
Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.
Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.
Timing is everything. High base stats allows him relevance while items circumvent your team comps short comings. Early, use dome to force skirmishs. Mid-late game, use items and dome to split fights or counter key enemy abilities. This takes awareness and premeditation using "what if" scenarios. Effective domes take hero mastery & matchup knowledge. Become a teamfight GOD.
IN HERE I AM KING.
Heal nade asap, play off angle LoS Beam. Thin creep health with weapon.


I
Active
Rite de guérison
if you need sustain in lane, good w/ heal booster


II
Active
Sentinelle gardienne
can consider saving for this item first. range and 22 sec ally shield
reactive 2v2 dome


I
Active
Canon rouillé
good vs gun lanes + gun ally


II
Protection d'urgence
buy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)


II
Châtiment curatif
strong item early mid game
roam/boxes/regen


II
Esprit amélioré
lane phase is most likely over, use timers to roam. Item = regen + dmg/healingw


I
Bottes de course
helps clear boxes after clearing waves if have prio, regen is good


III
Trophée de chasse
prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to cover lane
TC playstyle > clear wave > gank w CDS


II
Vitesse persistante
manuever fights and escape to build TC stacks with coordinated efforts


II
Imprégner
Récupération comprimée
reduce ult CD by 30 sec


III
Récupération supérieure
great item


I
Imprégner
Expansion mystique
dome range usually
heal/anti pick


III
Active
Nova curative
most likely pick this for Healing Tempo synergy


III
Active
Faisceau de détresse
good vs pick (ex: moe/bebop/holliday)
Refresher/Healing Tempo depending on team > Bouldness Spirit > T CD


IV
Active
Rembobineur
use grenade charges to keep healing after using. Refresh ult immediately to begin CD and look for picks/deny and safeguard team from enemy ultimates


IV
Tempo curatif
buy when max dome + refresher/healing nova usually (G. Expansion for big grenades in teamfights)


IV
Profusion spirituelle
sell SoP for for this slot late game


IV
Récupération transcendante
cycle CDS, buy after refresher


III
Expansion supérieure
PRIO THIS FOR REFRESHER DOME RANGE VS DYNAMO. G. Ward + TC gives good range


II
Imprégner
Prolongation
can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop


III
Prolongation supérieure
longer actives + path + beam + dome
vs hyper carry/bullet res aura/vs flyers/anti debuff


III
Active
Malédiction désarmante
20 sec CD btw (sup Duration helps)


III
Active
Aura héroïque
bullet resist aura + split/pushing power


III
Active
Coup d'enclume
vs flyers (gt/vin/lash/pocket/holliday)


IV
Active
Protection divine
If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)


IV
Active
Intouchable
a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights


IV
Implacable
good upgrade into bullet heros + life strike melee champs


IV
Brise-magie
good into spirit burst carries gt/magician/pocket etc


IV
Cuirasse ensorcelée
help cycle CDS, spell breaker is better vs heavy spirit comps


IV
Armure de plates
look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)


IV
Active
Malédiction
good vs unstoppable and debuff remover


IV
Brulure spirituelle
sell G. Expansion for this late game/ANTI HEAL


IV
Active
Toile tourbillonnante
helps set-up team if you have no primary initiators


IV
Active
Fléau
testing... good into spirit teams w/ tanks


IV
Imprégner
Active
Éclat d'écho
double beam?


IV
Kevlar de l'augure
Sell Sup. Duration for this
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2
1
2
1
2
5
1
2
5
5
5