Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.
Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer.
Buy according to what you need! (If you're struggling hard, upgrade T2 nade first for heal)
I
Imprégner
Expansion mystique
Extend your beam's range
II
Poussée d'arcane
Sell this if you're buying a T4 item
II
Imprégner
Récupération comprimée
Improve Ice Path's cooldown until you can get Superior Cooldown
I
Bonus de régénération
If you need it earlier than expected (You usually buy this for Healing Booster)
I
Tir curatif
If you need EVEN more heal early on
III
Trophée de chasse
High risk (team dependent), high reward (many different buffs+ passive soul income)
III
Active
Sacrifice rituel
Buy only if you intend to farm jungle or losing a lane too hard
Choose 1 or 2
III
Active
Faisceau de détresse
Can pull someone out of the muds, more heal for tankers
III
Active
Nova curative
AoE heal, suitable for squishy teams
II
Active
Médaillon de soin
Cheapest healing item of the bunch, work best against ability spam teams
Enhance your beam's damage and healing capabilities
II
Imprégner
Prolongation
Extends your dome's duration
IV
Récupération transcendante
This should be your first T4 item as it helps with Rescue Beam's cooldown greatly
IV
Exposition spirituelle
Your beam can build stacks easily and get even more damage
IV
Tempo curatif
Boosts your heal and gives a nice boost to gunners
Maximize damage and support
IV
Active
Second souffle
A massive boost to sustain and a bit of spirit power
IV
Active
Protection divine
Really strong support item that compliment well with Rescue Beam
IV
Brulure spirituelle
Your Beam at Tier 3 upgrade can easily proc this item if you beam a group of enemies
IV
Profusion spirituelle
Generally not as needed, but comes in handy in super late games
If you need to last longer in a fight
II
Active
Retour de balle
Great against gunners
III
Résilience spirituelle
Too much Spirit damage?
III
Résilience balistique
Too many bullets flying toward your direction?
III
Contresort
If enemy team has a ton of burst spirit damage, this can be really useful
III
Active
Dissipateur d'effets négatifs
If the debuffs become unbearable or there're life threatening ones, buy this
III
Active
Pierre de distorsion
You need to escape from specific enemies
III
Régénération radieuse
You can get alot more heal through using this
IV
Brise-magie
Greatly reduce spirit damage
IV
Armure de plates
Gunners' middle finger
IV
Active
Intouchable
You really hate being CC-ed while beaming people
IV
Implacable
Helps debuffing enemies' fire-rate
IV
Active
Refuge céleste
If all else fail, be invincible for 4s and distract the enemies
If you need more tools against specific enemies
II
Châtiment curatif
If enemy has too much sustain early on
II
Active
Malédiction de ralentissement
Keep someone in your grasp, also disable movement abilities so they can't escape
III
Active
Coup d'enclume
If you need to disable Vindicta, Talon, Seven, Lash
III
Active
Onde de silence
Prevents a particularly annoying enemy from using their abilities
III
Active
Malédiction désarmante
Keep gunners from using their only source of damage
IV
Active
Fléau
Grants someone microwave property + 40% spirit armor
IV
Active
Malédiction
"Screw you in particular"
IV
Active
Rembobineur
In extremely rare scenario where you need 2 domes
1
1
2
5
2
1
1
2
5
2
5
5