
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
LASTTEAMRANK
- Always updated and fully annotated!
- Barrage + Ult rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Choc mystique
[⇄] +50% cloak damage in lane. Be careful as you don't proc this until after your first boon at 900 souls. Sometimes it's better to save cloak until then for the bonus damage.


II
Active
Souffle glacial
Your fifth ability, use it often!


I
Esprit bonus
[⇄] Cheap extra damage early.


III
Maitrise d'endurance
More movement upgrades.


III
Onde de tourment
Gives us sustained damage for chasing down kills and very fast jungle clear.
Early Vitality - Buy 1600 total before Barrage max.


I
Active
Rite de guérison
[⇄] Emotional Support Healing Rite. Buy when low.


I
Bonus de PV
[⇄] Mostly to hit the Vitality threshold.


I
Réfutation
[⇄] If your lane is super punch heavy, especially vs Viscous if you can parry Puddle Punch.


II
Châtiment curatif
[⇄] Great if you need to apply constant healing reduction.


II
Protection d'urgence
[⇄] Great into stun lanes like Bebop, Abrams or Haze.


II
Bouclier spirituel
[⇄] Great into burst lanes like Mina, Yamato or Talon.


II
Esprit amélioré
[⇄] More damage on every ability, despite our mediocre scaling.


II
Vulnérabilité mystique
[⇄] Easy to apply resist shred. 8% Spirit Resist is also useful.


III
Expansion supérieure
Extra range for big large nasty ults.


IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


IV
Trompe-la-mort
[⇄] Good into heavy cc if you just need to Afflict, survive and get out. Sort of required against Mo / Dynamo.


III
Prolongation supérieure
[⇄] Even more duration on everything when you really want to be a debuff machine.


IV
Récupération transcendante
[⇄] A ton of value with Torment Pulse and multiple actives.


IV
Active
Explosion arctique
[⇄] Stun people in close range to land your abilities amd stop their escape.


IV
Kevlar de l'augure
[⇄] Massive barrier and spirit power for causing an impact in teamfights.
Items annotated with [⇄] can be swapped for optional item(s) with the same total value. Try to be aware of investment spikes.
[⇄] Damage


II
Élan cinétique
[⇄] Great fire rate for cheap.


III
Active
Pyroalchimie
[⇄] Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.


III
À bout portant
[⇄] Sustained damage and movement slow to stay on people while Torment Pulse ticks.


III
Antichar
[⇄] True Spirit damage lets us deal with high resist heroes.


IV
Brise-tête
[⇄] Big shred for high spirit resist teams.
[⇄] Debuff


II
Imprégner
Prolongation
[⇄] Longer Affliction for endgame teamfights.


II
Active
Malédiction de ralentissement
[⇄] Great for locking people down if they're able to escape us.


II
Sabotage
[⇄] Great tempo item early for slowing down gun carries in 1v1s. Sellable after max Satchel.


III
Active
Malédiction désarmante
[⇄] Good if they have Curse and lots of gun damage, Curse removes Metal Skin.


IV
Active
Frappe spectrale
[⇄] GET IN THERE! Also good against fliers and evasive characters.


IV
Active
Relique maudite
[⇄] Shut down a single target.
[⇄] Survival


III
Active
Cuir blindé
[⇄] Great into Venator Silver, Haze, or other primarily Weapon damage characters.


IV
Brise-magie
[⇄] Big late game anti-burst item.


IV
Active
Intouchable
[⇄] Great into Curse, Dynamo, Mo and Krill if you don't like Cheat Death and have spare active slots.
[⇄] Utility


I
Bonus d'endurance
Get moving!


I
Imprégner
Expansion mystique
[⇄] Makes hitting Affliction easy.


II
Imprégner
Récupération comprimée
[⇄] More Affliction more often.


III
Contresort
[⇄] Cheaper EShift if you can get away with it.


III
Active
Bond majestueux
[⇄] Use this to stack Barrage and evaluate the fight. Still good after the nerfs.


III
Active
Pierre de distorsion
[⇄] Get out of there fast! Bullet Resist is also useful.


III
Récupération supérieure
[⇄] More cooldown reduction if you're not all-in on actives.


IV
Active
Refuge céleste
[⇄] Strong invulnerability, especially with Torment Pulse.
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