Deadlock CoachCoach de Deadlock
Surin
Blesse ses adversaires avant de les achever

Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.

Surin
Blesse ses adversaires avant de les achever

Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.

Description

tank everything and kill everything

Item Build

start L -> R

Play disciplined in lane until you have your spirit spike or ult then go crazy. You can go 4.8k gun if you want but you'll lose some early slots for greens.

Deadlock Item

I

Tir curatif

sustain and wave clear for lane

Deadlock Item

II

Active

Souffle glacial

good flat damage to combo with dash, can look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast

Deadlock Item

III

Onde de tourment

core damage. Can build decay here if you don't want to get close

Deadlock Item

II

Châtiment curatif

early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed

Deadlock Item

II

Esprit amélioré

gets us 52 spirit, can drop this if you want 4.8k gun and you need the slot for a green

Deadlock Item

III

Résilience spirituelle

just great in general to be tanky since spirit will be stronger early. Can get something else if they have 0 spirit.

Deadlock Item

III

Active

Décomposition

rage generation, scales well, and gets us 64 spirit breakpoint so we can focus on greens for a while.

early situational/counters

Deadlock Item

I

Active

Rite de guérison

if you take too much damage in lane or vs. a bad matchup

Deadlock Item

II

Active

Retour de balle

very good early for strong gun heroes if you need to counter them, sell for resists later

Deadlock Item

II

Atténuateur d'effets négatifs

debuff resist, good against pocket, upgrades to spellbreaker

Deadlock Item

II

Veste de combat

gives resist and synergizes well with 4.8k gun if you want that

Deadlock Item

II

Emblème enchanteur

just decent stats for spirit/vs. a spirit team

Deadlock Item

II

Active

Malédiction de ralentissement

if movement heroes may be a problem (mina, pocket, apollo, lash, etc.)

Anti-Hate Crime

chain cc prevention. BUY WARP ALWAYS. The rest buy as needed

Deadlock Item

III

Active

Pierre de distorsion

Chase/disengage tool. Buy this every game. 30% bullet resist is a nice bonus

Deadlock Item

III

Contresort

op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry

Deadlock Item

III

Active

Dissipateur de magie

more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)

Deadlock Item

II

Protection d'urgence

A good cheap option for anti-hate crimes if they have multiple cc's

Gun resist

when gun starts to hurt

Deadlock Item

III

Résilience balistique

good in general, buy almost every game to be tanky

Deadlock Item

III

Active

Cuir blindé

could be good if no curses or if you just need more bullet resist

more damage/slot lock

if you don't need tankiness

Deadlock Item

III

Antichar

more damage + rage on dash, good damage option later in the game

Deadlock Item

IV

Active

Explosion arctique

cc and gives great burst if used before dash

Deadlock Item

IV

Récupération transcendante

dash resets if dash is maxed, uptime for actives, and more torment procs

Late options

Buy what you need here; you just want to be as tanky as possible (annotated)

Deadlock Item

IV

Implacable

best raw mitigation for gun damage (not on-hit effects) like warden, geist + slow resist

Deadlock Item

IV

Brise-magie

for spirit nukers that give you trouble (pocket, lash, etc.)

Deadlock Item

IV

Active

Frappe spectrale

to engage on easy targets

Deadlock Item

IV

Armure de plates

buy for heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)

Deadlock Item

IV

Cuirasse ensorcelée

if gun heroes are not a problem

Deadlock Item

IV

Active

Intouchable

anti cc, also good for punching rejuv crystal

Deadlock Item

IV

Active

Protection divine

if pocket is a problem for you or you just need a better cleanse than dispel magic

Deadlock Item

IV

Brise-tête

good shred + anti-heal if you really need it (victor usually)

4.8k gun options

pick one from each row

Deadlock Item

III

À bout portant

just damage and slow

Deadlock Item

III

Tirs lestés

dmg, spirit res, debuff reduction, just good stats

Deadlock Item

III

Active

Aura héroïque

bullet resist, move speed, fire rate, helps push walkers.

Deadlock Item

II

Élan cinétique

4 stam + fire rate and ammo

Deadlock Item

II

Tir mystique

decent poke + rage generation if you manage it well

other spirit options

Deadlock Item

I

Frappe spirituelle

good for rage generation

Deadlock Item

III

Razzia spirituelle

could be good for building rage now that knife is worse

Deadlock Item

IV

Imbue [E]

Réverbération mystique

really good sustain and damage on dash in the late game

Deadlock Item

IV

Brulure spirituelle

strong anti heal. replace healbane

Deadlock Item

IV

Active

Fléau

idk could be good

Ability Point Order

Couteau de chasse

Élan incisif

Saignée

Coup de grâce

1

2

1

2

5

1

2

5

5

1

2

5

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