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Kelvin
Congèle ses adversaires sur place

Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.

Kelvin
Congèle ses adversaires sur place

Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.

Description

Lane Phase: Open most fights with Ice path < Infuser < Beam.
High Velocity will be needed if struggling with Soul securing, otherwise
secure with beam.
Early Phase: Get to farming some camps, and some usual Ganks,
support as much as possible whether through Dmg or Heals.
Mid Phase: Open up fights with Alchemical Fire, try to cover
as much ground as possible, support whenever needed.
Late Game: Start leaning into offense more often, as wisely as possible
otherwise lash or someone with CC will drag you out of the Sky.
Try not to mess up your Ult too much.
people don't like
Kelvin Ult.

Item Build
Needs for Laning

Infuser is Crutch, High Velocity for Securing and some Healing

item
Active
Second souffle
500

Very crutch Item, use before iniating a fight with someone, or use before throwing a grenade.

item
Portée mystique
500

Great for Reaching further out with beam, and a bigger blast radius on Grenade.

item
Esprit bonus
500

Basic Spirit Damage

item
Pointe creuse
500

Early Spirit power and Gun damage (buy High Velocity first if struggling to secure souls).

item
Chargeur à grande vitesse
500

Mainly for securing souls, Sell first rather than Hollow Point.

item
Bottes de course
500

Replaceable with Extra stamina if needed.

item
Cœur vaillant
500

Added Spirit Power and Sustain.

Early Sustain (building for healing nova)

item
Active
Rite de guérison
500

Healing Nova Requisite, don't feel bad for using it.

item
Bonus de régénération
500

In case you need to sustain yourself out there.

Better Sustaining Items

Healing Nova FIRST, rest is up to what you need

item
Active
Nova curative
1750

Great for Lane Phase to sustain yourself or teammates (Buy healing booster for greater effect).

item
Amplisoins
1250

Priotize over items like Enchanter's and Mystic Vuln as you will need to sustain very early.

item
Protection enchantée
1250

Great Anti-Spirit, and Great Spirit Dmg, Sellable later on.

item
Châtiment curatif
1250

Anti Sustain, great counter for other Sustain Characters

item
Vitesse persistante
1750

Solid for faster Ice path movement (If you still feel slow get Upgrade 1 on ice path).

Better Spirit Damage

Left to Right is Recommended

item
Sabotage
1250

Great for annoying Fire rate Characters, also helpful in providing pressure in a Fight.

item
Temps de récupération amélioré
1250

Basic Cooldown (Especially for Ice path)

item
Vulnérabilité mystique
1250

Paired with Echanter's Barrier, Infuser, your beam will do some serious work on your enemies (Not sustainable Alone).

item
Prolongation
1250

Standard Duration extender

Support Items

Basic Support items (Read Annotations)

item
Active
Faisceau de détresse
3000

Sell Healing Nova, buy this, useful for getting teammates out sticky situations or simply healing them.

item
Active
Pied plume
1250

Not necessarily a "Support" Item but great for getting to Teammates or Moving around the map.

item
Active
Aura héroïque
3000

More move speed for Farming & Ganking, fairly useful for nearby teammates (such as while in Ice dome)

Complimentary Beam Items

Imbue all on 3, Alch Fire for everything

item
Active
Pyroalchimie
3000

Alchemical Fire is just an all around great item.

item
Ralentissement mystique
4250

Great for countering fire rate Characters, and even better for applying pressure in a team fight.

item
Esprit amélioré
3500

More Dmg, try to get boundless as soon as possbile if stomping other team.

item
Temps de récupération supérieur
4250

Cooldown for Beam and other Abilities.

item
Portée améliorée
3500

Better reach on beam, helpful for staying back yet still dealing Dmg.

item
Prolongation supérieure
4250

Duration for other abilities.

Late Game

Buy either Leech or Boundless first (Dmg or Heals)

item
Profusion spirituelle
9500

An overall great buff to your Spirit Dmg.

item
Sangsue
7250

Your one an only Lifesteal.

item
Exposition spirituelle
7250

Great for decreasing a Teams Spirit resist in a fight, buy before or after Leech if you care for Dmg or Lifesteal.

item
Réverbération mystique
6000

More Grenade damage, especially within grouped up enemies.

Optional Throughout Game

These can be bought whenever you need it

item
Pare-balle amélioré
4250

As little of an impact you'll feel, it is still very nice to have.

item
Pare-esprit amélioré
4250

Very good against "Burst heroes" such as Lash, Bebop, Haze (In some cases), Wraith, Talon, Etc.

item
Active
Dissipateur d'effets négatifs
4250

If you need it buy it if not ignore.

item
Active
Pierre de distorsion
3000

Solid for escaping Ults, or Engaging.

item
Active
Refuge céleste
3000

A Last resort for anything, recommend having atleast two flex slots.

Ability Point Order

Grenade de givre

Voie glacée

Rayon arctique

Dôme gelé

1

1

2

2

1

2

5

5

1

2

5