
Cette occultiste peut ralentir et étourdir ses adversaires. C'est en faisant équipe avec quelqu'un qu'elle est la plus efficace : elle renforce alors ses armes et partage ses soins.
Cette occultiste peut ralentir et étourdir ses adversaires. C'est en faisant équipe avec quelqu'un qu'elle est la plus efficace : elle renforce alors ses armes et partage ses soins.
[READ ITEM DESCRIPTIONS]
THEY KILLED MY BUILD THIS WAS THE BEST I COULD DO, headhunter + hollow point for easy damage, shred, healing, and speed, then into heroic and SOP for tons of speed, damage, and sustain -suke
hyper roam, spam gank, steal enemy boxes and camps


I
Chargeur XL
for wave clear and damage


I
Explose-tête
for super squishy enemies or enemies with big heads (mo, viscous, and seven), rushing if that applies to your laners makes you really powerful early


I
Bottes de course
for early hp and box maxxing, it's super important for getting an early lead, also for getting back to lane after ganks


III
Chasseur de têtes
good damage and mobility early, aswell as healing


II
Chargeur titanesque
tons more ammo and weapon investment spike for tons of damage


II
Vitesse persistante
needed to stay mobile in fights and slide consistently in fights with T2 tether


I
Tir rapproché
if enemies like to play up close and/or light melee alot this is really helpful for contesting them, especially good against drifter


I
Balles antimonstres
if you need help clearing wave, wave prio is NEEDED to get boxes, camps, and gank without getting owned in lane and losing guardian by 5 minutes


I
Réfutation
guarantees landing a parry results in a kill, missing a parry is less punishable, can be used to mind game, and can counter viscous punch


I
Bonus de PV
if enemies do alot of burst damage this will let you tank and heal it up


I
Active
Rite de guérison
if you or your teammate need early healing


II
Recharge manuelle
if you find yourself reloading too much in fights, gives really good buffs too


III
Active
Aura héroïque
tons of speed and fire rate + bullet resist feels really nice


III
Pointe creuse
you should be able to stay above 65% hp with all your healing and lifesteal, this does insane damage especially early


III
Imprégner
Regain de puissance
way more spirit on your tether, insane fire rate, lifesteal, and SPEED
counter building is very important


II
Active
Malédiction de ralentissement
this is needed if enemies have movement abilities/items to keep them from getting away


II
Balles vampiriques
buy if super ahead, especially good with SOP for insane lifesteal


II
Protection d'urgence
really strong scaling barrier to hard counter cc


II
Tirs entêtants
if you need more shred


III
Active
Offrande sanglante
really strong for on command debuff resist, if you know how to use this you can just face tank multiple ultimates and abilities


III
Balles toxiques
really good anti heal, especially against tanks or enemies with lots of hp


III
Rafale
to counter fire rate slows (juggernaut, suppressor, yam slash, ect.)


IV
Fronde magique
really good option to make your gun have insane fire rate and never worry about reloading, can replace active reload for slot efficiency


IV
Frénésie
good if ahead and you wanna counter spirit and can tank the damage and sustain with heal and lifesteal


IV
Active
Lentille focale
if enemies have abilities/items that can make them difficult to kill (geist, yamato, ect.)


IV
Inhibiteur
really good for shutting down hyper fed enemies, makes them way easier to fight
really good to rush one of the first 4 if ahead early


III
Défense renforcée
tons of resist with heroic aura, should be enough if gun damage is giving you trouble


III
Contresort
really strong if you know how to use it and counter big ults (lash, talon, infernus, ect.)


III
Maitrise d'endurance
if you need more mobility if enemies are getting away and/or running you down


III
Active
Dissipateur d'effets négatifs
for things you cant blood tribute on reaction, or at all (bebop bomb, focus lens, disarm, ect.)


IV
Brise-magie
if enemy spirit is one shotting you this can make you SUPER tanky in fights


IV
Armure de plates
hard counters enemy on hit (haze, infernus, mina, mirage)


IV
Active
Intouchable
BUY IF CARRYING AND NEED TO AVOID HYPER CC
buy as needed


IV
Brise-tête
if enemies have lots of resists and healing, good for tanks


IV
Active
Pulsion vampirique
use this to replace titanic mag, THIS IS NOT BOUGHT FOR THE LIFESTEAL, IT'S BOUGHT FOR THE AMMO TO PRESERVE UPTIME ON GUN


IV
Active
Condensateur
can replace slowing hex if you wanna hyper immobilize enemies, good for picks


IV
Active
Toile tourbillonnante
if you still have that slowing hex and wanna group and immobilize multiple enemies, good if teamfighting alot


IV
Récupération transcendante
if you need your items/abilities up more (healing nova, vortex web, focus lens, ect.)


IV
Implacable
if you wanna be REALLY mobile in fights, this is a last resort buy once you have no slots or need for anything else
don't touch, ill kill ur loved ones


IV
Balles drainantes
got uber nerfed, imma test to see if it's still viable


II
Balles ralentissantes
maybe a mystic slow alternative? if enemies have no movement abilities/items can maybe buy this to easily kite and run them down?


III
Active
Sacrifice rituel
back in the day this build used to be about rushing cultist + tesla and stealing every single enemy camp on the map, I SAW CULTIST POTENTIAL BEFORE EVERYONE ELSE DID BTW


III
Balles teslas
stealing every enemy camp might be good again cuz theyre all focused on getting kills with new broken bounties, tesla sux for damage tho


III
À bout portant
maybe after active reload for more damage?
1
1
2
1
2
5
1
2
5
2
5
5