
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated and fully annotated! Now with Barrage + Ult rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Balles antimonstres
Fast wave clear for low investment.


II
Active
Souffle glacial
Your fifth ability, use it often!


II
Vulnérabilité mystique
Easy to apply resist shred. 8% Spirit Resist is also useful.


II
Sabotage
Surprisingly good base stats and a strong anti-gun item. Good if you're against a ton of fire rate characters, consider alternates below if not.


III
Active
Sacrifice rituel
Tempo item for destroying the jungle and early ability range. Sell late.


I
Bonus d'endurance
Good early upgrade to your movement. Really helps engaging with barrage.


I
Bonus de PV
Mostly to hit the 4.8k threshold. Can be basically any item. Skip if you've bought situational greens.


III
Active
Bond majestueux
Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.
Early Situational


I
Bonus de régénération
If you're against people who can knock off Healing Rite.


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Active
Rite de guérison
Emotional Support Healing Rite. Buy when low.


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Réfutation
If your lane is super punch heavy.


II
Élan cinétique
Buy before you sell Cultist to stay above 4.8k.


III
Maitrise d'endurance
More movement upgrades.


III
Expansion supérieure
Extra range for those mid-game teamfights.


III
Active
Pyroalchimie
Massive bullet resist reduction, also reduces spirit resist, since we have Mystic Vuln. A real teamfight winner if played right.


IV
Récupération transcendante
We have four actives so this gives us a ton of value.


IV
Active
Malédiction
Shut down a single target.


III
Prolongation supérieure
More ticks, more damage, more debuff.
Items in the last two rows are situational. Use them to add to the core build if you feel you're lacking in a particular area.
Alternate 4.8k Spirit items.


I
Esprit bonus
Cheap damage early.


I
Choc mystique
Essentially +50% Cloak damage in lane. Be careful, as you don't get to 80 damage to trigger this until after your first boon!


I
Imprégner
Expansion mystique
Makes hitting Affliction easy.


II
Imprégner
Récupération comprimée
More Affliction.
+ Burst Damage


III
Antichar
"True" spirit damage means we can deal with high resist heroes.


IV
Profusion spirituelle
Scales our damage by a huge amount.


IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


IV
Active
Explosion arctique
Stun people in close range to land your abilities and keep them in range.
+ Sustain Damage


IV
Active
Tissu d'ombres
Tons of stats and the rotate ability is really useful. Sell Cultist and Rapid Rounds for slots. Skip if you need another active and replace with Spellslinger if you want to keep Weapon investment.


IV
Fronde magique
BANG! BANG! BANG! BANG!


IV
Exposition spirituelle
Unlimited money late game item. Get basically everything before this.
+ Survival


II
Atténuateur d'effets négatifs
Good for minor stuns and debuffs if you don't have any active slots.


II
Emblème enchanteur
Great passive stats.


III
Contresort
Stop That Right Now!


IV
Armure de plates
Good against heavy on-hit teams.


IV
Brise-magie
Big late game anti-burst item.
+ Escape


II
Protection d'urgence
Strong against anyone that repeatedly stuns you like Haze, Bebop, Abrams.


III
Active
Dissipateur d'effets négatifs
Anti Focus Lens / Capacitor tech.


III
Active
Pierre de distorsion
Get out of there fast. An alternative to Debuff Remover.


IV
Active
Intouchable
For when you need to deal with late-game chaos.
+ Utility


II
Imprégner
Prolongation
Extra time on Affliction makes enemy teamfights a pain.


III
Active
Malédiction désarmante
With gun appearing more and more, this stops them pressing their button.
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