Deadlock CoachCoach de Deadlock
McGinnis
Contrôle le champ de bataille avec ses tourelles

Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.

McGinnis
Contrôle le champ de bataille avec ses tourelles

Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.

Description

Build by: Elendilli Twitch.tv/Elendilli

This build uses everything Mcginnis has to offer from Gun,
Turrets, Movement, Heal, Support, Ult, Utility. After months
of testing and trying to make Mcginnis work, this is the best
and the greatest Mcginnis build I have created.

Item Build

Early Mid

item
Balles antimonstres
800

Shove out lanes / Passive regen / Upgrade to Cultist.

item
Active
Aura héroïque
3200

RUSH THIS 2nd ITEM AFTER MONSTER ROUNDS. Bullet resist aura for yourself and teammates. Turrets & allies shoot faster when activated. Buy Enchanters Emblem vs heavy spirit lanes.

item
Charge bonus
800

Two turret charges. Buying this early means you want to force push guardians w/ turret+heal. Outnumbering enemies 3 to 2 helps a lot.

item
Active
Pied plume
1600

Amazing mobility paired with Heroic Aura. Become a racecar with bullet resist. Move faster during ultimate with Active 40% Slow resist.

item
Active
Sacrifice rituel
4000

Buy around ~8 minutes and consume the red camp. Gives us Ability range for turrets & heal (15%) and health later on (scales w/ boons).

item
Chargeur XL
800

Extra ammo. Very efficient 800.

item
Chargeur titanesque
2400

Necessary for all the fire rate that we will have from Cultist, Heroic, Healing Tempo etc... Ammo runs out too quick otherwise.

item
Bonus de PV
800

Very good health gain. Upgrades into Fortitude right after.

Regen / Heavy Spirit Lane

item
Bonus de régénération
800

Lane regen. Turns into Healing Booster for Healing Tempo later.

item
Emblème enchanteur
1600

Buy during laning phase instead of Heroic Aura 2nd if enemy has heavy spirit damage. If over 65% health, longer heal duration and CDR.

Mid Late

item
Fortitude
4000

Become very tanky and very fast combined with our other movespeed items and also save heal for teammates thanks to Fortitude passive.

item
Traitre
1600

Backstabber is currently better than Slowing Bullets because of the raw spirit damage on low cd, bullet shred, movespeed AND wallhack. Not to mention, applies spirit dmg to proc certain items.

item
Vitesse persistante
2400

The movespeed provided by this item is very crucial not to mention slow resist which also makes us move fast. You even move faster during ult.

item
Recharge rapide
4000

More turrets.

item
Amplisoins
2400

Buy before Healing Tempo since it makes our heal go from 3% to 3.6%.

item
Tempo curatif
8800

Amazing buffs for your team and yourself.

item
Active
Lentille focale
6400

Long duration silence is perfect for pressuring or just running down your target if they don't have Debuff Remover or allied Divine Barrier.

item
Récupération supérieure
4800

Everything coolsdown faster. Mainly Fleetfoot and Heroic aura which can be used very often extremely useful just for these two alone. Buy earlier sometimes.

item
Inhibiteur
6400

Very good item. Reduces all damage output & heal from targets & thanks to our massive ammo and mobility, we can constantly reapply Inhibitor.

Item CDR / Turret Range

item
Récupération comprimée
1600

Turrets cooldown faster. Useful when defending from pushes and need more turrets.

item
Expansion mystique
800

More turret range & in some situations use it on your HEAL to make it bigger for your team

Situational

item
Bottes de course
800

Buy when doing box runs. Will pay for itself over time and turn into Enduring speed later.

item
Balles ralentissantes
1600

Gun damage applies slow. Works well with Mystic Slow applied by Turrets + innate slow on turrets.

item
Chargeur exponentiel
1600

Cheap, effective weapon damage for 1600. Useful midgame as a slot filler that gives big returns. Less effective late b/c lack of slots.

item
Balles teslas
3200

Mainly bought to macro, farm faster & apply debuffs later. Farms waves/camps extremely fast if you know how to spread damage evenly.

item
Rafale
4000

Buy if you are ahead and want to shoot, move and slide (ult sliding) even faster.

item
Canon de verre
6400

Will almost double our DPS late game when we have all our Mid Late items and 15-20 BOONS. The health loss amount isn't that much considering the mobility we have & dmg we get in return.

