
Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.
Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.
tank everything and kill everything
Play disciplined in lane until you have your spirit spike or ult then go crazy. You can go 4.8k gun if you want but you'll lose slots for greens.


II
Active
Souffle glacial
good flat damage + rage gen to combo with dash. Also good for wave clear.


III
Active
Décomposition
rage generation and scales well into the late game. Can buy this first in lane if vs abrams or mo if you want


II
Châtiment curatif
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


III
Onde de tourment
core damage after you use decay.


II
Esprit amélioré
final damage component for 64 spirit.


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Active
Pierre de distorsion
Chase/disengage tool. Buy this every game. 30% bullet resist is a nice bonus


III
Résilience spirituelle
just great in general to be tanky since spirit will be stronger early.
buy regen in lane if needed


I
Active
Rite de guérison
if you take too much damage in lane, want to take sinnner's, or vs. a bad matchup


I
Bonus de régénération
just a lot of regen if you want to fight in lane


I
Tir curatif
just a little sustain and wave clear for lane


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Active
Malédiction de ralentissement
if movement heroes may be a problem (mina, pocket, apollo, lash, etc.)


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Active
Retour de balle
very good early for strong gun heroes if you need to counter them, sell for resists later


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Veste de combat
gives resist and synergizes well with 4.8k gun if you want that


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Active
Médaillon de soin
i think this item has potential


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Amplisoins
if you buy radiant
chain cc prevention. buy as much as you need


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Contresort
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry


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Active
Dissipateur de magie
more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)


II
Protection d'urgence
A good cheap option for anti-hate crimes if they have multiple cc's


II
Atténuateur d'effets négatifs
debuff resist/cc reduction, good against pocket, upgrades to spellbreaker
when gun starts hurting


III
Résilience balistique
good in general, buy every game to be tanky


IV
Armure de plates
buy for heroes who mainly do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Implacable
if you need more tankiness vs. gun damage heroes + slow resist
if you don't need tankiness


IV
Active
Explosion arctique
cc and gives great burst if used before dash


IV
Profusion spirituelle
damage up, big boost for torment and decay


III
Antichar
more damage + rage on dash, good damage option later in the game


IV
Récupération transcendante
dash resets if dash is maxed, uptime for actives, and more torment procs
Buy what you need here; you just want to be as tanky as possible (annotated)


IV
Brise-magie
for spirit nukers that give you trouble (pocket, lash, etc.)


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Active
Frappe spectrale
to engage on easy targets


IV
Cuirasse ensorcelée
more spirit protection and more damage


IV
Active
Intouchable
anti cc, also good for punching rejuv crystal


IV
Active
Protection divine
if pocket is a problem for you or you just need a better cleanse than dispel magic


IV
Active
Colosse
just even more tankiness
one from each row


III
À bout portant
just damage and slow


III
Tirs lestés
dmg, spirit res, debuff reduction, just good stats


III
Active
Aura héroïque
bullet resist, move speed, fire rate, helps push walkers.


II
Élan cinétique
4 stam + fire rate and ammo


II
Tir mystique
decent poke + rage generation if you manage it well


II
Balles ouvrantes
just damage


III
Razzia spirituelle
could be good for building rage now that knife is worse


III
Expansion supérieure
range is good for ult and dash


III
Régénération radieuse
The Dark Lord.


IV
Imbue [E]
Réverbération mystique
really good sustain and damage on dash in the late game


IV
Active
Fléau
idk could be good


IV
Brulure spirituelle
strong anti heal. replace healbane


IV
Active
Refuge céleste
just makes you really hard to kill and clears your deferred damage


II
Emblème enchanteur
just decent stats for spirit/vs. a spirit team, just buy spirit resilience
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