
Avec l'aide de son assistante réticente, <i>Sinclair, le Magnifique</i> déroute ses adversaires à coups de métamorphoses et de tours de passepasse.
Avec l'aide de son assistante réticente, <i>Sinclair, le Magnifique</i> déroute ses adversaires à coups de métamorphoses et de tours de passepasse.
Quickly hit 4.8k thresholds, start the game as a vexing bolt powerhouse and transition into an ult spamming asshole of a wizard.
twitch.tv/bigduccenergy_ if you have any questions or want to talk magic :)


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Charge bonus
More booms


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Esprit bonus
Better booms


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Imprégner
Expansion mystique
Bigger booms


III
Recharge rapide
Vexing bolt, vexing bolt, vexing bolt, vexing bolt, vexing bolt, vexing bolt!


I
Balles antimonstres
Push faster, take bridge control


III
Active
Sacrifice rituel
Free money, easier ability hits


II
Active
Pied plume
Activates 4.8k gun for some extra early game power, also zoom


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Active
Rite de guérison
Our best choice for lane sustain since it contributes to rescue beam cost, almost always better than extra regen


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Bonus de régénération
Usually just get a healing rite


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Bottes de course
Can get early for healing


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Active
Canon rouillé
Very good against double m1 lane


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Emblème enchanteur
Hit harder and more often, survive


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Imprégner
Regain de puissance
Zoom and boom


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Active
Sape spirituelle
Make everything do more damage and build into the broken item


II
Vitesse persistante
Faster movement = better ganks and survivability


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Imprégner
Récupération comprimée
MORE BOLTS


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Récupération supérieure
MORE EVERYTHING


III
Fortitude
Great mobility, never base again


IV
Active
Tapis volant
Be anywhere, look cooling doing it, extend the duration of everything


III
Active
Bond majestueux
Rain hell from above, have more effective aerial ults (lash, seven)


III
Active
Pierre de distorsion
Niche choice, instantly relocate yourself for jukes


IV
Active
Lentille focale
Broken item, cast as you start to do damage


II
Esprit amélioré
Value item to build boundless


III
Expansion supérieure
Bigger, farther, better


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Profusion spirituelle
Zoom, boom, survive


IV
Imprégner
Réverbération mystique
Hit your bolts, make your enemies cry while they wait to take another, heal from their pain


IV
Récupération transcendante
EVEN MORE EVERYTHING


IV
Imprégner
Active
Éclat d'écho
Very late game utility option to do many of the bunnay


II
Châtiment curatif
Usually your first and easiest option for heal


I
Réfutation
I almost always buy this vs viscous, it's also a decent late game choice vs a heavy melee team if you have a spare slot


II
Sabotage
Can skip if not many m1 heroes


III
Sentinelle du voile
Can get this over fort


III
Trophée de chasse
Can get this over fort - Bait item, only for fun


III
Active
Malédiction désarmante
Disabling utility, helpful for disabling hyper carries


II
Ralentissement mystique
Slows = land more bolts


II
Active
Retour de balle
Make m1 heroes regret attacking you


III
Résilience spirituelle
Survive


III
Active
Coup d'enclume
Buy vs multi flier comp or if need interrupt


II
Vol de vie spirituel
Buy if you're stealing ults like seven/warden


IV
Armure de plates
Buy if struggling vs gun damage


IV
Active
Intouchable
Very rare buy, only get if you're repeatedly stealing big ults like seven's


III
Active
Faisceau de détresse
Can be useful for ability range, don't get super early, but you can help your team vs bebop hooks, lash ults, lassos, etc


IV
Brise-magie
I will sometimes buy this ultra late game if a hero like talon, lash, or pocket are blowing me up instantly


IV
Active
Toile tourbillonnante
Niche choice that can set up your bolts and combo with big aoe teamfights


IV
Active
Protection divine
Option to save teammates and get better aoe


IV
Parchemin de foudre
Only buy this if you're ultra late game and intending to steal seven/warden ults


II
Protection d'urgence
Scales fairly well late game with boons, buy this if you're repeatedly getting hit with annoying CC, better to just avoid those situations but can be a helpful crutch item


I
Explose-tête
Basically for 7 only
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