
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated and fully annotated!
- Barrage + Ult rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Choc mystique
[⇄] +50% cloak damage in lane. Be careful as you don't proc this until after your first boon at 900 souls. Sometimes it's better to save cloak until then for the bonus damage.


II
Active
Souffle glacial
Your fifth ability, use it often!


I
Bonus d'endurance
Get moving!


III
Onde de tourment
Gives us sustained damage for chasing down kills and very fast jungle clear.


III
Maitrise d'endurance
More movement upgrades.


I
Imprégner
Expansion mystique
[⇄] Makes hitting Barrage easy.
Early Vitality - Buy 1600 total before Barrage max.


I
Bonus de PV
[⇄] Mostly to hit the Vitality threshold.


I
Active
Rite de guérison
[⇄] Emotional Support Healing Rite. Buy when low.


I
Réfutation
[⇄] If your lane is super punch heavy, especially vs Viscous if you can parry Puddle Punch.


II
Protection d'urgence
[⇄] Great into stun lanes like Bebop, Abrams or Haze.


II
Bouclier spirituel
[⇄] Great into burst lanes like Mina, Yamato or Talon.


III
Active
Pierre de distorsion
[⇄] Get out of there fast! Bullet Resist is also useful.


IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


III
Expansion supérieure
[⇄] Extra range for those late-game teamfights.


IV
Récupération transcendante
A ton of value with Torment Pulse and multiple actives.


III
Antichar
[⇄] True Spirit damage lets us deal with high resist heroes.


IV
Active
Explosion arctique
[⇄] Stun people in close range to land your abilities and keep them in Alch Fire.


IV
Kevlar de l'augure
[⇄] Massive barrier and spirit power for causing an impact in teamfights.


III
Prolongation supérieure
[⇄] Even more duration on everything if you really want to be a debuff machine.
Items annotated with [⇄] can be swapped out for any other item(s) with the same total value. Try to be aware of investment thresholds and fill them in if you can.
[⇄] Damage


I
Esprit bonus
[⇄] Cheap damage early on.


II
Élan cinétique
[⇄] Great fire rate for cheap.


II
Vulnérabilité mystique
Easy to apply resist shred. 8% Spirit Resist is also useful.


III
À bout portant
[⇄] Sustained damage and movement slow to stay on people while Torment Pulse ticks.


III
Active
Pyroalchimie
[⇄] Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.


IV
Exposition spirituelle
[⇄] Unlimited money late-game item, buy basically everything before this.
[⇄] Survival


III
Contresort
[⇄] Cheaper EShift if you can get away with it.


III
Active
Cuir blindé
[⇄] Great into Venator Silver, Haze, or other primarily Weapon damage characters.


IV
Trompe-la-mort
[⇄] Good into heavy cc if you just need to Afflict, survive and get out. Sort of required against Mo / Dynamo.


IV
Brise-magie
[⇄] Big late game anti-burst item.


IV
Active
Refuge céleste
[⇄] Strong invulnerability, especially with Torment Pulse.
[⇄] Debuff


II
Châtiment curatif
[⇄] Great if you need to apply constant healing reduction.


II
Active
Malédiction de ralentissement
[⇄] Great for locking people down if they're able to escape us.


II
Sabotage
[⇄] Great tempo item early for slowing down gun carries in 1v1s.


III
Active
Malédiction désarmante
[⇄] Good if they have Curse and lots of gun damage, Curse removes Metal Skin.


III
Active
Onde de silence
[⇄] Added damage to our burst and small CC.


IV
Active
Relique maudite
[⇄] Shut down a single target.
[⇄] Utility


II
Imprégner
Récupération comprimée
[⇄] More Affliction more often.


II
Imprégner
Prolongation
[⇄] Longer Affliction for endgame teamfights.


III
Active
Bond majestueux
[⇄] Use this to stack Barrage and evaluate the fight. Still good after the nerfs.


III
Récupération supérieure
[⇄] More cooldown reduction if you're not all-in on actives.


IV
Active
Intouchable
[⇄] Great into Curse, Dynamo, Mo and Krill if you don't like Cheat Death and have spare active slots.
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