Dynamo protège sa vie et celle de son équipe, à l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'équipes comme une utilisation bien coordonnée de Singularité.
Dynamo protège sa vie et celle de son équipe, à l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'équipes comme une utilisation bien coordonnée de Singularité.
Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.
Your laning sucks, just shove, get boxes and regen a lot when taking boxes. Keep your laning partner alive.
I
Charge bonus
Two stomps better than one.
II
Poussée d'arcane
Spam use for everything. Use it often.
II
Imbue [E]
Récupération comprimée
If you can get this right after you black hole is pretty nice value.
II
Bouclier spirituel
The meta item.
II
Bouclier balistique
The meta item for weapon.
II
Veste de combat
If you don't feel like building cold front.
III
Recharge rapide
Give them 4 stomps instead of 3.
III
Récupération supérieure
Buy this always, Dynamo cooldown is too long.
III
Active
Pierre de distorsion
Best movement option for Dynamo. Sell Monster Rounds if need slot.
III
Sentinelle du voile
Good stats with movement speed + heal.
III
Active
Aura héroïque
Combo with Veil Walker for insane move speed. Mind your slots if you plan to purchse this.
III
Active
Nova curative
Squishy team that needs to heal up more often.
III
Active
Faisceau de détresse
Bail teammates that are getting displaced. Bebop hook, Lash ult, Holliday lasso.
IV
Active
Rembobineur
Sell Enchanter's Emblem or Cold Front if you need refresher slot.
IV
Récupération transcendante
This item kinda bad. Buy as the last item possible.
IV
Armure de plates
Good against on-hit comps. Must buy against Infernus, Mirage and Haze.
IV
Brise-magie
If you need to survive certain spell nukes. GT, Lash etc.
IV
Tempo curatif
Steriod cream for your carries.
III
Prolongation supérieure
Make everything last longer. Nice.
III
Expansion supérieure
More range on all your items and abilities. Nice.
IV
Active
Malédiction
The end all of crowd control. Apply to whoever has high impact against the team.
II
Active
Malédiction de ralentissement
Runny characters can't run lite.
II
Sabotage
Pair with Cold Front
III
Active
Malédiction désarmante
Shooty characters can't shoot.
III
Active
Coup d'enclume
Flying characters drop down.
III
Active
Onde de silence
Stomp + Silence = Good initiate plus damage.
IV
Profusion spirituelle
Buy when you really need the damage.
IV
Brulure spirituelle
Can proc both on your black hole and stomp. Really good item for anti-heal as well.
IV
Implacable
Gun damage is not real right?
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