All items explained. All the optinal items are depending on lane, enemy team comps ect, and how you want to play the game.
I max 1 instead of 4 because of the vortex combo, crazy damage if you get multible enemies in vortex.
Left -> Right (After HSB)


I
Explose-tête
Great for earlygame damage


I
Charge bonus
2x bells + damage


II
Active
Sentinelle gardienne
Can swap this with enchanter`s if you need spirit res. I like getting it for divine later & saving teammates


II
Emblème enchanteur
Better than buying improved spirit (You lose like 7 spirit, but gain res and cdr)


I
Réfutation
ABAMS, BILLEH ECT :)


I
Bonus de régénération
When around 50%hp


I
Active
Rite de guérison
If you are 1hp and you cant base


II
Protection d'urgence
Vs alot of cc in lane
Left -> Right


I
Imprégner
Expansion mystique
Helps with door plays (I get it around 8 mins for sinners)


III
Recharge rapide
More bells = more damage


II
Active
Malédiction de ralentissement
Combo with your ulti, get early if needed (can skip if needed aswell)


IV
Active
Toile tourbillonnante
Massive powerspike, vortex into cart = almost a guarantee on the cart + more people in it


IV
Active
Protection divine
If they have alot of debuffs like pocket ulti ect


III
Active
Sacrifice rituel
Good stats eat large camps


II
Vitesse persistante
Moving around the map + they have slows


III
Contresort
If they have alot of ultimates you can counterspell (Lash, pocket, infernus, geist, paradox ect)
Left -> Right


III
Active
Pierre de distorsion
Help with living and catching people with your ultimate + warp cart


III
Récupération supérieure
MORE CDR


IV
Récupération transcendante
Get after your actives, for lower active cds


III
Active
Coup d'enclume
Great for setting up kills with team + cart stun (Also to send people into ur walker)


III
Active
Onde de silence
Still testing (Can silence heros like yamato pocket when they leave ultimate)


III
Active
Décomposition
vs heals, like moe, kelvin, abams ect


III
Active
Dissipateur d'effets négatifs
If they have alot of debuffs and CC


III
Active
Faisceau de détresse
If they got catch heros
Good


IV
Brulure spirituelle
If they have alot of heals


IV
Profusion spirituelle
More damage lategame (Can get spirit burn if they have alot of heals instead)


IV
Imprégner
Active
Éclat d'écho
Enemy perma stun, sell cultist or smt for it


III
Antichar
Really good item, more damage


III
Expansion supérieure
More range to catch people in your vortex (And door range + bell range)


IV
Armure de plates
If you insta die vs m1


IV
Brise-magie
If you insta die vs spirit nukers
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