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Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Description

Seven build for insane farming speed and melting enemies with infinite Power Surge.
Includes annotations in categories and items with gameplay tips for every match stage.
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Item Build
Early Lane

Don't push lane | Protect Guardian | Play safe until get ULT

item
Pointe creuse
500

1st item. Spirit Shield and Damage.

item
Tir curatif
500

2nd item. Unless you took heavy damage on waves 1–2, then get this or HRite first.

item
Active
Second souffle
500

More Spirit Shield and sustain. Activate first, then use abilities within 8 seconds.

item
Emblème enchanteur
1250

Now you have 390 Spirit Shield, and while it's active, Spirit Power is boosted 3.5×. Tanky and high damage.

Lane Extra Healing

item
Active
Rite de guérison
500

Buy anytime if you're punished in lane or need quick post-kill healing.

item
Active
Médaillon de soin
1250

Good agaist heroes that spam abilities (Geist, Holliday, Kelvin, Sinclair...). Heal when enemy full commit under your guardian.

Late Lane

At PSurge lvl2 push lane to farm nearby camps

item
Esprit bonus
500

These 3 items boost neutral camp farming. Buy this first if you need more enemy damage.

item
Cœur vaillant
500

Buy this first if you need more healing in lane.

item
Balles antimonstres
500

Buy this first if you need more damage to push the lane.

Early Mid

Farm hard | Always push lane first, then neutral creeps

item
Balles anti-esprit
1250

Buy 1st if still fighting in lane. Increase damage enemy and sustain.

item
Récupération comprimée
1250

Buy 1st if one of the guardians in your lane fell. Increase farming camps speed.

item
Pare-balle
1250

If laning vs. a shooter (Haze, Holliday, Wraith, Mirage…), buy this before Late Lane items. If not, wait to late mid game.

item
Active
Pied plume
1250

1st Flex Slot. Use to farm, rotate, chase, or escape. While shooting: slide, run, repeat.

Powerspike I

item
Regain de puissance
3000

Imbue to 3. If you have 3k, buy before "Early Mid" items. Big damage spike and to slide while running.

item
Esprit amélioré
3500

Big damage and huge powerspike approaching Late game.

Situational Early Mid

Read notes.

item
Active
1250

Perfect if you're forced to frontline in lane or split push side lanes to walkers.

item
Vulnérabilité mystique
1250

Buy if enemies have Spirit Resist or apply Spirit Power debuffs (e.g., Infernus).

item
Atténuateur d'effets négatifs
1250

Buy if enemies have debuffs or CC (e.g., Infernus, Mo, Holliday, Vindicta, Bebop…).

Mid to Late

You’ve got damage. Now build tankiness.

item
Châtiment curatif
1250

Perfect TF item. Power Surge spreads debuff and grants major heal on kill. Buy only if early TFs require your presence.

item
Pare-esprit
1250

2nd Flex Slot—if locked and can't wait, sell MRounds or RShot.

item
Vol de vie spirituel
1250

3rd Flex Slot—if locked and can't wait, sell MRounds or RShot. If not dying during ULT, wait.

Pwrspike II

item
Saturation spirituelle
6000

Has all core stats Seven needs to win late game. If you have 6k, buy before "Mid to Late" items.

Situational Mid to Late

Read notes.

item
Active
Cuir blindé
3000

Buy if shooter heroes are snowballing.

item
Active
Intouchable
6000

Buy if enemy CC can counter your ULT or keep track of the CDs.

item
Amplisoins
1250

Buy if enemy heroes has Healbane, Toxic Bullets or Siphon Bullets.

item
Résilience balistique
4250

Buy if Bullet Armor is not enough.

item
Résilience spirituelle
4250

Buy if Spirit Armor is not enough.

Late Game

Each item adds something different. Choose what you lack in TFs.

item
Profusion spirituelle
9500

Best overall late-game stats. Grants damage, speed, and sustain. Unsure what to buy? Grab this.

item
Brise-tête
6000

Buy if enemies stack damage resist, just make sure to land heatshots.

item
Temps de récupération supérieur
4250

Imbue to 4. Buy if your ULT is a TF winning condition or is key to base defense.

item
Sangsue
7250

Buy for extra sustain, great for tanking during ULT.

item
Exposition spirituelle
7250

Buy Mystic Vulnerability first. Boosts Spirit Damage heavily and adds some Spirit Resist.

item
Active
Colosse
6000

Buy if you're forced to frontline, often caught out of position, or want to play more aggressively.

item
Sourdine
6000

Buy if facing spell-dependent enemies like Yamato, Lady Geist, Lash, Calico, Dynamo…

Rare Situationals

Items that may help in very specific game situations.

item
Balles perforantes
1250

Good "Early Mid" item against snowballing tanky heroes, like Abrams and Mo.

item
Balles toxiques
3000

Good "Mid to Late" item against a team with heavy healing.

item
Balles drainantes
6000

Good "Late Game" item against a team with heavy healing.

item
Active
Dissipateur d'effets négatifs
4250

Buy if Debuff Reducer isn’t enough and you need a way out from spells like Bebop's bombs or Infernus' burn.

item
Ralentissement mystique
4250

Buy Suppresor first. Great against shooters that love to slide, like Vyper, Haze and Wraith.

item
Inhibiteur
6000

Great counter against shooters that are snowballing in Mid to Late game.

item
Active
Refuge céleste
6000

Buy if Unstoppable is not enough.

item
Maitrise d'endurance
3500

Great for split pushing and against high-mobility heroes like Lash, Holliday, and Calico.

Ability Point Order

Boule de foudre

Charge statique

Surtension

Orage magnétique

1

1

1

1

2

5

2

5

2

5

2

5