
Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.
Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.
tank everything and kill everything
we get our core damage then build tanky. don't be afraid to skip purples for the core greens if you need to live or go more damage if team is lacking


I
Tir curatif
sustain and lane clear


I
Esprit bonus
gives us 17 spirit right away


II
Active
Souffle glacial
good flat damage to combo with dash, look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


I
Charge bonus
more knives, we should have ult/rage now so an extra knife is great to generate rage


II
Esprit amélioré
final damage component, can buy earlier if you need the out of combat healing


I
Choc mystique
more flat damage


II
Châtiment curatif
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


III
Onde de tourment
core damage, you do lots of damage if you can stay close so now we get greens. Can build decay if you don't want to get close
pick one or two if you want. sell for resists


II
Active
Retour de balle
very good early for strong gun heroes if you need to counter them, sell for metal skin when it falls off


II
Emblème enchanteur
good stats for spirit shiv if early spirit is a problem, sell for spirit resilience


II
Protection d'urgence
this item's pretty good if they have 3+ heroes who can proc it. Buy if you think it will have more value than return fire/enchanter's.
these items prevent you from being chain cc'ed. Always buy warp.


III
Active
Pierre de distorsion
chase/disengage tool. do not ignore the bullet resist when activating the item, should be enough for gun until you get metal skin


III
Contresort
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Also amazing for mid contest. Can delay if there's not much to parry or if need resists


III
Active
Dissipateur d'effets négatifs
can skip if you really think you don't need but you will probably need this most games.
pick one or both when needed


III
Active
Cuir blindé
prioritize this after warp if there's one fed gun hero or multiple gun heroes (will happen often), cycle this with warp stone for high uptime bullet resist


III
Résilience spirituelle
heavy spirit team
once you feel tanky you build damage to become thanos


III
Antichar
more damage + rage on dash, will also proc on knife later.


III
Recharge rapide
more knives, more dmg.


IV
Profusion spirituelle
damage up


IV
Récupération transcendante
gives insane uptime for warp and metal skin, at this point dash should be maxed for dash resets so bait into enclosed spaces for infinite dashes, also buffs our torment pulse


IV
Active
Explosion arctique
cc and gives great burst if used before dash
counterpicking here is good. pick what you need (annotated). BUY JUGGERNAUT VS RAW GUN HEROES


IV
Active
Colosse
best raw defense item


IV
Implacable
best raw mitigation for gun damage heroes like warden, geist, vyper, viscous. Honestly feels better than plated


IV
Armure de plates
buy if there are 2+ heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Brise-magie
for spirit nukers that give you trouble (gt, lash, mina)


IV
Active
Second souffle
strong lifesteal option if you have max dash. Bait enemies into hallways and other encosled areas and dash for massive heals.


IV
Brulure spirituelle
strong anti heal. replace healbane


IV
Active
Refuge céleste
helps you stall for cooldowns and heals you


I
Active
Rite de guérison
if you're too low in lane


III
Active
Décomposition
good anti heal and rage gen, good buy in place of torment pulse if they have multiple tanky heroes (abrams, bebop, geist, kelvin, mo)


IV
Imprégner
Réverbération mystique
if really ahead


III
À bout portant
just damage and slow


III
Tirs lestés
dmg, spirit res, debuff reduction, good if they have spirit and debuffs


III
Active
Aura héroïque
bullet resist, move speed, fire rate, helps push walkers.


III
Active
Sacrifice rituel
probably worse now


II
Élan cinétique
4 stam + fire rate and ammo
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2
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2
5
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5
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5