Deadlock CoachCoach de Deadlock
Rem

Rem

Description

READ ANNOTATIONS
Scroll to bottom of build for explanations.

Some quick tips:
1. Make sure to use the tunnels every few minutes to get the boxes (free money that your team can't get)
2. Make sure to steal enemy sinner's as often as possible
3. The burst heal is incredibly powerful and only applies to the initial Tag Along target, therefore select your initial target carefully (ideally someone very hurt).
4. Using Lil Helpers on troopers is very powerful, especially in laning stage.

Item Build

Early Damage Options

Pick 1 or 2

Deadlock Item

III

Onde de tourment

Generally the most consistent item to get Rem to contribute some damage in the fights

Deadlock Item

II

Active

Souffle glacial

Pretty good slow and damage

Deadlock Item

III

Recharge rapide

I don't love this item on Rem but it can be good if you're allowed to spam pillows

Lane Optionals

Deadlock Item

I

Balles antimonstres

Very good if you are pushing tower. Sell later

Deadlock Item

I

Active

Canon rouillé

Very good against heroes that shoot their gun

Deadlock Item

I

Active

Rite de guérison

Buy whenever you or your teammate are very low

Deadlock Item

II

Active

Malédiction de ralentissement

Good vs Mina, Lash, Shiv, etc.

Standard 'Support' Route

Deadlock Item

II

Imprégner

Récupération comprimée

Cooldown is helpful, can skip if you feel like you need other items earlier

Deadlock Item

III

Active

Nova curative

Generally the most consistent team healing option. Rescue beam is a decent alternative. Healing Nova doesn't heal you in your 2 tho.

Deadlock Item

II

Imprégner

Prolongation

Duration on 2 for longer heals and also longer time napping for torment pulse damage

Deadlock Item

III

Expansion supérieure

Works on basically everything, including your torment pulse and stacks with your 2 for insane range

Deadlock Item

III

Maitrise d'endurance

Best item to help you survive (you are just a lil chud)

Deadlock Item

II

Amplisoins

It works properly now so it's good

Deadlock Item

III

Récupération supérieure

Cooldown to let you use all your abilities more often

Deadlock Item

III

Prolongation supérieure

Good on everything including items, sleep, 2 heal, etc.

Beam

Deadlock Item

III

Active

Faisceau de détresse

Alternative to Healing Nova if you need it

Giga Damage Route (Need to carry your chuds)

Deadlock Item

IV

Active

Explosion arctique

Very good for damage especially if you have a Billy/Abrams/Yamato etc. who want to go in, this helps them. Use it while napping.

Deadlock Item

IV

Profusion spirituelle

Probably buy most games. This double dips into the max Tag Along AP which gives essentially a 2nd boundless spirit, this hero can get 250+ spirit power.

Deadlock Item

IV

Brulure spirituelle

More damage and anti-heal, only get after you have other 6.4k spirit items.

Deadlock Item

IV

Active

Fléau

Good if you need to help your tanks and spirit resist is good

Giga Support

Deadlock Item

IV

Active

Protection divine

Amazing item with your 2, use it while napping if you can

Deadlock Item

IV

Imprégner

Active

Éclat d'écho

Having 2 tag alongs in 1 fight is incredibly helpful for big heals but also so you don't instadie

Deadlock Item

IV

Tempo curatif

Not sold on this item but a decent option

Deadlock Item

IV

Récupération transcendante

Very solid with the amount of actives

Giga Debuff

Deadlock Item

IV

Active

Toile tourbillonnante

Good for setting up potential ults, pillows, or helping your team

Deadlock Item

IV

Active

Relique maudite

Good if they have specific heroes or 1 hero with a lot of money

Deadlock Item

IV

Active

Lentille focale

Good if they don't have Dispel Magic

Cheaper Debuffs

Deadlock Item

II

Châtiment curatif

Great if you need anti-heal

Deadlock Item

II

Vulnérabilité mystique

Good if you have slots and your team does a lot of spirit damage

Deadlock Item

II

Sabotage

Good against gun heroes

Deadlock Item

II

Balles perforantes

Good if you have slots and your team does a lot of gun damage

Deadlock Item

III

Active

Coup d'enclume

Good vs flyers, seven, etc.

Deadlock Item

III

Active

Décomposition

Good vs tanky/heal dependent heroes (Abrams, Mo, etc.)

Deadlock Item

III

Active

Onde de silence

Good vs spell dependent heroes (Pocket, Yamato, Mina, etc.)

The Only Acceptable Gun Items

Deadlock Item

III

Active

Pyroalchimie

Good for objectives and big teamfights

Deadlock Item

III

Active

Aura héroïque

Good if the enemy team has a lot of gun damage

Deadlock Item

III

Aura prédatrice

Good if you need to amp your allies' gun damage against single targets

Build Explanations

There is no 1 path that you can easily follow on Rem. You have to see where the game takes you and adapt accordingly with items. If you are getting a ton of money and think you can carry your team, consider going for items in the 'Big Damage Route' earlier. If you have someone on your team doing really well, consider giving them Divine Barrier or buying a rescue beam for them, or Healing Tempo, etc. Echo Shard is quite core when it comes to late game team fights as it makes you incredibly slippery and gives tons of healing.

Ability Point Order

Bataille de polochons

Sieste ambulante

Petites mains

Mauvais rêves

1

1

1

2

5

1

2

5

2

5

2

5

1

1

1

2

5

1

2

5

2

2

5

5