Deadlock CoachCoach de Deadlock
Pocket
S'infiltre dans les lignes ennemies

Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.

Pocket
S'infiltre dans les lignes ennemies

Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.

Description

- Always updated and fully annotated!
- IS LEAP BAIT???

- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami

Item Build

Early - 4.8ks

Deadlock Item

III

Onde de tourment

Gives us sustained damage for chasing down kills and incredibly fast jungle clear.

Deadlock Item

III

Maitrise d'endurance

More movement upgrades.

Deadlock Item

I

Imprégner

Expansion mystique

Makes hitting Affliction easy.

Situational - 1600 Green Alternatives

Deadlock Item

I

Réfutation

If your lane is super punch heavy, especially vs Viscous if you can parry Puddle Punch.

Deadlock Item

II

Protection d'urgence

Great into stun lanes like Bebop, Abrams or Haze.

Deadlock Item

II

Châtiment curatif

Helps 1v1 sustain characters before our ult is levelled up. Sellable for Spirit Burn.

Deadlock Item

II

Bouclier balistique

Great into weapon spam lanes like Abrams, Billy, McGinnis. A little less versatile than the other barriers.

Core - No Flex Slots needed

Deadlock Item

III

Expansion supérieure

Extra range for those late-game teamfights.

Deadlock Item

II

Imprégner

Récupération comprimée

More Affliction more often.

Deadlock Item

IV

Brulure spirituelle

Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.

Deadlock Item

IV

Kevlar de l'augure

Massive barrier and spirit power for causing an impact in teamfights.

Late - Flexible Order

Deadlock Item

IV

Active

Explosion arctique

Stun people in close range to land your abilities and keep them in Alch Fire.

Deadlock Item

III

Antichar

True Spirit damage lets us deal with high resist heroes.

Deadlock Item

IV

Récupération transcendante

We usually get four actives so this gives us a ton of value.

Build is left to right, unless otherwise stated. Items in the last two rows are situational. Use them to add to the core build if you feel you're lacking in a particular area.

+ Weapon Damage

Deadlock Item

I

Balles antimonstres

Weapon investment and wave shove early.

Deadlock Item

II

Élan cinétique

Extra stamina and solid fire rate boost.

Deadlock Item

III

À bout portant

Great for close-range sustained fights.

Deadlock Item

IV

Fronde magique

BANG BANG BANG BANG

+ Spirit Damage

Deadlock Item

II

Vulnérabilité mystique

Easy to apply resist shred. 8% Spirit Resist is also useful.

Deadlock Item

III

Active

Pyroalchimie

Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.

Deadlock Item

IV

Exposition spirituelle

Unlimited money late-game item, buy basically everything before this.

+ Debuff

Deadlock Item

II

Active

Malédiction de ralentissement

Great for locking people down if they're able to escape us.

Deadlock Item

II

Sabotage

Surprisingly good base stats and a strong anti-gun item. Good if you're against a ton of fire rate characters.

Deadlock Item

III

Active

Malédiction désarmante

With gun appearing more and more, this stops them pressing their button.

Deadlock Item

IV

Active

Relique maudite

Shut down a single target.

+ Survival

Deadlock Item

IV

Trompe-la-mort

Good into heavy cc if you just need to Afflict, survive and get out. Sort of required against Mo / Dynamo.

Deadlock Item

IV

Armure de plates

Good against heavy on-hit teams.

Deadlock Item

IV

Brise-magie

Big late game anti-burst item.

Deadlock Item

IV

Active

Intouchable

For when you need to deal with late-game chaos.

Deadlock Item

IV

Active

Refuge céleste

Strong invulnerability, especially with Torment Pulse.

+ Utility

Deadlock Item

II

Atténuateur d'effets négatifs

Good into small CCs or if you're upgrading into Unstoppable.

Deadlock Item

III

Active

Dissipateur de magie

Great into any heavy CC / Debuff team.

Deadlock Item

III

Active

Bond majestueux

Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.

Deadlock Item

III

Active

Pierre de distorsion

Get out of there fast! Bullet Resist is also useful.

Ability Point Order

Tirs de couverture

Redingote volante

Mallette de passepasse

Fléau

1

2

1

2

5

1

2

5

1

2

5

5