
Infernus dispose de plusieurs moyens pour infliger des dégâts au fil du temps. Il enflamme d'abord ses adversaires, puis se précipite pour les achever. En raison de sa vitesse fulgurante, rares sont les occultistes capables d'échapper à ses flammes dévorantes.
Infernus dispose de plusieurs moyens pour infliger des dégâts au fil du temps. Il enflamme d'abord ses adversaires, puis se précipite pour les achever. En raison de sa vitesse fulgurante, rares sont les occultistes capables d'échapper à ses flammes dévorantes.
Hybrid Style with an emphasis on the Burn Damage!
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III
Rafale
Minor Powerspike


IV
Imprégner
Magnum mercuriel
Major Powerspike


II
Active
Malédiction de ralentissement
Great addition to gank or counter people after lane phase (Great into abrams, lash, shiv, calico, etc)


III
Active
Onde de silence
Mid-game counter to ability based heroes


IV
Active
Malédiction
To counter a single person hard carrying


II
Sabotage
When they got lots of M1s


III
Active
Pierre de distorsion
Used for ult + escaped


IV
Profusion spirituelle
Major Powerspike


IV
Sangsue
Major Powerspike


IV
Ricochet
Best Teamfight item + can apply more debuffs


IV
Active
Intouchable
Anti-CC


IV
Brise-tête
Anti-heal + anti-tank


III
Entaille spirituelle
Cheap and effective Anti-Spirit Armor


IV
Exposition spirituelle
Great for late game damage against Spirit teams stacking spirit armor


III
Prolongation supérieure
Nice damage item for late game against debuff resist


IV
Balles perforantes
Buy against Plated Armor


IV
Saturation spirituelle
Great Single Target DPS option for extended teamfights


II
Bouclier spirituel
Great into early spirit burst


II
Protection d'urgence
Great versus CC based lane opponents


II
Emblème enchanteur
Great anti-spirit item in the early game w/ good late game stats. You can sell this later


III
Résilience spirituelle
Big and cheap anti-spirit


III
Tirs lestés
Damage oriented Anti-spirit item!


III
Contresort
Counters ultimates that are predictable (wraith, lash, paradox, holliday, etc)


IV
Sourdine
Anti-spirit + combos with ricochet


IV
Brise-magie
Good against heroes with one high burst ability (lash, yamato, etc)


III
Résilience balistique
Raw bullet armor that works well with sustain


III
Active
Cuir blindé
Trying to survive an m1 carry


IV
Armure de plates
Great versus a heavy m1 team w/ on-hit effects


IV
Implacable
Great upgrade from Enduring Speed that is great into M1


II
Veste de combat
Early game bullet resist option, great into


II
Châtiment curatif
Cheapest and nice anti-heal when youre broke


IV
Inhibiteur
Anti-heal + good versus a heavy damage comp


IV
Brulure spirituelle
Highest anti-heal item
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