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Lyanne
Forme un duo redoutable avec l'occultiste de son choix

Cette occultiste peut ralentir et étourdir ses adversaires. C'est en faisant équipe avec quelqu'un qu'elle est la plus efficace : elle renforce alors ses armes et partage ses soins.

Lyanne
Forme un duo redoutable avec l'occultiste de son choix

Cette occultiste peut ralentir et étourdir ses adversaires. C'est en faisant équipe avec quelqu'un qu'elle est la plus efficace : elle renforce alors ses armes et partage ses soins.

Description

UPDATED 2/27: This build is created for the purpose of going Gun Early -> Mid then branching to either a spirit or tank later game to keep up with scaling. Gameplay: You will be playing a bit like Haze, pressuring Junglers with the new map and getting picks, which is why Veil is CRITICAL. At the end of the day, it is very situational. If there are no carries, go Tank Track. If there are a few, become a spirit support. As for armors, buy whenever needed in your game. There is no explicit time to buy it's just dependent on snowballing and team composition. Rico rush is optional but I personally do it to farm and spread debuff.

Item Build
Build Gameplay:

UPDATED 2/27: This build is created for the purpose of going Gun Early -> Mid then branching to either a spirit or tank later game to keep up with scaling. Gameplay: You will be playing a bit like Haze, pressuring Junglers with the new map and getting picks, which is why Veil is CRITICAL. At the end of the day, it is very situational. If there are no carries, go Tank Track. If there are a few, become a spirit support. As for armors, buy whenever needed in your game. There is no explicit time to buy it's just dependent on snowballing and team composition. Rico rush is optional but I personally do it to farm and spread debuff.

Laning

Goal: Start to get picks and ganks. You are not a frontliner

item
Explose-tête
500
item
Chargeur de base
500
item
Ramasse-balle
500

HUGE EARLY GAME SPIKE. Souls are split 50% now for denies so it's free spirit power on denies

item
Esprit bonus
500

Early game spirit scaling. This is your execute when the enemy is at low health

item
Longue portée
1250

With the new map, you will be barely within long range's minimum range. This is perfect and treat it as a "mid range"

item
Balles voleuses de vie
1250

Great Source of Early Game healing. Rush if you are in a tough lane

item
Bonus d'endurance
500

Schmovement. That is just how you play Mirage.

item
Rechargement éclair
1250

Imbue -> 3: QSR should be used to deal some spirit damage while also reloading

Tough Lane

item
Tir curatif
500

Get this for cheap early Bullet Lifesteal. Sell immediately after getting bullet lifesteal

Mid - Start

item
Chasseur de têtes
3500

RUSH THIS. HH falls off early so use it to get more souls and secure kills late lane. Sell at 17 minutes

Mid Core

Don't Forget your Armor!!! Check "GET 'YER ARMOR for details.

item
Tir véloce
1250

Start to shoot faster and get magazine up

item
Brise-tête
6000

You should know why this is here. If not... why are you playing this build read the descriptions

item
Fortitude
3500

Expensive, but the healing potential is huge. You are squishy, so you need to heal after escaping ASAP

item
Rafale
3000

Shoot faster so you can maximize time scarabs are affecting an enemy

item
Balles toxiques
3000

This effectively puts a timer on the fight as it is % damage. If they try to stay in a long time then this will eventually secure the kill with djinn

item
Chargeur titanesque
3500

Helps you stay online longer and get higher farm. Also nice gun damage

item
Balles drainantes
6000

Used to bring down the HP to secure more kills. You are a duelist in this build, so this is good for 1v1s

Shex

item
Active
Malédiction de ralentissement
1750

A MUST IN THE META. Silences Calico & Shiv, prevents escape, Cancels fleetfoot, viper slide, etc.

Late Mid

Buy After Mid-Core

item
Regain de puissance
3000

Imbue on 3. This will be your fleetfoot but with using djinn to keep you in the fight

item
Balles perforantes
1250

Helps with boosting

item
Tir d'élite
4250

Overall good boosts for your gun and is pretty cheap with the long-range buff you already have

Buy Whenever

item
Endurance supérieure
3500

Helps to get around the map. PLEASE CONSERVE STAMINA. It is valuable for escapes

item
Active
Médaillon de soin
1250

You will be at mid range within the 50 meters. This is useful for mid game healing

GET 'YER ARMOR

Defensive Picks

item
Protection de combat
1250
item
Protection enchantée
1250
item
Pare-balle
1250
item
Pare-esprit
1250
Note:

Everything Below here is an optional track for the late game. I HIGHLY recommend going Tank Track if you are losing or it's even. I personally use it all the time. These probably have the best annotations out of all of this kit. Go spirit if you are really winning and want to deny the possibility of the enemy ever catching up. It is annoying as shit and half of my kills just come from reverb. Finally, the Rico track I recommend if the enemy team keeps grouping up to team fight for some reason. Rico track is meant to silence everyone and also spread your debuffs such as toxic and djinn to break up the fight.

Late Gun

Mostly for spreading debuff to survive

item
Saturation spirituelle
6000
item
Ricochet
6000

Used to spread your debuff and bleed. Buy if the team is death balling or you are falling behind

item
Esprit amélioré
3500
Late - Tank Track

No Order. Choose life of debuff

item
Inhibiteur
6000

MUST BUY: if the team is heavy gun (vyper, wraith, haze, gun ivy), this will deal with them

item
Sangsue
7250
Late - Spirit

No Order. Read Desc and choose one late

item
Profusion spirituelle
9500

This gets your Djinn to high damage.

item
Réverbération mystique
6000

Repeat a percent of djinn damage to prevent heals

item
Recharge rapide
3500
Situationals

A LOT of these are experimental. Use are your own risk

item
Active
Fouet incapacitant
1250

Wraith, Infernus, Mo

item
Atténuateur d'effets négatifs
1250
item
Active
Dissipateur d'effets négatifs
4250

Remove Bebop bombs

item
Active
Retour de balle
1750

If you are jumping into a fight this is a must if you need to front line

item
Active
Décomposition
1250
item
Active
Protection divine
1250
Experimentals/Luxury

Ability Point Order

Scarabées de feu

Tornade

Marque de Djinn

Voyage

1

1

2

1

2

5

2

1

2

5

5

5