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Serregrise
Décoche des flèches précises à longue portée

Cet occultiste est un prédateur rusé. Son œil d'aigle, son arsenal de pièges et ses positionnements stratégiques lui permettent d'abattre les adversaires les plus coriaces.

Serregrise
Décoche des flèches précises à longue portée

Cet occultiste est un prédateur rusé. Son œil d'aigle, son arsenal de pièges et ses positionnements stratégiques lui permettent d'abattre les adversaires les plus coriaces.

Description

To use this build, you must let go of earthly attachments. Kills are nothing to you. Souls are nothing to you. With a rescue beam and echo shard, you will pull your teammates from the very clutches of God.

Item Build
Early Game

item
Chargeur à grande vitesse
500

Your projectiles are slow, so this is nice to fill out a gun slot early.

item
Active
Rite de guérison
500

Buy immediately early. Use to support your team and keep yourself alive. Sell as soon as you need a slot.

item
Choc mystique
500

Obv good for throwin' goo around and ball stunning.

item
Balles antimonstres
500

Makes more farm for big items later.

item
Active
Faisceau de détresse
3000

Buy ASAP. Use w/ Healing Rite to outsustain the enemy laner and support your lane buddy. Get very used to using this thing. It is an integral part of your kit now. Love the rescue beam. Trust the rescue beam.

item
Temps de récupération amélioré
1250

This whole build is very cdr focused. This is the first step in that process.

Floating Early

Buy when you have spare change.

item
Protection enchantée
1250

Just a generally good item. buffs your CD even more.

item
Esprit bonus
500
item
Bonus d'endurance
500
Mid Game

item
Active
Éclat d'écho
6000

Buy this ASAP. Brings cube downtime to 17 seconds every 9.

item
Temps de récupération supérieur
4250

Obviously apply to cube. Brings cube downtime to 10 seconds every 8.

item
Charge bonus
500

Learn how to punch-boost yourself for map rotations. Trust. It's worth it. If you don't wanna punch boost, use this spirit slot for etheral shift probably.

item
Prolongation supérieure
4250

You probably should apply this to Ball. But if you apply it to cube w/ cooldown and ethereal, brings cube downtime to 8 seconds every 14.1

Floating Mid

Buy when you have spare dollars.

item
Esprit amélioré
3500

This is good for damage, but you also want it for cube healing rate.

item
Choc amélioré
3500

Improves your damage. lower priority than improved spirit, because improved spirit affects Cube healing and torment pulse and this doesn't.

item
Pare-esprit
1250
item
Amplisoins
1250

Doesn't affect cube healing all that much to be honest, but it does help rescue beam scale better.

item
Prolongation
1250
Situational Mid

Torment Pulse recc, others are situational

item
Onde de tourment
3000

Just very good on you. Especially if you're a baller.

item
Pare-balle amélioré
4250

Situational based on enemy damage comp.

item
Pare-esprit amélioré
4250

Situational based on enemy damage comp.

item
Active
Refuge céleste
6000

Even more "no kill me" time

item
Recharge rapide
3500

This is for more punch boosting. You don't usually need this much punch, but buy it if you do.

Late Game

These all pump your CD. Stam is lowest priority

item
Active
Rembobineur
6000

This thing is fucked. With everything else, you can make you or someone else utterly unkillable for 1 million hours.

item
Kevlar de l'augure
6000

Even more cooldown reduction. Buy this earlier if you plan on being ball a lot.

item
Saturation spirituelle
6000

Very expensive, but it IS more cooldown reduction and spirit power, so...

item
Endurance supérieure
3500

You do kinda want this, but you've got a lot of movement already with punch and ball anyhow.

Order of Operations:

Cube -> Echo -> Cube -> Ethereal Shift -> Ult/Refresher -> Repeat. You should focus on timing cubes to block enemy abilities, especially hard stuns and silences. Only use cube for general healing when you know you wont need it for ability blocking. Try to keep track of allied ults that cube is bad for. For example, always let Yamato or Giest ult to save themselves before you cube-save them.

Other options

item
Pointe creuse
500

A good 4th gun slot pickup if you need a filler.

item
Active
Pierre de distorsion
3000

Alternative to Ethereal shift activatable. Opens up a spirit slot for something like extra charge or diviners kevlar.

item
Active
Frappe spectrale
6000

Obviously very good if you're running more ball.

item
Emblème immaculé
3500

This builds from a prior 500 and is technically good on you if you are running out of things to buy.

item
Vol de vie spirituel
1250

This can be useful, but I don't often get it. Probably better if you want to build into more damage early.

Ability Point Order

Explosion gluante

Cube gélatineux

Poing poisseux

Boule visqueuse

1

1

2

5

1

1

2

5

2

5

2

5