
Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.
Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.
LASTTEAMRANK
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated for Frost Grenade and Healer support.
Buy according to what you need!


I
Bonus de régénération
If you need it earlier than expected (You usually buy this for Healing Booster)


I
Charge bonus
Starts out with a couple of grenades


III
Recharge rapide
Your first power spike, prioritize this if you have the money available right away


II
Amplisoins
Get one of the healing items from Stage 2 after buying this.


II
Imprégner
Récupération comprimée
Helps reduce grenade's cooldown, you can imbue on dome or ice path if needed


I
Balles antimonstres
If you're in a pretty scuffed lane this will help you take down troopers faster
Recommended Rescue Beam and Divine Barrier


III
Active
Faisceau de détresse
Highly recommended, let you pull someone out of the deathball quicksand


III
Active
Nova curative
Great for deathballing and teamfights alike


II
Active
Sentinelle gardienne
You can buy this early in lane to keep your lane partner afloat


IV
Active
Protection divine
3 times the barrier, 4 times the price (WHAT?)
Everything you need, Stage 6 is ultra flexible


II
Vitesse persistante
"Sometime you gotta walk before you can run"


II
Active
Pied plume
"Sometime you gotta run, before you can walk", only sell when you run out of slots


III
Récupération supérieure
MEGA CORE! Reduces all of your abilities' cooldown.


IV
Récupération transcendante
GIGA CORE! Also reduces your items' cooldown, crucial for support-oriented playstyle


IV
Imprégner
Réverbération mystique
This is where your grenade peaks in damage


II
Imprégner
Prolongation
Extend your dome's duration


III
Active
Cuir blindé
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Résilience spirituelle
Too much Spirit damage?


III
Active
Dissipateur de magie
If the debuffs become unbearable or there're life threatening ones, buy this


III
Contresort
Lash's bane, you can also buy this against heroes with predictable abilities


IV
Profusion spirituelle
A fat spirit boost that bring you damage and heal up significantly


IV
Imprégner
Active
Éclat d'écho
Gives you 1 extra grenade for emergency heal or finish off


III
Antichar
More situational, buy this only if the enemy team have high HP damage sponge heroes (Mo & Krill, Abrams, etc)


IV
Brulure spirituelle
Your grenade by then should be able to chunk out enough damage to proc this, decent Healbane replacement
Maximize Support


III
Prolongation supérieure
Extend everything's duration, including your grenade's -70% stamina regen (pure evil)


IV
Active
Relique maudite
Highly recommended if you're going support route, allows you to flip someone off and they can't do anything for 4s


IV
Tempo curatif
Greatly boost your gunners fire rate as well as move speed for everyone
Might be useful


II
Châtiment curatif
Great against lifesteal bruisers and healers.


II
Balles perforantes
Bullet shred for your team's gunners


II
Vulnérabilité mystique
Spirit shred for yourself and teammates


II
Sabotage
Make gunners somewhat less oppressive to fight against


II
Active
Malédiction de ralentissement
Allows you to hold someone back until your team arrives, also good counters for hyper mobile heroes


III
Active
Malédiction désarmante
Works great against Silver and some gun carries that don't counterbuy with Dispel magic.


III
Active
Coup d'enclume
An anvil a day keeps a flyer away.


IV
Active
Rembobineur
Extremely situational, buy only if you think another dome is worth it over other 6k
If you want the 4.8k gun investment bonus


II
Rechargement express
If you're confident you can hit enough shots to get an extra grenade


III
Active
Aura héroïque
Recommended, 15% bullet resist to your teammates and speed boost for yourself


III
Active
Pyroalchimie
Great for area denial, big fights and bullet resist shred


III
Imprégner
Enchantement balistique
Mainly used to extend your dome's radius, can be imbued on grenade to take advantage of the damage bonus
You need to be even tougher late-game


III
Active
Pierre de distorsion
Can get yourself out of a muddy situation


IV
Active
Intouchable
This might help tremendously when you're facing against a CC team


IV
Cuirasse ensorcelée
If you're fighting against a spirit heavy team, this is your Enchanter vest's ultimate upgrade


IV
Brise-magie
If you're fighting against spirit burst enemies, this will help alot


IV
Armure de plates
Best to buy against on-hit effect gun carries like Infernus and Mina


IV
Implacable
Dampen gun carries' DPS by slowing their guns to a crawl


IV
Active
Fléau
This one is more support-oriented, best bought if your team have a close range fighter like Abrams, Shiv or Silver, otherwise just buy spirit armor.
1
2
5
1
2
5
1
2
5
1
2
5
1
1
2
1
1
2
2
1
2
5
1
2
5
1
2
5
1
2
1
2
5
1
2
5
1
2
5
1
2
1
2
5
1
2
5
1
2
5
1
2