Deadlock CoachCoach de Deadlock
Surin
Blesse ses adversaires avant de les achever

Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.

Surin
Blesse ses adversaires avant de les achever

Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.

Description

Easy to use Spirit and up to date build focusing on Kudzu bombs early, and comboing your kit late
Read the annotations as you can, especially if you're new to Ivy or to the reworked, queue up autobuy when dead.
If you're really struggling, buy left to right from "Early" "Farm" (but only one) "Mid" "Late - Cheap" and "Late - Spendy" .
Top tip: Don't waste your Kudzu Bombs, save for when someone can't dodge (no stamina, stuck in a corner) or you have max.
Good luck and good flying pilot!

Item Build

Early

Usually Left to Right, but get Mystic Regen as needed :)

Farm (Get one max)

Deadlock Item

III

Trophée de chasse

Best for winning or high death games

Deadlock Item

III

Active

Sacrifice rituel

Good for neutral to bad games!

Mid

Any order really

Deadlock Item

II

Vulnérabilité mystique

Probably the easiest way to help your team, and very useful for damage - upgrades into your best late item

Deadlock Item

II

Ralentissement mystique

Core part of your kit and great support - Lightning Scroll isn't a huge upgrade for you though

Deadlock Item

II

Esprit amélioré

Easy, cheap upgrade BUT if you need lots of defence and optionals, you can just sell extra spirit

Early/Mid Optionals

Strong but you don't have much space, choose carefully

Deadlock Item

I

Bonus d'endurance

Always nice but important into [Warden, Haze, Vindicta]

Deadlock Item

II

Châtiment curatif

Good in 90% of games [Geist, Mo & Krill, Dynamo, Kelvin, Calico, Abrams, Infernus, Pocket, Lash]

Deadlock Item

II

Atténuateur d'effets négatifs

Still a useful item, particularly for [Infernus, Pocket, Mo & Krill]

Deadlock Item

II

Active

Malédiction de ralentissement

Almost always useful, but particularly into [Infernus, Lash, Wraith, Dynamo, Calico, Abrams] and builds into Vortex Web. If you cant decide what to get here, get this.

Deadlock Item

II

Sabotage

[Haze, Viper, Wraith, Infernus, Vindicta w/ a gun]

Deadlock Item

II

Imprégner

Prolongation

Personally I don't feel you need this, but if you want Superior Duration later, this is fine on 1 or 3 (or even 4)

Deadlock Item

II

Emblème enchanteur

If they have absolutely no spirit, you could skip this

Deadlock Item

II

Protection d'urgence

[Bebop, Abrams] Mainly for laining, don't get too late

Upgrades for Optionals

Deadlock Item

II

Poussée d'arcane

Nice upgrade if you got Extra Stamina - doesn't save stamina anymore though!

Deadlock Item

III

Active

Dissipateur d'effets négatifs

[Infernus, Bebop, Seven, Warden, kind of Mo & Krill and Abrams]

Deadlock Item

III

Prolongation supérieure

There is an arguement for this depending on the game, particularly once you have Spirit Burn, Vortex Web, Lightning Scroll or any good actives

Late

Any order. Buy from Scrambling Time whenever.

Deadlock Item

III

Recharge rapide

This is still very useful for you, but without extra cooldown you need to know when to store up Kudzu's - not often worth rushing

Deadlock Item

III

Récupération supérieure

Good upgrade, never worth skipping imo

Deadlock Item

III

Expansion supérieure

Great for your ult and gargoyle, and even more Kudzu. Secretly most important for Spirit Burn and Vortex Web later (and you can delay till then if your aim is amazing).

Deadlock Item

III

Active

Pyroalchimie

I love Kudzu Bomb 2! BUT if you need loads of defence or counters, skip this.

Deadlock Item

IV

Exposition spirituelle

Here's where we enter the late game

Scrambling Time

Get the first two ALWAYS, sometimes rush one

Deadlock Item

IV

Active

Toile tourbillonnante

TIME TO PUT EM IN THE SCRAMBLER. Combo becomes: Fly -> Kudzu (and Alch Fire) -> Vortex Web -> Bomb -> Gargoyle (onto them). All as quick as you can!

