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Brutus
Plonge du ciel pour piétiner ses adversaires

Cet occultiste ne laisse pas une seconde de répit à l'équipe ennemie : il s'envole sur de longues distances pour asséner des attaques plongeantes à ses adversaires et les poursuit sans relâche.

Brutus
Plonge du ciel pour piétiner ses adversaires

Cet occultiste ne laisse pas une seconde de répit à l'équipe ennemie : il s'envole sur de longues distances pour asséner des attaques plongeantes à ses adversaires et les poursuit sans relâche.

Description

For the sophisticated gargoyle.
One who takes offense at the presence of enemy objectives.
For when a garogyle needs some REAL firepower....

All my builds are searchable by:
MTG GROUP

Item Build
Early Game

Left to Right | Check items for annotations | Extra Regen OR Healing Rite

item
Explose-tête
500

Sell for Slots

item
Chargeur de base
500
item
Cadence infernale
500
item
Bonus de régénération
500

Pick this (OR Healing Rite) up early if you are getting poked out

item
Active
Rite de guérison
500

Pick this (OR Extra Regen) up early if you are getting chunked out

item
Portée mystique
500
item
Bonus d'endurance
500
item
Bonus de PV
500

Last 500 item to sell for slots

Alternate Early Game

An alternative start, for a more supportive lane

item
Chargeur de base
500

Bullat

item
Cadence infernale
500
item
Active
Rite de guérison
500

If you need a lot of healing in lane. Sell later.

item
Active
Nova curative
1750

You can skip this, but it does make harder lanes vastly more survivable.

item
Portée mystique
500
item
Bonus d'endurance
500
item
Bonus de PV
500
Mid Game

Generally left to right | Withering Whip OR Decay THEN Slowing Hex

item
Rechargement manuel
1250
item
Balles teslas
3000

Great for farming, but it also applies spirit items that we get later!

item
Balles voleuses de vie
1250

Feel free to sell this for slots any time after Leech

item
Chargeur exponentiel
3000
item
Rechargement éclair
1250

Imbue on Kudzu Bomb (1) | Empty the mag, throw some vines, and do it again!

item
Chargeur titanesque
3500

For more shoots

item
Active
Fouet incapacitant
1250

For dueling, particularly against hard gun carries (Haze/Vyper/Wraith/etc.)

item
Active
Décomposition
1250

To stop characters like Abrams/Calico/etc. from healing

item
Active
Malédiction de ralentissement
1750

To improve ability to chase down enemies/prevent them from running away

Late Game

If you are behind, get the armors before you get Crippling Headshot | Look to swap out an Armor with situational items as needed

item
Tir veinard
6000

BIG BIG DAMAGE!

item
Pare-esprit
1250

If spirit damage is annoying

item
Pare-balle
1250

If bullet damge is annoying

item
Châtiment curatif
1250

Basically everyone ends up with some amount of healing, some have TONS of healing. This item is rather important to tell them no.

item
Sangsue
7250

Ultra powerful sustain and anti-heal item.

item
Endurance supérieure
3500

I believe I can fly - oh wait Ivy CAN fly? Well this is still good.

item
Inhibiteur
6000

Turns out when your enemies do less damage its easier to win

item
Brise-tête
6000

The Damage, Lifesteal, (spirit lifesteal,) and Resist Reduction make this item a killer.

item
Balles drainantes
6000
Situational

Get these as needed, you probably want Improved Spiritual Armor for big team fights | Non-Armors take the slot of Superior Stamina

item
Pare-esprit amélioré
4250

If spirit damage is REALLY annoying.

item
Pare-balle amélioré
4250

If gun damage is REALLY annoying.

item
Atténuateur d'effets négatifs
1250

This item is generally a nice-to-have, reduces painful stuns from Abrams and etc. Also reduces damage over time effects.

item
Active
Dissipateur d'effets négatifs
4250

This gets rid of lots of things, like: Bebop bombs, Seven stun, Infernus burn, Pocket Ult, etc.

item
Active
Intouchable
6000

If crowd control is too overwhelming at key moments.

item
Active
Pierre de distorsion
3000

This is kind of the best item in the game, with Superior Stamina you won't usually need it, take as you want to.

item
Active
Refuge céleste
6000

Screw lash in particular. (Also Abrams, Wraith, Infernus, etc.)

item
Sabotage
1250

If enemy has 2 or more high shooting speed characters, grab this early

item
Ralentissement mystique
4250

Upgrade on Supressor, when you have extra cash

Final Weapon

item
Balles teslas
3000
item
Chargeur titanesque
3500
item
Chargeur exponentiel
3000
item
Brise-tête
6000
Final Vitality

item
Pare-balle amélioré
4250
item
Pare-esprit amélioré
4250
item
Sangsue
7250
item
Inhibiteur
6000
Final Spirit

item
Rechargement éclair
1250
item
Ralentissement mystique
4250
item
Active
Coup d'enclume
3000

Natural replacement for Slowing Hex, really good for stopping Seven Ult

item
Active
Malédiction
6000
Final Flex

item
Tir veinard
6000
item
Endurance supérieure
3500
item
Balles drainantes
6000
item
Frénésie
7250

This may seem like a very strange final item. And it is, I'm testing things - games don't go this long often.

Ability Point Order

Bombe de ronces

Liane de soin

Pétrification

Largage aérien

1

1

1

2

1

5

2

5

2

5

2

5