Avec l'aide de son assistante réticente, <i>Sinclair, le Magnifique</i> déroute ses adversaires à coups de métamorphoses et de tours de passepasse.
Avec l'aide de son assistante réticente, <i>Sinclair, le Magnifique</i> déroute ses adversaires à coups de métamorphoses et de tours de passepasse.
A build working around sniping with Vexing Bolt
for high burst damage. Your Assistant and the Carpet
can make you incredibly difficult to catch. The usage
of your abilities should be at a decent level for this.
I recommend setting both the Assistant and Bunny
Hex to confirm cast if you are struggeling.
Remember the highground is your friend
Make sure to buy sustain if needed
I
Balles antimonstres
Perma push wave into enemy, our hero plays best when wave is under their tower. The first item to be sold if needed since spirit is our goal
I
Choc mystique
More damage for the Bolt
I
Esprit bonus
Damage
II
Esprit amélioré
Damage + A tiny bit of Sustain
I
Imprégner
Expansion mystique
Makes the bolt easier to hit
I
Charge bonus
Gives you more uptime on your bolts
II
Emblème enchanteur
You become more resilient especially against spirit burst characters and have a good damage boost early. This can be sold if you need the slot for something important later
IV
Active
Tapis volant
The best mobility item on this hero. Great for getting the highground in fights to avoid damage & aggro. It also gives you options to attack objectives and avoid ganks.
Think about what you need. A movement option is usually a good choice since it lets you roam for farm faster and makes positioning for fights easier. However since you will get countered rather quickly it is important to hit your power spikes fast.
III
Recharge rapide
More bolts allow more burst potential
III
Imprégner
Regain de puissance
A really good imbue that can be rushed for more damage early if you think you need it.
III
Récupération supérieure
This increases your uptime on your abilities. A Must have
IV
Récupération transcendante
This increases your uptime on everything. Remember to buy active counter items if needed.
III
Expansion supérieure
All of you abilities can really benefit of this. Do not forget your Hex
III
Antichar
Especially good for tanky characters
IV
Brulure spirituelle
Great tool for fights. A well done Bolt can immediatly prock this
IV
Profusion spirituelle
Damage spike and some added survivability
IV
Imprégner
Réverbération mystique
Might be worth very late game however very low priority
You must not be outmatched to seek defensive items. You have to realise that it is all about minimizing any risk the enemy poses
I
Bonus de PV
Keeps you from being to squishy on lane.
I
Tir rapproché
A bit on the unusual side and not of great value but if you really struggle against melee characters the resistance cuts the damage by a 5th
I
Réfutation
Good early game option for greedy punchers or if your parries are needed but of on the timing
II
Veste de combat
Not the best item to have on you but a good source of bullet resistance none the less. Added to that the increased poke damage can be good
II
Active
Retour de balle
This item provides good resistance and a good tool for fighting/dissuading enemy attacks
II
Bouclier spirituel
This can allow you to live through enemy attacks that contain a decent amount of spirit damage in their combo
II
Bouclier balistique
This can allow you to live through enemy attacks that contain a decent amount of gun damage in their combo
II
Active
Sentinelle gardienne
A good tool to use on yourself or an ally for speed and temporary health. It can be used reactive and active depending on how you wanna use it's boons
Remember to remove heal debuffs before healing
I
Bonus de régénération
Don't be afraid to buy this for sustain long term you lose a max of 400 souls
I
Active
Rite de guérison
Good sustain option on lane either upgrade or sell later
II
Active
Médaillon de soin
Great sustain tool in lanes with ability spamming characters (Geist/
III
Active
Nova curative
Great burst heal can be rushed if sustain is desperatly needed but usually not your choice
II
Atténuateur d'effets négatifs
Debuffs and stuns get reduced NOT CHANNELS (Mo/Dynamo/etc.)
III
Active
Dissipateur d'effets négatifs
Great for all of the debuffs and dots. Don't brawl though stay away and you might not need this
I
Régénération mystique
A good bit of health recovery that can be procked easily with Assistant bullets.
III
Régénération radieuse
Can be a great option for sustain in fights since you can prock it quite often and quite easily
III
Active
Faisceau de détresse
Since you should be playing on the outskirts of a fight you might be able to save a teammate. The health from this is good the utility is better. (Can be used to pull a meatshield infront of you)
III
Fortitude
Great sustain and keeps you roaming usually a must buy. Sell it later for a better more defensive option
IV
Active
Second souffle
Due to it's duration it isn't an amazingly strong itme in my opinion but with it's cooldown reduced you can get value rather often.
Counters for match specific issues
II
Sabotage
Together with your bolt this can nuke a fire rate. Great against m1 Carries
II
Active
Malédiction de ralentissement
This lets you both escape more and hunt more mobile targets
IV
Active
Toile tourbillonnante
Upgrading to this makes limited sense. It is a great tool and can set up/save your team but it is harder to hit movement heavy characters with this.
III
Active
Coup d'enclume
Good against flyers and channel ults (Dynamo/Mo/etc.)
III
Active
Décomposition
A good and not that pricy antiheal option in case you need it (No longer procs other effects!)
I
Active
Canon rouillé
Good against m1 Carries
III
Active
Malédiction désarmante
Good against m1 Carries
III
Active
Cuir blindé
The bullet resist is already quite nice but the main draw is of course the BULLET immunity. Remember that bullet sourced effects still proc and that you get slowed. Don't feel invincible
II
Active
Sape spirituelle
A good way to increase more early poke damage and/or reduce enemy spirit builds damage output
III
Active
Onde de silence
A great way to hamper enemies that depend on their abilities to win or turn a fight.
IV
Active
Malédiction
A great tool to shut down enemies with big abilities that have a big impact. This can shut down channel abilities (Seven ult/Mo Ult/ Dynamo Ult/etc.)
III
Contresort
An amazing utility tool for negating high damage burst abilities and reactivly countering crowd control tools
III
Résilience balistique
A good source of resistance against gun damage
III
Résilience spirituelle
A good source of spirit resistance. Better for lower damage procks and generall resistance. Get Spellbreaker or Counterspell for big bursts.
IV
Armure de plates
Behold the ANTI-BULLET-DEBUFF-INATOR. Can really help in certain instances
IV
Cuirasse ensorcelée
Can help with burst characters since it can give you more fighting power or an option to escape on a faster cooldown usually i would avoid it since you don't have the health pool to get great value
IV
Brise-magie
A good option against spirit burst damage (Talon/Lash/etc)
IV
Active
Refuge céleste
This can buy you time to survive an encounter or turn the tides. An amazing tool to escape big damage bursts aswell
IV
Active
Protection divine
An amazing tool on a backline character like yourself. It can be thrown onto teammates on a 16 second cooldown and can cleanse ultimate effects. In a pinch it can save your own behind quite nicely
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