Deadlock CoachCoach de Deadlock
Miro et Minus
Fore sous ses adversaires

Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.

Miro et Minus
Fore sous ses adversaires

Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.

Description

Steal farms with speed and efficiency, and then go absolutely crazy with your damage and become a hypercarry
Main Core is all built without needing flex slots, those can be fill with actives and counter-items

Item Build

Lane Core

ALWAYS QSR and Mystic Burst first.

Lane Help

wait for burst & t2 1 before counterbuy

Deadlock Item

I

Bonus de régénération

Mo regen getting nerfed makes more needed

Deadlock Item

II

Amplisoins

Make scorn do more healing, getting this after burst gives you 232 heals per enemy hero hit

Deadlock Item

I

Balles antimonstres

push waves harder and take farms earlier, builds into cultist if you want to substitute rend

Deadlock Item

II

Protection d'urgence

if against sleeps, stomps, hooks, swaps, lasso, rams, It's just good.

Deadlock Item

I

Réfutation

you have to play close so this is good against melee characters. Pair with close quarters if needing to tank melee in burrow

Deadlock Item

II

Bouclier balistique

if no one will swap you out against a haze

4800 investments

Shred, mobility and damage spikes

Deadlock Item

II

Active

Pied plume

NO LONGER VALUABLE DURING BURROW! We still use it for chasing while adding Rend stacks but if you're opting rend for something else then don't buy.

Deadlock Item

II

Vitesse persistante

keep ya moving

Deadlock Item

II

Active

Souffle glacial

Skippable for other actives. Add some extra burst for more camp stealing efficiency. Use this after t3 scorn and a few EE stacks in fights and watch it's damage go crazy

Deadlock Item

III

Entaille spirituelle

1 pellet to the head and you do +15% spirit damage, works on farms too. Swappable for actives, cultist or point blank

Deadlock Item

III

Active

Pierre de distorsion

VERY versatile item. Good for tanking gun damage outside of burrow, good for dodging abilities/evading knockups, gives burrow some verticality AND you can close gaps for ult.

Deadlock Item

III

Onde de tourment

Is always a top 3 damage dealer. Allows your shred to go through the roof + a boost in your investment

Fight Winners

Deadlock Item

IV

Exposition spirituelle

Rush this for better farming, sustaining in teamfights makes you SHRED

Deadlock Item

III

Récupération supérieure

More scorns = more uptime

Deadlock Item

III

Prolongation supérieure

2 second burrow spin = like 800-1k damage, full exposure stacks makes this shred everyone and everything

Deadlock Item

IV

Récupération transcendante

torment ticks faster and actives are more spammable with this

Deadlock Item

IV

Profusion spirituelle

Mo has very good scalings so if you're surviving pretty well then throw this in and you WILL kill them before they kill you

Deadlock Item

IV

Brulure spirituelle

antiheal biiiiig, this is also crazy big damage and applies exposure to everyone

Midgame counterbuys

Deadlock Item

III

Active

Dissipateur d'effets négatifs

why is seven echoshard stun and knockdown so common now. Uses up an active slot

Deadlock Item

III

Contresort

good for yamato, bebop, lash etc. BUT it can't be used while you're in burrow

Deadlock Item

IV

Cuirasse ensorcelée

Sustained spirit damage types like shiv, infernus, seven, geist feed this like crazy. If you need resists buy scourge

Deadlock Item

IV

Armure de plates

Infernus + Haze are annoying, this is nice

Deadlock Item

IV

Active

Intouchable

Im seeing more and more supports that have curse + knockdown + 3 second stun abilities that they throw at once which is actually quite effective against your burrow. This is just NUH UH

Deadlock Item

IV

Brise-magie

GT and Lash are getting picked a lot more lately :P

Utility Actives.

Fill out your active slots with something from here.

Deadlock Item

III

Active

Décomposition

it's like a cheap scourge with anti-heal. Get better value if used on tanks

Deadlock Item

III

Active

Pyroalchimie

best if you have a gun carry. Good for extra combo damage + your high spirit makes gun shred insane

Deadlock Item

IV

Active

Tapis volant

lightspeed burrow got nerfed a lot but this bad boy will always be a goated get out of jail free card

Deadlock Item

IV

Active

Explosion arctique

beeeg damage spike tings

Deadlock Item

III

Active

Aura héroïque

Very underrated: It's a 2nd fleet foot, you mess with enemy macro by pushing lanes SUPER fast, you melt walkers with trooper buffs, you support your whole team, + resists in a hybrid meta

Deadlock Item

IV

Active

Fléau

Expensive but very good especially when you're shredding with exposure and tanking lots of spirit damage

Deadlock Item

IV

Active

Colosse

our health got nerfed pretty hard but this definitely helps bring it back up

Deadlock Item

IV

Active

Lentille focale

if you want to get your picks on casters it's 100% worth the upgrade.

Deadlock Item

IV

Active

Frappe spectrale

i don't ever actually buy this but it's good for skyline campers and easy combos

Deadlock Item

III

Active

Bond majestueux

piggy build abusers

Deadlock Item

IV

Active

Protection divine

support your carry when they get cursed/pocket ulted

Experimental/Common M&K buys

3 Investment substitutes | 3 usable buys | 5 extra buys that are rare but useable

Deadlock Item

III

À bout portant

another Rend swap, ease of use and also makes your gun do a lot to farms AND people.

Deadlock Item

III

Régénération radieuse

this and healing booster should go together, basically a +30% to your healing throughout games + some speed is nice. Torment also gives you a perma 20hp/s in fights

Deadlock Item

III

Active

Sacrifice rituel

weapon farm like crazy, nice range and health buffs + tank objectives better. Uses an active slot :(

Deadlock Item

III

Fortitude

i wish this built into colossus cause it would be an easy pick but unfortunately not

Deadlock Item

III

Razzia spirituelle

risky cause you can get parried but if successful you get extra burst, extra resist, and more shred

Deadlock Item

III

Active

Onde de silence

if you have to play more supportive in team fights you help a lot with this and your duration buff

Deadlock Item

III

Active

Malédiction désarmante

shouldn't REALLY be buying this ever but you can effectively disarm someone for 11 seconds with your 3

Deadlock Item

IV

Active

Malédiction

basically confirms a kill

Deadlock Item

III

Active

Coup d'enclume

you shouldn't really be the one in your team buying this but sometimes you just have to, rushing phantom strike is more effective but it is expensive

Ability Point Order

Intimidation

Forage

Jet de sable

Dérouillée

1

2

1

2

5

1

2

5

1

2

5

5

1

2

1

2

5

1

2

5

1

2

5