Deadlock CoachCoach de Deadlock
Sinclair
Détourne l'attention et métamorphose ses adversaires

Avec l'aide de son assistante réticente, <i>Sinclair, le Magnifique</i> déroute ses adversaires à coups de métamorphoses et de tours de passepasse.

Sinclair
Détourne l'attention et métamorphose ses adversaires

Avec l'aide de son assistante réticente, <i>Sinclair, le Magnifique</i> déroute ses adversaires à coups de métamorphoses et de tours de passepasse.

Description

THE official hesy bunny build, the strongest support character in the game, aoe for 8 seconds, tons of tankiness, and infinite survivability
Updated 6/2: Made the build more supportive, to play the best sinclair builds check out Noob Down (by me) or raigeki. If you're in a stack i recommend this build over the carry sinclair.

Item Build

Early

not in order, but prioritized closer to left

item
Balles antimonstres
800
item
Charge bonus
800

laning damage with bolt, will replace later if i find a more damaging (cheap) item

item
Charge brute
1600

virtually impossible to actually punch somebody whos bunnied without this item, but u can only get 1 punch off until u have duration upgrades

item
Expansion mystique
800

must have b4 t3 bunny

item
Traitre
1600

if u hit somebody with this, and are teamfighting, that person will die very quickly

item
Active
Faisceau de détresse
4000

incredibly strong heal and utility, can rush first item

item
Drain de mêlée
800

can skip both punch to rush core

item
Frappe spirituelle
800

(combo), throw assistant behind u, run up to somebody, light punch, tp back, throw a bolt - theyll take more damage

Extra Early Situationals

item
Active
Malédiction de ralentissement
1600

upgrades to vortex web, also removes movement abilities so people cant get out of early bunnies (shuts down lash, pocket, calico)

item
Active
Souffle glacial
1600

slow, plus a ton of extra damage when bunny, upgrades to artic blast later

item
Réfutation
800

buy if against a punch lane if you're good at parrying, will literally 1 shot opponents bc ur a punch character

core

look at optionals

item
Prolongation
1600

previously on assistant - can buy earlier (after rescue beam) the longer bunny allows up to 3 melee charge punches

item
Prolongation supérieure
4800

long assistant, long bunny, get into their farm tp out

item
Active
Éclat d'écho
6400

2 bunnies

item
Récupération supérieure
4800

pushed a little later bc the things ahead of it do more in a game

After Core

make sure to close the build and reopen it to show updates i make

item
Active
Explosion arctique
8000

THIS ITEM APPLIES AN EXTRA STACK to crushing fists, but you must wait till the bunny is fully visible on the player before punching, will apply all 6 stacks in 1 punch

item
Active
Toile tourbillonnante
8000

gurantee every bunny and ult, i usually will go after core, but if i need more damage ill go crushing fists

item
Frappe fortifiante
4000

upgrading punch items = more raw damage, can skip everything in core pt2 for an Optional item

item
Razzia spirituelle
4000

the least of importance for the punch items, u dont do spirit damage close range, but it does reduce spirit resist for ur teammates

item
Active
Décomposition
3200

still a fantastic item absolutely NOTHING wrong with this item, but situational, always go if geist, abrams, shiv (even if only 1)

item
Active
Fléau
6400

buy for your tank that goes in, gives tons of spirit res and procs things like EE, buy after core

After Core

if u dont want optionals

item
Active
Pyroalchimie
3200

throw after hitting bunnies, allows u and ur teammates to do more damage, constant high tick damage with amp, plus free spirit power

item
Poings écrasants
8000

can go in place of echo shard if you wanna do more damage, go artic blast earlier in that case too

item
Expansion supérieure
4000

massive bunnies, massive ults

Situational 6ks

item
Active
Malédiction
6400

super long bunny basically (up to like 15+ seconds)

item
Active
Protection divine
8000

a remover that works on everything but stuns

item
Active
Intouchable
8000

Tankiness

item
Bouclier spirituel
1600
item
Bouclier balistique
1600
item
Amplisoins
2400
item
Active
Onde de silence
4800

throw before bunny ends just in case you dont kill them so they cant use abilities to get out (pocket for example)

item
Active
Nova curative
4000

still very viable on this hero, but when going punch on sinclair you need to rush so many expensive items that its hard to fit into the build after the nerfs, i recommend buying it if u think u need

GtG Situationals

check out my other builds by searching "hesy"!

item
Active
Coup d'enclume
3200

fliers + gurantee a bunny on a target, especially against players who can dodge it (yam ults and stuff)

item
Active
Dissipateur d'effets négatifs
4800

if youre being stunned or tons of debuffs

item
Récupération comprimée
1600
item
Parchemin de foudre
8000

the only preference item for warden and seven, not as useful as unstop, and since u dont build a ton of spirit for damage its really just for space creation and stuns

item
Active
Frappe spectrale
6400
item
Active
Retour de balle
1600

can buy as ur first item if against a gun lane, allowing your assistant to melt anyone and everyone who decides to shoot you with the return fire bug (highly discouraged, fantastic item tho w/o abuse)

item
Active
Rite de guérison
800

buy when needed

Late Game Tankiness

item
Active
Cuir blindé
3200

prio against gun characters

item
Résilience spirituelle
3200

if taking too much spirit damage to handle

item
Trompe-la-mort
6400

if being focused so u have more time to bunny

item
Active
Colosse
7200

gain just tons of stats to make u even more unkillable

Ability Point Order

Éclair accablant

Assistante spectrale

Lagomorphose

Participation du public

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