
Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.
Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.
PreNutPerplexity's main build, current rank 1 Mo and Krill player. (wander isn't a real mo and krill player)
Often live on Twitch.tv/prenutperplexity
Feel free to auto-queue build and it will auto buy non-optional items.


II
Imprégner
Rechargement éclair
Adds hundreds of healing to each Scorn. Rush this before Monster Rounds if you are healthy enough to save. Start trying to Scorn the enemies as much as possible.


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Choc mystique
Also adds hundreds of healing to each Scorn, but only when Scorn has 2 upgrades. Your second sold item if you need slots


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Bottes de course
Upgrade this to Enduring Speed earlier if vs certain characters with lots of slows, such as Kelvin.


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Active
Souffle glacial
Use while burrowed to set up for your unburrow, or just use it while spinning. Use on tier 1 camps with Scorn to clear them instantly


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Imprégner
Récupération comprimée
Since you are buying Superior CD next, might as well put this on the ability you will use the most in between.


III
Trophée de chasse
Probably only good if you are very ahead, or you are behind AND your OTHER LANES are ahead. You must run around fighting pretty consistently to get value.


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Réfutation
Pretty much a guaranteed kill if you parry bait someone, but will only work once per person at most. Beyond that, melee resist feels very good since the burrow nerf.


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Active
Pierre de distorsion
This is Mo's best movement item in my opinion. You can use warp stone while burrowed to get on top of 1-story buildings and ridges. This expands Mo's getaway angles exponentially.


III
Sentinelle du voile
Can go invis for sneaky combo's, also has very good healing uptime with Transcendent Cooldown. You can rush this before the other 3.2k soul items if you are roaming around


III
Récupération supérieure
Great item, lowers all ability cooldowns. You should have this around the time you max Scorn for a huge spike.


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Imprégner
Prolongation
If your ult is on a long CD, it may be better to imbue Burrow for immediate value.
Duration first if ult off cooldown


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Vitesse persistante
Can buy this sooner if vs many slows (Kelvin, Viscous, etc.) Or if it helps you secure Unsecured Souls before a fight


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Prolongation supérieure
Great item that synergyzes with Burrow, Combo and Scourge. This is a Defensive and Offensive Spike.


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Récupération transcendante
You can delay this for after Juggernaut/Scourge if you didn't buy Torment Pulse


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Résilience spirituelle
This is a very neccessary item almost every game because Mo is pretty vulnerable to spirit damage. Buy when needed, can be bought at any point in the game/build.


III
Active
Pyroalchimie
Can buy sooner if you need to splitpush for walkers. Throw on objectives, and on enemies before combo
Get resilience early if you are struggling to save Souls


IV
Implacable
Great item versus certain heros, like Haze, Infernus, Wraith, and Mirage. I sometimes delay Scourage to buy this sooner depending on the enemy team.


IV
Active
Fléau
Use on yourself before using Combo, or use on an ally that is in a pinch. A very strong item if you have Trans. CD and the enemies don't have Capacitor to remove the buff.


IV
Trompe-la-mort
Cheat Death+Unstoppable+Superior Duration = Someone is getting held for a long time. Build this vs fed Shiv's now that it beats Killing Blow. Beware of Capacitor, the active will remove this buff.


IV
Brulure spirituelle
Buy this if you are hyper carrying the game


IV
Exposition spirituelle
Gives damage to whole team, and a little resist.


IV
Active
Explosion arctique
Buy this if you're out of slots or have nowhere else to spend your souls
Left to right, more common to less common


III
Active
Dissipateur d'effets négatifs
Sometimes a very necessary item if the enemy has mulitple heros that are applying non-ultimate debuffs, like Infernus, Mirage, and Haze. Gonna be needed vs knife Shiv this patch


IV
Active
Intouchable
A good counter item to Dynamo if he keeps ulting your team. Very strong combo item with Cheat Death.


III
Résilience balistique
Buy when needed, can buy at any point in the game. Generally bullet resist is less needed than spirit resist because of burrow. But if you are getting pulled out of burrow consistently may be needed.


IV
Active
Protection divine
Counter item to build versus Pocket and Wraith, but generally a good item even without a specific counter


IV
Kevlar de l'augure
An item to buy if you are weaker and want your ults to be better. Cheaper, but worse, than getting Unstoppable and Cheat Death


II
Active
Retour de balle
Can be a very solid source of damage if you are getting beamed during your ults


II
Emblème enchanteur
Another item to help you in lanes where the enemies do tons of spirit damage


II
Veste de combat
Not a huge fan of Bullet Resist early, but if your burrow cooldown is being abused then this can be a good item to help
Left to right, more common to less common


III
Active
Onde de silence
Tempo Spirit Sap into mid game Silence Wave may be strong now


II
Protection d'urgence
Can be a life saver vs quick stuns such as Abrams Charge, not incredibly needed vs Bebop since you can use burrow after being hooked anyways


II
Amplisoins
Similar in value to Quicksilver Reload, but less damage and less healing depending on how much Anti-heal is on you


II
Active
Sentinelle gardienne
Buffed item, pretty solid uses.


III
Fortitude
Still good some games while ahead, allows you to stay on map and continue pressuring. Not great when behind since you are more likely to be close to base anyways


III
Active
Décomposition
Newly buffed and does a very large amount of damage, though slowly. It is also the best anti-heal other than Spirit Burn


III
Active
Coup d'enclume
Very good item versus most heros, but Grey Talon, Lash, and Vindicta especially


II
Bouclier spirituel
This can be a life-saver in lanes like Viscous, Pocket, Geist, or Grey Talon, where they are very burst orriented. Delay monster rounds and sprint boots if you want this item.


IV
Cuirasse ensorcelée
Can be decent into Infernus and Victor? Not a great item imo


IV
Active
Frappe spectrale
A good item to buy the enemies are playing outside of Warp Stone+Dash Range constantly


IV
Imprégner
Active
Éclat d'écho
Can imbue either Scorn or Burrow depending on enemy team comp. Imbue Scorn if you are surviving fights for a long time, imbue burrow if you are getting pulled out of burrow or dying quickly out of it


IV
Active
Tapis volant
I believe this is a crutch item. But you do you.


III
Furie
Based on damage BEFORE resistances, so if you have a bunch of Bullet/Spirit Resist you will have max stacks constantly


IV
Active
Rembobineur
Build if


III
Contresort
Very, VERY strong item versus certain abilities like Lash, Shiv and Wraith ults. Unfortunately you cannot parry while burrowed or while channeling Combo


IV
Imprégner
Magnum mercuriel
Buy this if you're out of slots or have nowhere else to spend your souls


I
Active
Canon rouillé
Vs double M1 lanes this is pretty good. They keep buffing it. IT HAS TO BE GOOD EVENTUALLY


II
Poussée d'arcane
This does not increase the damage or duration of Burrow. Pretty much only has value on Combo. Not a fan of the item.lonaw juking the shiv so
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