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Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Description

This is a silly build for Seven that focuses on amping up the range
of his lightning balls to the max! Spam balls out and conquer
the world!

Item Build
Early Game

L-R. Get Divine Barrier early if you need extra help in lane.

item
Pointe creuse
500

Sell later if needed.

item
Balles antimonstres
500

Sell later if needed.

item
Cœur vaillant
500

Sell later.

item
Esprit bonus
500

Upgrade to Improved Spirit.

item
Active
Second souffle
500

Sell later. Use this before Power Surge (3) or Storm Cloud (4).

item
Expansion mystique
500

Upgrade to Improved Reach.

item
Charge bonus
500

Upgrade to Rapid Recharge.

item
Élan cinétique
1250

Upgrade to Arcane Surge. Arcane Surge will give us extra range, this item is just a stepping stone.

item
Active
1250

Keep this around for the rest of the game. Barriers are pretty awful late game, but this item still gives us range which is the whole point!

Mid Game

L-R. This build is just silly, isn't it?

item
Tir mystique
1250

Keep this around. We're building for spirit, making this a solid gun item.

item
Emblème enchanteur
1250

Sell this later for Armor/Debuff Remover.

item
Vol de vie spirituel
1250

Keep this around, this is Seven's main source of sustain.

item
Recharge rapide
3500

We want to spam balls, so this is crucial!

item
Active
Tapis volant
6000

I know this seems silly, but it's a wicked good movement tool and it gives us a ton of stats, including range!

item
Châtiment curatif
1250

Anti-healing on spirit damage is a must! Can get this earlier if needed.

item
Récupération comprimée
1250

Cooldown reduction is crucial for ballmaxing.

item
Esprit amélioré
3500

This scales our damage up! Upgrade to Boundless Spirit.

item
Expansion supérieure
3500

The single biggest range upgrade out there! Imbue on Lightning Ball (1).

Late Game

L-R. Now this has gotten completely out of hand!

item
Poussée d'arcane
4250

After dash-jump, this gives a ton of extra range on the next ability. Make sure it's a ball or your ultimate!

item
Balles anti-esprit
1250

Now that Kinetic Dash isn't taking up that pesky gun slot, this will amp our spirit damage even more!

item
Réverbération mystique
6000

Imbue on Lightning Ball (1). Not only does it make it extremely difficult to escape, but it increase the range!

item
Vulnérabilité mystique
1250

Reducing spirit damage reduction is a must. This can be bought earlier if needed.

item
Récupération supérieure
4250

Imbue on Lightning Ball (1). You should be able to spam these like crazy now!

item
Exposition spirituelle
7250

Huge ramping spirit damage!

item
Sangsue
7250

Even more anti-healing and sustain.

item
Profusion spirituelle
9500

You probably won't get to this point, but if you do, this gives extra stats.

item
Saturation spirituelle
6000

What are we even doing here? Go win the game already!

Situational

Buy as needed! Upgrading armor throughout the game is a good idea.

item
Pare-balle
1250
item
Résilience balistique
4250
item
Pare-esprit
1250
item
Résilience spirituelle
4250
item
Atténuateur d'effets négatifs
1250
item
Active
Dissipateur d'effets négatifs
4250
item
Active
Intouchable
6000

This is usually mandatory for your ultimate.

item
Active
Pierre de distorsion
3000

If you need a sudden burst of movement to escape enemy abilities, this is great.

item
Active
Faisceau de détresse
3000

If for some reason you're running away with the game so hard you can waste a green slot, this gives extra range. That's it. Otherwise, don't buy it.

Ability Point Order

Boule de foudre

Charge statique

Surtension

Orage magnétique

1

1

2

5

2

1

2

5

1

2

5

5