
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated and fully annotated! Experimental early Barrage rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Choc mystique
Essentially +50% Cloak damage in lane.


II
Active
Souffle glacial
Your fifth ability, use it often!


II
Sabotage
Surprisingly good base stats and a strong anti-gun item. Swap for Mystic Vuln if there aren't many fire rate characters.


I
Esprit bonus
Boosts all your damage.


I
Bonus d'endurance
Good early upgrade to your movement.


III
Active
Bond majestueux
Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.


I
Bonus de PV
Skip if you buy Healing Rite. This is just to get to 4.8k Vitality. Sellable if it doesn't take you below 7.2k.


II
Tir véloce
Bonus DPS for farming and trading. Sellable if it doesn't take you below 4.8k.
Lane Flex Buys


I
Active
Rite de guérison
Emotional Support Healing Rite. Buy early if under pressure. Sellable late.


II
Vulnérabilité mystique
Easy to apply resist shred. Spirit Resist is also useful.


III
Active
Sacrifice rituel
I dislike this item, but it's just too good for farm and tempo early...


III
Active
Pyroalchimie
Massive bullet resist reduction, also reduces spirit resist, since we have Mystic Vuln. A real teamfight winner if played right.


III
Expansion supérieure
Extra range for those mid-game teamfights.


III
Maitrise d'endurance
More movement upgrades.


III
Prolongation supérieure
More ticks, more damage, more debuff.


III
Antichar
"True" spirit damage means we can deal with high resist heroes.


IV
Profusion spirituelle
Scales our damage by a huge amount.


IV
Récupération transcendante
We have four actives so this gives us a ton of value.
Items in the last two rows are situational, use them to add to your core build if you feel you're lacking in a particular category.
+ Damage


I
Balles antimonstres
If you need to farm faster or are struggling in lane.


III
Tir express
Big burst damage and gun investment.


III
Onde de tourment
Tick Tick Tick.


IV
Active
Explosion arctique
Stun people in close range to land your abilities and keep them in range.


IV
Active
Lentille focale
Damage amp and silence on a very short cooldown.


IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
+ Utility


III
Active
Malédiction désarmante
With gun appearing more and more, this stops them pressing their button.


IV
Active
Malédiction
Shut down a single target.
+ Escape


II
Atténuateur d'effets négatifs
Good for minor stuns and debuffs if you don't have any active slots.


III
Active
Dissipateur d'effets négatifs
Anti Focus Lens / Capacitor tech.


III
Active
Pierre de distorsion
Get out of there fast. An alternative to Debuff Remover.
+ Survival


II
Emblème enchanteur
Strong passive, especially when we start with negative spirit resist.


II
Protection d'urgence
Great against lockdown CC, especially with Stamina Mastery.


II
Bouclier spirituel
Still good even after the nerfs.


III
Contresort
Stop That Right Now!


IV
Armure de plates
Good against heavy on-hit teams.


IV
Brise-magie
Big late game anti-burst item.
+ Components


II
Imprégner
Prolongation
For when your best use is an Affliction debuff machine.


I
Imprégner
Expansion mystique
Makes hitting all four Barrage stacks nice and easy.


II
Imprégner
Récupération comprimée
Less Affliction downtime.


III
Récupération supérieure
More abilities, more damage, more often.
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5
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