Deadlock CoachCoach de Deadlock
Kelvin
Congèle ses adversaires sur place

Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.

Kelvin
Congèle ses adversaires sur place

Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.

Description

Timing is everything. High base stats allows him relevance while items circumvent your team comps short comings. Early, use dome to force skirmishs. Mid-late game, use items and dome to split fights or counter key enemy abilities. This takes awareness and premeditation using "what if" scenarios. Effective domes take hero mastery & matchup knowledge. Become a teamfight GOD.

IN HERE I AM KING.

Item Build

1-2) Heal + ally shield (ab. range)

Deadlock Item

I

Active

Rite de guérison

if you need sustain in lane, good w/ heal booster

Deadlock Item

II

Active

Sentinelle gardienne

can consider saving for this item first. range and 22 sec ally shield

Skirmish

reactive 2v2 dome

Deadlock Item

I

Active

Canon rouillé

good vs gun lanes + gun ally

Deadlock Item

II

Protection d'urgence

buy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)

Check allies for antiheal

Deadlock Item

II

Châtiment curatif

strong item early mid game

3) Post Lane

roam/boxes/regen

Deadlock Item

II

Esprit amélioré

lane phase is most likely over, use timers to roam. Item = regen + dmg/healingw

Deadlock Item

I

Bottes de course

helps clear boxes after clearing waves if have prio, regen is good

3) Read Desc.

Deadlock Item

III

Trophée de chasse

prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to cover lane

3) Cont.

TC playstyle > clear wave > gank w CDS

Deadlock Item

II

Vitesse persistante

manuever fights and escape to build TC stacks with coordinated efforts

4) Pick 1

heal/anti pick

Deadlock Item

III

Active

Nova curative

most likely pick this for Healing Tempo synergy

Deadlock Item

III

Active

Faisceau de détresse

good vs pick (ex: moe/bebop/holliday)

5) Mid Game 20+ min

Refresher/Healing Tempo depending on team > Bouldness Spirit > T CD

Deadlock Item

IV

Active

Rembobineur

use grenade charges to keep healing after using. Refresh ult immediately to begin CD and look for picks/deny and safeguard team from enemy ultimates

Deadlock Item

IV

Tempo curatif

buy when max dome + refresher/healing nova usually (G. Expansion for big grenades in teamfights)

Deadlock Item

IV

Profusion spirituelle

sell SoP for for this slot late game

Deadlock Item

IV

Récupération transcendante

cycle CDS, buy after refresher

Deadlock Item

III

Expansion supérieure

PRIO THIS FOR REFRESHER DOME RANGE VS DYNAMO. G. Ward + TC gives good range

Deadlock Item

II

Imprégner

Prolongation

can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop

Deadlock Item

III

Prolongation supérieure

longer actives + path + beam + dome

4-5) Situational

vs hyper carry/bullet res aura/vs flyers/anti debuff

Deadlock Item

III

Active

Malédiction désarmante

20 sec CD btw (sup Duration helps)

Deadlock Item

III

Active

Aura héroïque

bullet resist aura + split/pushing power

Deadlock Item

III

Active

Coup d'enclume

vs flyers (gt/vin/lash/pocket/holliday)

Deadlock Item

IV

Active

Protection divine

If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)

5) VS DYNAMO + CC Comps

Deadlock Item

IV

Active

Intouchable

a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights

6) Your team's success hinges on you living

Deadlock Item

IV

Implacable

good upgrade into bullet heros + life strike melee champs

Deadlock Item

IV

Brise-magie

good into spirit burst carries gt/magician/pocket etc

Deadlock Item

IV

Cuirasse ensorcelée

help cycle CDS, spell breaker is better vs heavy spirit comps

Deadlock Item

IV

Armure de plates

look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)

Maybe/Sell Last Slot Items/Niche

Deadlock Item

IV

Active

Malédiction

good vs unstoppable and debuff remover

Deadlock Item

IV

Brulure spirituelle

sell G. Expansion for this late game/ANTI HEAL

Deadlock Item

IV

Active

Toile tourbillonnante

helps set-up team if you have no primary initiators

Deadlock Item

IV

Active

Fléau

testing... good into spirit teams w/ tanks

Deadlock Item

IV

Kevlar de l'augure

Sell Sup. Duration for this

Ability Point Order

Grenade de givre

Voie glacée

Rayon arctique

Dôme gelé

1

2

1

2

1

2

5

1

2

5

5

5