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Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Description

Off meta, fully annotated, max Ball first, Seven build. All items labelled. Ability based spirit carry, reject boring ult builds.

Don't expect to 1v1 other carries, play with your team and put out that constant DPS with great debuffs.

Item Build

#Citadel_HeroBuilds_EarlyGame

Look to clear wave fast and safely, you are not a strong laner.

Deadlock Item

I

Balles antimonstres

Great for clearing, bit of weapon damage from investment, and regen is super handy. Builds into Cultist.

Deadlock Item

II

Sabotage

Really good item vs any gun hero and even some that are ability based.

Deadlock Item

I

Charge bonus

Decent early, nothing special but obviously nice to have.

Deadlock Item

III

Active

Sacrifice rituel

Get this online and start leeching tier 3 jungle when you can safely. Scales your high base damage, and hit gun investment fast.

Deadlock Item

II

Active

Pied plume

On demand speed, but the real star is full speed while shooting. Big spike on gun damage now!

Deadlock Item

I

Esprit bonus

Prereq for Improved Spirit.

Deadlock Item

II

Esprit amélioré

It's an upgrade, can grab if the souls are spare. Regen is nice early.

Deadlock Item

II

Imbue [E]

Récupération comprimée

Need some CDR for balls, combined with more charges gives a ton of uptime. Should hit nice spirit spike here close to T3 ball.

Deadlock Item

II

Vitesse persistante

After the big move speed nerf patch, this item is back to being semi required. Feel free to swap for stamina instead.

Early Defensive

Deadlock Item

I

Bonus de régénération

Can replace with your preferred survivability (Healing Rite etc) but I find this is the most consistent.

#Citadel_HeroBuilds_MidGame

Ball and Surge spirit damage will scale a lot by the end of here.

Deadlock Item

II

Vol de vie spirituel

Good item, sustain plus spirit power is good. Get Healbane first if the enemies are healing a lot.

Deadlock Item

II

Châtiment curatif

Anti heal is great and burst heal not only keeps you topped up after fights but surprises enemies too. Big HP spike here.

Deadlock Item

III

Recharge rapide

Rapid fire Balls. Needed for the reduced cooldown between charges. If you are close to 4.8k, get Boundless first instead.

Deadlock Item

IV

Profusion spirituelle

A huge global upgrade to your whole kit. Ton of spirit power and even more Regen.

Deadlock Item

III

Récupération supérieure

Very nice upgrade, you really want Surge and Stun up as often as possible too.

Deadlock Item

II

Ralentissement mystique

Slow is good this patch, with less movespeed everywhere AND reducing dash range when everyone relies on it.

Deadlock Item

II

Imbue [E]

Rechargement éclair

Mid item on its own, but Magnum makes it worth. Helps with ammo.

Deadlock Item

IV

Imbue [E]

Magnum mercuriel

Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.

Mid Support

Deadlock Item

IV

Active

Second souffle

Not as consistent as Leech but just pop this at the start of a fight and you get a crazy DPS improvement and SO much lifesteal.

Deadlock Item

I

Imbue [E]

Expansion mystique

A nice lil bump to your ball range. Don't priority this, if you have 800 sitting around and spare slots its okay.

Deadlock Item

II

Vulnérabilité mystique

A good spike in spirit damage, doesn't stack with other teammates with the same item.

#Citadel_HeroBuilds_LateGame

Look to sell early def and gun items. Most items here are luxury upgrades.

Deadlock Item

IV

Exposition spirituelle

Decent upgrade to vuln, don't forget this is NOT more shred, it is spirit amp.

Deadlock Item

III

Expansion supérieure

Great upgrade for not just ball but stun too. Again dependant on slots first.

Deadlock Item

IV

Récupération transcendante

Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.

Deadlock Item

IV

Parchemin de foudre

Very mid upgrade, really don't bother rushing this. Luxury upgrade.

Mid to Late Defensive

Deadlock Item

II

Emblème enchanteur

Spirit Resist is good but Regen + CDR + Spirit kinda cracked. Take instead of healbane if you think you don't need the heal reduction AND heal on kill.

Deadlock Item

IV

Implacable

Just a nice upgrade to Enduring, but its not needed. Great against gun teams.

Deadlock Item

II

Atténuateur d'effets négatifs

Bad item but prereq to a couple good ones.

Deadlock Item

III

Active

Dissipateur d'effets négatifs

Use this for all of those cringe DOTs and incoming abilities.

Deadlock Item

III

Résilience balistique

Not many good bullet counters late game so this might have to do if its all bullet.

Deadlock Item

III

Résilience spirituelle

This item is good but spellbreaker is basically an upgrade if you can afford it.

Deadlock Item

IV

Active

Intouchable

Stop all that pesky CC and other negative effects.

End Game/Random Stuff to Test

If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)

Deadlock Item

IV

Active

Refuge céleste

Nice pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.

Deadlock Item

III

Contresort

Very popular item if you're good enough to use it.

Deadlock Item

IV

Brise-magie

Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.

Deadlock Item

III

Entaille spirituelle

If you need even more shred on top of mystic vuln, use this.

Deadlock Item

IV

Brise-tête

Technically even more shred plus anti heal built in but on Seven you gotta be goated to use this.

Deadlock Item

III

Balles toxiques

Scaling bleed damage with heal reduction, another chance for gun investment.

Deadlock Item

IV

Brulure spirituelle

Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.

Deadlock Item

III

Active

Pierre de distorsion

Expensive but gives Seven a way out.

Deadlock Item

IV

Armure de plates

An okay anti gun late game item.

Ability Point Order

Boule de foudre

Charge statique

Surtension

Orage magnétique

1

1

2

5

1

2

5

2

5

1

2

5

Meilleurs builds pour Seven – Guide des héros de Deadlock | Deadlock Coach