have a lot of flex slots.

6000

Silencer is prio, crippling if they have tons of improved bullet armor, lucky shot / colossus / leech are all good buys, pick what you think is needed.

item
Sourdine
6000

Goated item, very few games this isn't a must buy, Slowing Hex into SIlencer is peak

item
Brise-tête
6000
item
Tir veinard
6000

Getting this or GC when ur stomping feels different, otherwise just get when u want the damage and dont need sustain/silence.

item
Active
Intouchable
6000

I avidly try to avoid buying this or debuff remover, but do it if you need to. If you aren't doing enough dmg to melt then avoid

item
Sangsue
7250

Stacking return fire = get Leech, u will basically win any 1v1 with Leech + 60% heal reduction from your 2

item
Fortitude
3500
misc

item
Active
Pierre de distorsion
3000

A good escape item, usually not needed since Sup Stam exists

item
Aura prédatrice
3000

It's hard recommending this item, but if you're taking lots of 1v1's it can be worth.

item
Pare-balle amélioré
4250
item
Active
Malédiction
6000
item
Active
Colosse
6000

Almost never buy anymore, but it's still there for hyper late games for the health

item
Canon de verre
7250
item
Bonus de régénération
500

Buy if taking lots of consistent dmg, try to avoid if possible since you sell for Armor later

item
Amplisoins
1250

good buy especially against return fire spam

Ability Point Order

Lame fulgurante

Venin mortel

Reptation

Bolas pétrifiants

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