Deadlock CoachCoach de Deadlock
Kelvin
Congèle ses adversaires sur place

Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.

Kelvin
Congèle ses adversaires sur place

Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!

This build is specifically formulated around Arctic Beam and Healer.

Item Build

Stage 1: Starting out

Buy according to what you need! (If you're struggling hard, upgrade T2 nade first for heal)

Optional Starter Pack

Deadlock Item

I

Bonus de régénération

If you need it earlier than expected (You usually buy this for Healing Booster)

Deadlock Item

I

Tir curatif

If you need EVEN more heal early on

Deadlock Item

III

Trophée de chasse

High risk (team dependent), high reward (many different buffs+ passive soul income)

Deadlock Item

III

Active

Sacrifice rituel

Buy only if you intend to farm jungle or losing a lane too hard

Stage 2: Healing Items

Choose 1 or 2

Deadlock Item

III

Active

Faisceau de détresse

Can pull someone out of the muds, more heal for tankers

Deadlock Item

III

Active

Nova curative

AoE heal, suitable for squishy teams

Deadlock Item

II

Active

Médaillon de soin

Cheapest healing item of the bunch, work best against ability spam teams

Stage 3: Become Stronger

Enhance your beam's damage and healing capabilities

Deadlock Item

II

Imprégner

Prolongation

Extends your dome's duration

Deadlock Item

IV

Récupération transcendante

This should be your first T4 item as it helps with Rescue Beam's cooldown greatly

Deadlock Item

IV

Exposition spirituelle

Your beam can build stacks easily and get even more damage

Deadlock Item

IV

Tempo curatif

Boosts your heal and gives a nice boost to gunners

Stage 6: Become the Strongest

Maximize damage and support

Deadlock Item

IV

Active

Second souffle

A massive boost to sustain and a bit of spirit power

Deadlock Item

IV

Active

Protection divine

Really strong support item that compliment well with Rescue Beam

Deadlock Item

IV

Brulure spirituelle

Your Beam at Tier 3 upgrade can easily proc this item if you beam a group of enemies

Deadlock Item

IV

Profusion spirituelle

Generally not as needed, but comes in handy in super late games

Extra Stage: Endurance Training

If you need to last longer in a fight

Deadlock Item

II

Active

Retour de balle

Great against gunners

Deadlock Item

III

Résilience spirituelle

Too much Spirit damage?

Deadlock Item

III

Résilience balistique

Too many bullets flying toward your direction?

Deadlock Item

III

Contresort

If enemy team has a ton of burst spirit damage, this can be really useful

Deadlock Item

III

Active

Dissipateur d'effets négatifs

If the debuffs become unbearable or there're life threatening ones, buy this

Deadlock Item

III

Active

Pierre de distorsion

You need to escape from specific enemies

Deadlock Item

III

Régénération radieuse

You can get alot more heal through using this

Deadlock Item

IV

Brise-magie

Greatly reduce spirit damage

Deadlock Item

IV

Armure de plates

Gunners' middle finger

Deadlock Item

IV

Active

Intouchable

You really hate being CC-ed while beaming people

Deadlock Item

IV

Implacable

Helps debuffing enemies' fire-rate

Deadlock Item

IV

Active

Refuge céleste

If all else fail, be invincible for 4s and distract the enemies

Extra Stage: Utility Training

If you need more tools against specific enemies

Deadlock Item

II

Châtiment curatif

If enemy has too much sustain early on

Deadlock Item

II

Active

Malédiction de ralentissement

Keep someone in your grasp, also disable movement abilities so they can't escape

Deadlock Item

III

Active

Coup d'enclume

If you need to disable Vindicta, Talon, Seven, Lash

Deadlock Item

III

Active

Onde de silence

Prevents a particularly annoying enemy from using their abilities

Deadlock Item

III

Active

Malédiction désarmante

Keep gunners from using their only source of damage

Deadlock Item

IV

Active

Fléau

Grants someone microwave property + 40% spirit armor

Deadlock Item

IV

Active

Malédiction

"Screw you in particular"

Deadlock Item

IV

Active

Rembobineur

In extremely rare scenario where you need 2 domes

Ability Point Order

Grenade de givre

Voie glacée

Rayon arctique

Dôme gelé

1

1

2

5

2

1

1

2

5

2

5

5