item
Active
Condensateur
9600

Debuffs positive enemy buffs. Very useful against Viscous Cube, Mo Burrow (it works he loses resists but still burrowed), Abrams siphon etc...

item
Poussée d'arcane
2400

Dash jump before using CULTIST for longer duration & before dropping Heal for longer lasting bigger aoe heal. Time this purchase with your next Cultist cooldown (works on Cultist for duration only).

item
Ralentissement mystique
1600

Tesla & Turrets will apply Mystic Slow slow + innate movespeed slow. Works well with Slowing Bullets.

item
Sabotage
1600

Tesla & Turrets will apply fire rate slow.

item
Active
Malédiction de ralentissement
1600

Buy against Heroes that rely on their escape like Wraith or Pocket.

item
Expansion supérieure
4000

Turrets, heal and even ultimate gets bigger aoe.

item
Active
Malédiction
6400

When Heroes like Pocket or Geist trying to ult are a problem this item will pressure them. Also for carpet users like Magician.

item
Active
Éclat d'écho
6400

Two heals or two walls. By default on heal. Helps team and yourself with perma healing & Healing Tempo.

item
Armure de plates
6400

Buy when m1 Heroes are giving you difficulty and want to tank up against them. Even better vs Heroes that have secondary effects (Like Haze passive).

item
Active
Dissipateur d'effets négatifs
4800

Main reason to buy: Spirit burn. Sometimes you need to buy even more time for your allies so buy this to stall the enemy and remove debuffs.

item
Balles drainantes
6400

Buy when you are using your gun a lot. Siphon will turn you near unkillable. Very good against Yamato and just getting a massive life pool while spamming heal.

item
Implacable
8800

Buy when you plan to tank up and absorb damage.

Anti-Heal

item
Châtiment curatif
1600

Your turrets will apply Healbane passively. Very cheap and easy way to apply Healbane (unless your team has 2 or 3 Healbanes already then consider Decay).

item
Balles toxiques
3200

Consider Healbane and Decay first. If necessary, but Toxic Bullets. It is better if your teammates have this over you.

item
Active
Décomposition
3200

Deals significant DOT and healing reduction to one target. Consider if they have a lot of heal. Pairs well with Healbane.

Situational (Niche) -> Left to right for items to potentially buy

item
Régénération mystique
800

Buy when you have HEALING TEMPO and have an open flex slot but only around 800 souls. Drop a turret and any Hero it attacks will keep up Healing Tempo across the map.

item
Active
Pulsion vampirique
8000

Decent item if you are dealing heavy gun damage and still gives you exceptional 80% Bullet Lifesteal (100% Lifesteal w/ Healing Tempo)

item
Contresort
3200

For lash ult, Infernus ult, Holliday ult (usually used after barrel), Geist ult, Paradox ult (after carbine usually), Seven stun, Pocket ult, Shiv ult, Wraith ult, Vyper venom

item
Magnum mercuriel
8000

Unfortunately QsR currently procs even if you are 100/100 ammo so putting down turrets before using this is such a waste IN FIGHTS (we can still use QsR before a fight to charge up Merc Mag bullets).

item
Balles perforantes
1600

Buy if you have Tesla or Backstabber (in rare cases Merc Mag). The shred applied with our gun dps makes it more than worth it but less consistent if you only have Backstabber.

item
Active
Transe furieuse
4800

Buy when you need massive spirit resist and fire rate for a short duration. Note that you will need to have high ammo or slide a lot to use this effectively.

item
Résilience balistique
3200

When you don't care too much about the gun damage you are dealing, you can opt for a higher bullet resist amount though Plated Armor is more efficient since we already have good bullet res.

item
Brise-magie
6400

Completely nullify some builds that rely on their initial spirit burst like Paradox Carbine.

item
Trompe-la-mort
6400

Buy against enemies that always burst you down or if you always get Black Holed by Dynamo or Lash ultied and need an opportunity to cast all your spells & try to escape.

item
Active
Refuge céleste
6400

Heal works through Eshift. Purchase when you need to buy time for your allies or stall the enemy.

item
Active
Offrande sanglante
3200

Fantastic buy if you keep getting CC'd. You have full control of when to turn it on/off but recommended vs long stuns only (not lash ult since u still get lashed / dynamo ult doesn't care about debuff

Ability Point Order

Minitourelle

Vaporisateur médicinal

Mur spectral

Tir de barrage

1

1

1

2

5

2

5

1

2

5

2

5