
Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.
Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.
Hey all, this build is now updated for the death of Speedbop (RIP), and takes a more traditional bomb build approach
If you have any questions or suggestions, you can find me in the #bebop channel of the Official Discord!
Left to right. Aim for 40% bomb dmg at 10 mins. Use Ult to push other Guardians


I
Choc mystique
Great early burst item!


I
Frappe spirituelle
Good for further nuking enemy resists


I
Bottes de course
Move fast on rotations and out of combat regen for early game


III
Sentinelle du voile
Great for map rotations and hitting those invisible hooks, use to do drive by bombings as well


IV
Imbue [E]
Active
Éclat d'écho
You know this guy


IV
Active
Malédiction
Curse should really be core for pretty much every Bebop build
Aim for 60-80% bomb dmg at 20 minutes, generally buy left to right


III
Active
Dissipateur d'effets négatifs
Good against Infernus, spirit burn, slows, etc. Makes sure you escape with your life


II
Imbue [E]
Récupération comprimée
Imbue Bomb, even more stacks


IV
Imbue [E]
Réverbération mystique
Even more bomb damage
Look at incoming damage for the last five minutes if you keep dying
Buy what you need


III
Razzia spirituelle
Good for increasing your tankiness when you land your combo


III
Récupération supérieure
Cooldowns are life man


IV
Récupération transcendante
Cooldown all your actives faster = More bombs
Buy these depending on the game state


II
Châtiment curatif
Good if you need heal reduction earlier than you can buy spirit burn


IV
Brise-magie
Good against burst damage like Lash, Yamato, Pocket, etc.


II
Active
Malédiction de ralentissement
Buy this first or second in lane if you're facing enemies which can teleport to dodge bombs, especially Dynamo


III
Active
Coup d'enclume
Good against Lash, Vindicta, Seven, etc. This can also be used to counter Counterspell technically. Hook, Knockdown, Double Bomb, Uppercut stright up. Credit to Millichip in the #bebop channel


IV
Active
Explosion arctique
You can use this to trigger Spellbreaker, but the timing is pretty tight
Buy Slowing Hex first or second in lane if you are facing laners who can dodge and deny you bomb stacks like Ivy, Viscous, Mina, Pocket, and Dynamo
Combo is as follows: Hook, Uppercut, Bomb, Echo, Bomb, Ult
Don't be afraid to buy counters or survival items if you think you need them. Better to be alive getting bomb stacks slowly than dead in base after all
Use your uppercut to make minions into mortars. This is why you unlock Uppercut first, plus with Mystic Burst you will do 125 damage per hit!
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