
Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.
Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.
A build focused on providing mini-turrets the tools to be useful at most stages of the game while still providing general support to your team through medicinal specter.
Lane - Buy in any order, but make sure to get Mystic Reach at the same time as the turret range upgrade, as it gives them an impressive poke potential spike.
Push guardian with troopers and spare turrets/specter


I
Bonus de régénération
Sustain :3


I
Balles antimonstres
Helps keep lane pushed so you can jungle and box easier


I
Charge bonus
Use turrets sparingly in lane, mainly to push the guardian


I
Bonus d'endurance
I GOTS THA SCHMOVES


I
Imprégner
Expansion mystique
Vs Snipers, Fliers


II
Esprit amélioré
Delay for Situational items as needed


I
Active
Rite de guérison
When you or your lane partner need more healing


II
Amplisoins
Specter/Rite booster
Mid Game - If on the sidelane and the other guardians are alive, push walker and steal enemy camps/boxes. Midlane focus on keeping your guardian healthy.


III
Maitrise d'endurance
Schmoves.


II
Imprégner
Récupération comprimée
turret :3


III
Active
Aura héroïque
Core mid game item - never not buy this


II
Chargeur titanesque
More firerate needs more ammo to avoid reloading


III
Active
Sacrifice rituel
For farming and walker pushing
Late Game - Work together with the gun carries on your team to deliver swift objective / midboss destruction.


IV
Tempo curatif
The Power Spike


III
Récupération supérieure
Get this when you need to get medicinal specter out more often


III
Recharge rapide
Delay for counter items when necessary


IV
Imprégner
Active
Éclat d'écho
MOAR TURRET


IV
Récupération transcendante
Only get this once you have a few items with cooldown, otherwise S.Cooldown is good enough.


IV
Profusion spirituelle
beeg specter, stronk turmnent, almost decent barrage


III
Active
Nova curative
Secondary Heroic Aura once Healing Tempo acquired.
Long Game - Choose what you need to survive.


III
Défense renforcée
vs Gun Duelists


IV
Armure de plates
vs Haze, Infernus


III
Expansion supérieure
beeg specter, sniper turret


IV
Exposition spirituelle
Good for the resists, and boosts turrets/barrage a little bit, too
For questions or feedback, find me on the Deadlock discord or twitch.tv/zippydasquirrel
Items I'm playing with this current patch to see how viable they are
Coming soonish. Did you know that sometimes Valve makes changes to the game without putting them in the patch notes? For example, a few days after the Halloween update, they increased mini-turret base spirit resist from 30% to 35%. First of all, I didn't even know they still had base spirit resist -- I thought that was done away with by the new decaying resists system, but there ya go. They've also been tinkering with how mini-turrets give souls on death. Anyway I'm gonna stop using the Build Description for my notes and just put them down here where you have to scroll to find it. K that's it for now love you bye
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