
Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.
Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.
PreNutPerplexity's secondary build, current rank 1 Mo and Krill player. This build can carry better than the other.
Often live on Twitch.tv/prenutperplexity
Feel free to auto-queue build and it will auto buy non-optional items.


II
Imprégner
Rechargement éclair
Adds hundreds of healing to each Scorn. Rush this before Monster Rounds if you are healthy enough to save. Start trying to Scorn the enemies as much as possible.


I
Choc mystique
Also adds hundreds of healing to each Scorn, but only when Scorn has 2 upgrades. Your second sold item if you need slots


I
Bottes de course
Upgrade this to Enduring Speed earlier if vs certain characters with lots of slows, such as Kelvin.


II
Vitesse persistante
Can buy this sooner if vs many slows (Kelvin, Viscous, etc.) Or if it helps you secure Unsecured Souls before a fight


III
Active
Pierre de distorsion
This is Mo's best movement item in my opinion. You can use warp stone while burrowed to get on top of 1-story buildings and ridges. This expands Mo's getaway angles exponentially.


III
Sentinelle du voile
Can go invis for sneaky combo's, also has very good healing uptime with Transcendent Cooldown. You can rush this before the other 3.2k soul items if you are roaming around


II
Imprégner
Prolongation
If your ult is on a long CD, it may be better to imbue Burrow or Sandblast for immediate value.


I
Réfutation
Pretty much a guaranteed kill if you parry bait someone, but will only work once per person at most. Beyond that, melee resist feels very good since the burrow nerf.


I
Active
Canon rouillé
Vs double M1 lanes this is pretty good. They keep buffing it. IT HAS TO BE GOOD EVENTUALLY


III
Résilience spirituelle
This is a very neccessary item almost every game because Mo is pretty vulnerable to spirit damage. Buy when needed, can be bought at any point in the game/build.


III
Récupération supérieure
Great item, lowers all ability cooldowns.


III
Prolongation supérieure
Great item that synergyzes with Burrow, Combo and Scourge. This is a Defensive and Offensive Spike.


IV
Active
Fléau
Use on yourself before using Combo, or use on an ally that is in a pinch. A very strong item if you have Trans. CD and duration. A solid first 6400 if you randomly have the money.


IV
Trompe-la-mort
Cheat Death+Unstoppable+Superior Duration = Someone is getting held for a long time. Build this vs fed Shiv's now that it beats Killing Blow. Beware of Capacitor, the active will remove this buff.


IV
Récupération transcendante
You can delay this for after Juggernaut/Scourge if you didn't buy Torment Pulse


III
Active
Cuir blindé
Very very strong into fed M1 carries, insane uptime with Sup. Duration and Trans. Cooldown when alternated with Burrow.


IV
Active
Intouchable
A good counter item to Dynamo if he keeps ulting your team. Very strong combo item with Cheat Death.


III
Active
Dissipateur de magie
Sometimes a very necessary item if the enemy has mulitple heros that are applying non-ultimate debuffs, like Infernus, Mirage, and Haze. Gonna be needed vs knife Shiv this patch


II
Atténuateur d'effets négatifs
This is now a very good item that is cheap and helps vs Crowd Control


IV
Cuirasse ensorcelée
Good into Victor, Infernus, etc.


IV
Implacable
Feels like an every game item right now tbh


II
Active
Retour de balle
The cost of this item is a bait, this is a mid-late game counter item for a team of 3+ M1 carries.


IV
Active
Frappe spectrale
A good item to buy the enemies are playing outside of Warp Stone+Dash Range constantly


IV
Imprégner
Active
Éclat d'écho
Imbue literally whatever you want, scorn for fun, burrow for fun, sandblast to be an enemy of all M1s
Left to right, more common to less common


III
Résilience balistique
Buy when needed, can buy at any point in the game. Generally bullet resist is less needed than spirit resist because of burrow. But if you are getting pulled out of burrow consistently may be needed.


IV
Active
Explosion arctique
Buy this if you're out of slots or have nowhere else to spend your souls


IV
Brulure spirituelle
Buy this if you are hyper carrying the game


IV
Kevlar de l'augure
An item to buy if you are weaker and want your ults to be better. Cheaper, but worse, than getting Unstoppable and Cheat Death


IV
Exposition spirituelle
The damage buff only works for you, and also a little resist.


III
Maitrise d'endurance
You might need this is Mina keeps breaking your legs with maxxed Love Bites


III
Active
Pyroalchimie
Can buy sooner if you need to splitpush for walkers. Throw on objectives, and on enemies before combo
Left to right, more common to less common


II
Active
Sentinelle gardienne
Buffed item, pretty solid uses.


IV
Active
Protection divine
Counter item to build versus Pocket and Wraith, but generally a good item even without a specific counter


II
Protection d'urgence
Can be a life saver vs quick stuns such as Abrams Charge, not incredibly needed vs Bebop since you can use burrow after being hooked anyways


II
Amplisoins
Similar in value to Quicksilver Reload, but less damage and less healing depending on how much Anti-heal is on you


III
Fortitude
Still good some games while ahead, allows you to stay on map and continue pressuring. Not great when behind since you are more likely to be close to base anyways


III
Active
Décomposition
Newly buffed and does a very large amount of damage, though slowly. It is also the best anti-heal other than Spirit Burn


III
Active
Coup d'enclume
Very good item versus most heros, but Grey Talon, Lash, and Vindicta especially


II
Emblème enchanteur
Another item to help you in lanes where the enemies do tons of spirit damage
There may one day be a reason to build these, but almost never right now


III
Imprégner
Enchantement balistique
If Krill's gun does get buffed at some point to being good, this will be a very good item to imbue onto Scorn


IV
Active
Tapis volant
I believe this is a crutch item. But you do you.


III
Furie
Based on damage BEFORE resistances, so if you have a bunch of Bullet/Spirit Resist you will have max stacks constantly


IV
Active
Rembobineur
Build if


III
Contresort
Very, VERY strong item versus certain abilities like Lash, Shiv and Wraith ults. Unfortunately you cannot parry while burrowed or while channeling Combo


IV
Imprégner
Magnum mercuriel
Buy this if you're out of slots or have nowhere else to spend your souls


II
Poussée d'arcane
This does not increase the damage or duration of Burrow. Pretty much only has value on Combo. Not a fan of the item.


II
Bouclier spirituel
This can be a life-saver in lanes like Viscous, Pocket, Geist, or Grey Talon, where they are very burst orriented. Delay monster rounds and sprint boots if you want this item.


III
Trophée de chasse
Probably only good if you are very ahead, or you are behind AND your OTHER LANES are ahead. You must run around fighting pretty consistently to get value.
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