Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.
Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.
A spirit/support build with a heavy focus on spamming turrets and providing support to your allies.
Latest Updates:
14-July: Shifted item purchase orders to put more emphasis on heroic aura and healing tempo.
17-July: Phase 4 tweaks, removed final wall/barrage upgrades to encourage actually thinking about which one I need more.
Monster Rounds first generally for faster wave clear, then either Extra Spirit for your specter or Extra Stamina for better mobility, then buy what you need for the situation.
I
Balles antimonstres
Helps keep lane pushed so you can jungle and box easier
I
Bonus d'endurance
I just really love sliding.
I
Charge bonus
Don't unlock turrets first, they're too weak in the early game.
I
Esprit bonus
Get this to boost specter and turrets if you have Mystic Expansion, otherwise skip for now
I
Bonus de régénération
Necessary for lane sustain now we don't have bullet resist. Also good for Healing Tempo prep
I
Régénération mystique
This can activate Healing Tempo hehehe
II
Amplisoins
Extra regen discount makes this a decent lane item
I
Bonus de PV
Fortitude my beloved
I
Imbue [E]
Expansion mystique
Get this vs long range and flying enemies
I
Drain de mêlée
Sometimes ya just gotta brawl it out.
I
Active
Rite de guérison
Get this first if you have a squishy and aggro lane partner like Lash
Awkward defensive phase of the game. Defend objectives, farm boxes, but don't steal/leech farm from carries. Once you get Rapid Recharge you can get a lot more aggro.
II
Emblème enchanteur
Great lane finisher, sell later to make room for something situational
II
Imbue [E]
Récupération comprimée
Imbue on turrets
II
Châtiment curatif
If the enemy team has a lot of sustain (e.g. Abrams, Infernus, Mo & Krill), you'll want this and Inhibitor.
I
Réfutation
UNO Reverse dat Viscoos
II
Sabotage
vs fire rate gunners
II
Ralentissement mystique
vs Infernus and close range heroes
II
Vitesse persistante
Anti-Kelvin countering, upgrades into anti-gun countering
III
Maitrise d'endurance
Escapism
II
Traitre
funni budget toxic bullets
Use turrets to establish a supporting fire backline for team fights, or to defend your objectives or siege their objectives. Get Transcendent if you're buying a lot of active items or want more turret spam power, otherwise Healing Tempo will be a strong boon for you, your turrets, your troopers, and your teammates.
III
Recharge rapide
Big boost to turret spammability
III
Récupération supérieure
Get this when you need to get medicinal specter out more often
III
Active
Aura héroïque
Passive applies to troopers, turrets, and ally heroes. Very useful.
IV
Tempo curatif
This item is, honestly, overpowered regardless of what you're building.
IV
Imbue [E]
Active
Éclat d'écho
It's so expensive it's hard to justify buying late game :(
IV
Récupération transcendante
Only get this once you have a few items with cooldown, otherwise S.Cooldown is good enough.
IV
Cuirasse ensorcelée
Vs spirit enemies this will give you so much turret spam
III
Régénération radieuse
Toss out a turret to benefit from Healing Tempo
After you finish Turret Core and buy a T4, look at the team comps and build for what role you need to fill. Lately I've been doing a lot of Support building.
IV
Implacable
This annd Bullet Resilience are all you're gonna need for bullet resist
III
Expansion supérieure
Get this to undo the imbuing earlier, very important for specter boosting
III
Active
Nova curative
In case of specter deniers or just to push waves
II
Poussée d'arcane
Great addon to stamina mastery
II
Vulnérabilité mystique
We go hard on spirit damage this game
IV
Profusion spirituelle
Get this to boost specter and barrage damage
IV
Exposition spirituelle
tbh I get this if I already have mystic vuln and need more spirit resist, the amp is garbage
III
Fortitude
CHERISH ALWAYS
A semi-arbitrary list of items to buy if you need to counter a specific hero. Check annotations for specifics.
IV
Active
Malédiction
Desperation buy
III
Balles toxiques
Need more healing reduction
III
Active
Coup d'enclume
Interrupts powerful channelers or flyers
IV
Active
Refuge céleste
Can be used to juke Lash ults, otherwise useful to supercharge your spirit at the start of an ult-heavy teamfight
IV
Sourdine
Now that the spirit reduction doesn't have a cooldown, this is a great support gun item.
IV
Inhibiteur
Get this to impede hyper carries
III
Active
Offrande sanglante
A toggle to dramatically reduce debuffs
IV
Active
Intouchable
For Rejuv punching and Lash/other CC countering
IV
Armure de plates
To deter on-hit-effect-heavy gunners
I stream sometimes on twitch.tv/zippydasquirrel and you can find me on the Deadlock Discord
1
1
2
5
2
1
5
2
1
2