Deadlock Item

IV

Brulure spirituelle

TIME TO PUT THEM IN THE EVER WORSE SCRAMBLER

Deadlock Item

IV

Profusion spirituelle

It's a nice capstone for you now and if you don't need defence, it's going to add plenty of damage - but no rush

Deadlock Item

IV

Parchemin de foudre

Pretty good, but only if you're ulting often

Deadlock Item

IV

Saturation spirituelle

Great if you're hitting shots and confident sliding, otherwise get something else

Spirit Defence

Slot these in as you go

Deadlock Item

II

Bouclier spirituel

Usually not needed, if you find you're dying to spirit a lot (particularly AOE) play further back, but sometimes you need it

Deadlock Item

III

Résilience spirituelle

If they're all Spirit this is a great item - this isn't an upgrade for Enchanter's Emblem, nor is it strictly better - you want both into Spirit teams (until you can get a Tier IV)

Deadlock Item

IV

Brise-magie

Excellent stats - great into [Infernus and Lash] particularly

Deadlock Item

IV

Cuirasse ensorcelée

Potentially strong and very fun - great if you're having long fights and running out of Kudzus

Deadlock Item

IV

Active

Fléau

Very adaptable - grant it to tanky team mates too far in, or yourself if you get ambushed

Deadlock Item

IV

Frénésie

Can make you very hard to hit if you're enjoying shooting, but usually get something else

Weapon Defence

Slot these in as you go

Deadlock Item

II

Bouclier balistique

Usually not needed, but if you just keep dying to guns, why not

Deadlock Item

III

Résilience balistique

Usually better to get something with other usage as well, but for a team stacked with just bullets, this is pretty good

Deadlock Item

IV

Implacable

Amazing item and good for your team against [Haze, Viper, Wraith, Infernus, Vindicta w/ gun] and all other gun carries

Deadlock Item

IV

Armure de plates

The selfish Ivy's Juggernaut - if you're getting absolutely shredded by guns then grab this, grab Juggernaut too even

Deadlock Item

III

Active

Cuir blindé

[Haze, Viper, or really fed gun carries] evil, nasty and selfish option (but still really good)

Counter Items

You almost always want something from here - sell Alchemical Fire (or skip) if you need space

Deadlock Item

I

Active

Canon rouillé

[Haze, Wraith, Viper, Infernus, any other gun carry]

Deadlock Item

III

Active

Malédiction désarmante

[Haze, Wraith, Viper, Infernus, any other gun carry] hugely useful supportive option

Deadlock Item

III

Active

Coup d'enclume

[Vindicta, Grey Talon, Lash, Ult Focused Seven and Bebop] ALWAYS a good buy if any of these are in the game

Deadlock Item

III

Active

Décomposition

Really strong right now, particularly for [Mo & Krill, Shiv, Abrams, Calico, Geist]

Deadlock Item

III

Active

Onde de silence

[Any spirit carries you're struggling with, and really good for Mo & Krill, Bebop, Calico]

Deadlock Item

IV

Active

Refuge céleste

Excellent item, don't be put off by the cost it has good stats and amazing utility. Particularly good for [Lash, Shiv, Haze, Bebop, Burst Damage]

Deadlock Item

IV

Active

Malédiction

If one person on their team has all the souls, buy this

Deadlock Item

IV

Active

Lentille focale

Same as curse but particularly for Spirit heroes you want DEAD

Deadlock Item

III

Contresort

Potentially amazing but needs confidence - really good into [Lash ult, Infernus ult, Bebop bombs, etc.]

Deadlock Item

IV

Active

Intouchable

[Lash, Dynamo, Abrams] Usually only worth if you got Debuff Reducer but not Remover

Deadlock Item

IV

Active

Frappe spectrale

Sort of like funnier Knockdown, and good with gargoyle [Grey Talon, Vindicta, Haze, Viper, Wraith, Infernus]

An Example Build

Refer to this if you're stuck on what to get next (sell Trophy Collector once you have enough souls to finish the build)

Ability Point Order

Bombe de ronces

Liane de soin

Pétrification

Largage aérien

1

2

1

5

1

2

5

2

5

1

2

5